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[PASSED] [MISSION] Doppler - Endothermic Espionage
Name: Endothermic Espionage
Map: Doppler
Difficulty: Advanced
Creator: Tindall Berry
Last edited by Interrobang; 10 Aug, 2019 @ 1:38pm
Originally posted by Literally A Moth:
V7.1
Download[drive.google.com]

Changes:
Actually included the icons by our friendly neighbourhood NotYourSagittarius in the download, just in case
Gave all Stand-in Tanks and minibosses reduced rage build

Wave 4
Persian Demoknights now start earlier

Wave 8
Slightly toned down the support bots spawn rates
< >
Showing 1-15 of 21 comments
Literally A Moth 7 Apr, 2019 @ 4:40am 
V1
Download[drive.google.com]

Custom Icons:
  • scout_capper_tind
  • demoknight_persian_tind
  • sniper_smg_tind

Notes/Requests:
  • May or may not have references to the April Fools event.
  • Waves 2 and 8 may be problem waves. Use crit canteens if necessary.
  • No Ass Passer.
Literally A Moth 24 Apr, 2019 @ 3:17am 
Bump
Nuq 29 Apr, 2019 @ 11:26am 
W1
Remove one giant SMG sniper.
Wave felt a little bit too slow/easy for advanced, only a little though.

W2
Extraneous StartWaveOutput causing arrows to stay active.
Drop giant Med off the heavy.
Having high SpawnCount soldiers and Giant Heavy along is still quite punishing. Probably tone that down.
Wave starts to be just a bit too long if you pushed past B.

W3
Nerf the first tanks slightly
Remove one push deflector off end of the wave, it gets way too long if you pushed even to A.

W4
This got over 5 minutes even without us losing any gates.

W5
This gets over 5 minutes again, remove 2 of burstfires off end of the wave.

W6
Leave this wave in. Seriously. Also try to slip in Epic Games Store in that joke.

W7
Remove 2-4 Giant Bowmen/Crit Heavies off wave end.

W8
Is a shitfest at places, way too long. Check the demo for everything on this wave.
Last edited by Nuq; 29 Apr, 2019 @ 11:30am
Interrobang 29 Apr, 2019 @ 11:27am 
Endothermic Espionage

Wave 1:
Wave feels like Intermediate.

Wave 2:
Remove Giant Med from Giant Heavy.
Tone down spawncounts of soldiers to 4 at a time.

Wave 3:
Lower 1st gate tank by half.
Remove 1 deflector heavy.

Wave 4:
Remove 2 Giant Demos.

Wave 5:
Remove 2 Giant Demos at the end.

Wave 6:
lol
Change name to "Epic Games Store Exclusive, sorry." (will it fit?)
or "Epic Games Exclusive, sorry."
Change up this wave so its actually an exclusive wave.

Wave 7:
You don't need the joke again at the start of this wave, just remove the guy.
Remove 2-4 Giant Huntsmen and their accompanying heavies.
Tone down maxactives of soldier gatebot support.

Wave 8:
Refer to jaka for this wave's feedback.

Total wave time breakdown for: mvm_doppler_b11_adv_endothermic_espionage
[Victory] Time spent on Wave 1: 2 min 10 sec
[Failure] Time spent on Wave 2: 3 min 1 sec
[Failure] Time spent on Wave 2: 0 sec
[Victory] Time spent on Wave 2: 4 min 41 sec
[Victory] Time spent on Wave 3: 5 min 27 sec
[Victory] Time spent on Wave 4: 5 min 41 sec
[Victory] Time spent on Wave 5: 5 min 18 sec
[Victory] Time spent on Wave 6: 8 sec
[Victory] Time spent on Wave 7: 5 min 21 sec
[Failure] Time spent on Wave 8: 2 min 8 sec
[Failure] Time spent on Wave 8: 0 sec
[Victory] Time spent on Wave 8: 6 min 13 sec
Total success time in mission: 34 min 59 sec (87%)
Total time spent in mission: 40 min 8 sec

https://demos.potato.tf/mvm_doppler_b11_adv_endothermic_espionage_1556557931.dem
Last edited by Interrobang; 29 Apr, 2019 @ 11:29am
Jakapoa 29 Apr, 2019 @ 11:30am 
W1:
Feels very much like intermediate.
1 giant smg stragles at the end.

W2:
You start the wave with 2 StartWaveOutput. Only one can be used at the start of a wave. Move the second StartWaveOutput into the first wavespawn of the wave.
Remove the giant medics.
Lower soldier maxactive to 4.

W3:
Lower gatetank hp by half.
Remove one pair of the push giants+meds.

W4:
Remove 3 giant gatebot demos.

W5:
Remove 2 of the final giant demos.

W6:
add "store" to the name.

W7:
Remove 2-4 final giant bowmen.

W8:
Needs to be trimed a bit. Interro suggests (in addition to the changes below):
remove 2 black box soliders remove 2 giant scouts remove 4 giant pyros remove 4 giant heavies
Both giant blackbox spawns: maxactive 1, WaitBetweenSpawnsAfterDeath 6, Totalcount 5.
Made the 3 backup soldier squads have 1 buff, 1 conch, 1 backup with the med, so that the blackboxes don't get surrounded by so many backups.

https://demos.potato.tf/mvm_doppler_b11_adv_endothermic_espionage_1556557931.dem
Total wave time breakdown for: mvm_doppler_b11_adv_endothermic_espionage [Victory] Time spent on Wave 1: 2 min 10 sec [Failure] Time spent on Wave 2: 3 min 1 sec [Failure] Time spent on Wave 2: 0 sec [Victory] Time spent on Wave 2: 4 min 41 sec [Victory] Time spent on Wave 3: 5 min 27 sec [Victory] Time spent on Wave 4: 5 min 41 sec [Victory] Time spent on Wave 5: 5 min 18 sec [Victory] Time spent on Wave 6: 8 sec [Victory] Time spent on Wave 7: 5 min 21 sec [Failure] Time spent on Wave 8: 2 min 8 sec [Failure] Time spent on Wave 8: 0 sec [Victory] Time spent on Wave 8: 6 min 13 sec Total success time in mission: 34 min 59 sec (87%) Total time spent in mission: 40 min 8 sec
Last edited by Interrobang; 29 Apr, 2019 @ 11:32am
Literally A Moth 30 Apr, 2019 @ 5:43am 
V2
Download[drive.google.com]

Custom Icons:
  • scout_capper_tind
  • sniper_smg_tind

Changes:
Start money increased to $700 from $500
Fixed Sentry Busters firing their grenade launchers when a gate is capped

Wave 1
Reworked the entire wave
Wave payout increased by $100

Wave 2
Scrapped the entire mission because of the technical bug in this wave
Fixed the arrows not being removed in-wave
Removed Giant Regen Medic
Removed 18 Gatebot Soldiers (24 total) and lowered the spawn count to 4
Removed 1 Giant Pyro squad (4 total)
Wave payout lowered by $100

Wave 3
Moved some Uber Medics around so each giant has 3
Lowered first Tank pair's health to 8000 each
Lowered second Tank pair's health to 12000 each
Removed 1 Giant Push Deflector
Lowered Giant Push Deflector's vision range to 650 units

Wave 4
Lowered Giant Gatecrasher Demo spawn delay (I mostly left them alone because I want them to spawn throughout the entire wave)
Replaced Persian Demoknights with normal Demoknights (that icon is cursed...)
The final sub-wave (Crit Bowmen, Giant Barrage Soldiers) now spawns earlier
Crit Bowmen now use the alternate spawn to better support the Giant Barrage Soldiers
Removed 1 Giant Barrage Soldier (2 total)

Wave 5
Make sure the single Gatebot Heavy doesn't backcap you guys again
Removed 7 Shortstop Scouts (21 total)
Gatebot Backup Soldiers now spawn earlier
Removed 2 Giant Bomber Demo/Uber Medic squads (2 total)
Added 1 Uber Medic to each remaining Giant Demo (4 per)
Removed finale Scout support

Wave 6
Changed his name to include the word "store" (31 character limit...)
Changed up the wave icons

Wave 7
Removed Chief Blast Soldier from the start of the wave
Lower Gatebot Soldier maxactive to 4 and increased the spawn delay
Removed 4 Giant Rapid Fire Bowmen (8 total)
Wave payout lowered by $100

Wave 8
Tindall Doesn't Think: The Wave
Replaced the Giant Black Box Soldiers with Giant Rapid Fire Soldiers, removed 10 (10 total), and increased the spawn delay
Replaced the Super Scouts with Major League Scouts and removed 4 (4 total)
Rapid Fire Bowmen now spawn earlier
Merged the final 3 sub-waves into 1 and toned the whole lot down (TL;DR the finale happens a lot faster now)
Jakapoa 30 Apr, 2019 @ 8:26am 
Can we steal borrow your smg_tind icon?
Literally A Moth 30 Apr, 2019 @ 8:27am 
Go right ahead
Literally A Moth 16 May, 2019 @ 4:14am 
Bumps with malicious intent
Sntr 16 May, 2019 @ 3:23pm 
w1
replace ubers with qf, the giant smg's are basically giant heavies and having ubers pop snowballs heavily on something as small as doppler's hatch area
does this wave need spies?

w3
there's a strange gap of nothing but pyros when the first pair of tanks are killed, it's probably intended as a breather or something but it feels odd

w8
probably could either cut 16-20 concherors or cut them out entirely
the giant part is a bit of a clusterfuck

Total wave time breakdown for: mvm_doppler_b11_adv_endothermic_espionage [Failure] Time spent on Wave 1: 1 min 47 sec [Victory] Time spent on Wave 1: 4 min 36 sec [Victory] Time spent on Wave 2: 4 min 10 sec [Victory] Time spent on Wave 3: 5 min 13 sec [Victory] Time spent on Wave 4: 6 min 33 sec [Victory] Time spent on Wave 5: 4 min 53 sec [Victory] Time spent on Wave 6: 12 sec [Victory] Time spent on Wave 7: 5 min 53 sec [Victory] Time spent on Wave 8: 5 min 38 sec Total success time in mission: 37 min 8 sec (95%) Total time spent in mission: 38 min 55 sec
Literally A Moth 21 May, 2019 @ 7:10am 
V3
Download[drive.google.com]

Custom Icons:
  • scout_capper_tind

Changes:
Wave 1
Removed the Spies
Lowered Giant SMG Sniper's damage bonus to 20% from 50%
Replaced Quick Uber Medics with Quick Fix Medics
Removed 6 Pyros (30 total)
Removed 4 Demos (12 total)

Wave 2
Hyper League Scouts and Pyros now spawn a bit faster
Gatebot Soldiers now spawn earlier and faster
Added a second Giant Heater Heavy

Wave 3
Second Tank pair and Giant Push Deflector now spawn earlier

Wave 4
Second Giant Deflector Heavy now spawns once the Uber Medics from the first have all died
Removed crits from Bowmen

Wave 5
Removed 6 Demos (30 total)
Removed 5 Backup Soldiers (15 total)

Wave 7
Crit-a-Cola Scout's 25% faster fire rate replaced with 15% faster move speed
Gatebot Soldiers now spawn a bit slower

Wave 8
Giant Gatebot Spammer Soldiers now spawn faster
Removed 2 Giant Heal on Kill Deflectors (2 total)
Removed 24 Conch Soldiers (24 total)
Wave payout lowered by $100
Interrobang 21 Jun, 2019 @ 11:16am 
Doppler - Endothermic

Tone down maxactives throughout your mission. I see 22 active constantly; too much is happening at once.
Mission is too long. Not really fun to play at all.

Wave 1:
Lower Giant Sniper HP to 2500.

Wave 2:
Revert the changes you made to this wave.

Wave 4:
Nerf boss HP by 25%.
Probably the worst wave in the mission so far. The entire wave needs toning down. A good start would be to remove the uber meds off the giant heavy and not have as many bots on the field while the giant heavy and giant demo are sandwiching us (aka going for the point and pushing the bomb).

Wave 5:
Tone down demo spam @ start.
Tone down maxactives... I see 22 constantly. So much is happening at once.

Wave 6:
Too difficult again. Make the Giant Medics "Regen".

Wave 8:
Too much going on again. Lower Giant Soldier maxactive to 2, lower totalcount of Giant Soldiers.
Long.
Decrease Giant Pyro damage buff to +50%

Total wave time breakdown for: mvm_doppler_b11_adv_endothermic_espionage
[Failure] Time spent on Wave 1: 2 min 34 sec
[Victory] Time spent on Wave 1: 3 min 51 sec
[Failure] Time spent on Wave 2: 1 min 36 sec
[Victory] Time spent on Wave 2: 4 min 47 sec
[Victory] Time spent on Wave 3: 5 min 22 sec
[Victory] Time spent on Wave 4: 6 min 8 sec
[Victory] Time spent on Wave 5: 4 min 58 sec
[Victory] Time spent on Wave 6: 12 sec
[Victory] Time spent on Wave 7: 4 min 44 sec
[Victory] Time spent on Wave 8: 6 min 9 sec
Total success time in mission: 36 min 11 sec (89%)
Total time spent in mission: 40 min 21 sec
Literally A Moth 23 Jun, 2019 @ 3:16am 
V4
Download[drive.google.com]

Custom Icons:
  • scout_capper_tind

Changes:
Wave 1
Removed 10 Pyros (20 total)
Removed 8 Bowmen (60 total) + lowered spawn rate during final subwave
Final Giant Sniper now spawns later

Wave 2
Gatebot Soldiers now spawn slower
First Giant Heater Heavy now spawns later
Removed second Giant Heater Heavy

Wave 4
Removed 3 Giant Demos + lowered spawn rate + gave each 3 Quick Uber Medics
Lowered Giant Barrage Soldier's health to 12000 from 16000
Removed Giant Deflector Heavy squads

Wave 5
Reworked entire wave

Wave 7
Replaced Giant Uber Medics with Giant Regen Medics

Wave 8
Removed 2 Giant Spammer Soldiers + lowered spawn rate + lowered maxactive
Lowered maxactive of Backup Soldier squads
Lowered maxactive of Major League Scouts
Second Giant Heal on Kill Deflector now spawns later
Lowered Giant Phlog Pyro's damage bonus to 50% from 100% + lowered spawn rate
Literally A Moth 22 Jul, 2019 @ 6:03pm 
V5
Download[drive.google.com]

Custom Icons:
  • scout_capper_tind

Changes:
Updated to B12
All gatebots now use DisableDodge while moving to the gates

Wave 3
Stand-in Tanks will no longer give players The StareTM

Wave 8
Giant Heal on Kill Deflectors found their hats again (though for some reason their lights don't turn off after capping)
Both Giant Heal on Kill Deflectors can now be active at a time
Conch Soldier spawn rate lowered lightly
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Showing 1-15 of 21 comments
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Date Posted: 7 Apr, 2019 @ 4:36am
Posts: 21