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Custom Icons:
Notes/Requests:
https://demos.potato.tf/mvm_doppler_b11_adv_endothermic_espionage_1556557931.dem
Custom Icons:
Changes:
Start money increased to $700 from $500
Fixed Sentry Busters firing their grenade launchers when a gate is capped
Wave 1
Reworked the entire wave
Wave payout increased by $100
Wave 2
Scrapped the entire mission because of the technical bug in this wave
Fixed the arrows not being removed in-wave
Removed Giant Regen Medic
Removed 18 Gatebot Soldiers (24 total) and lowered the spawn count to 4
Removed 1 Giant Pyro squad (4 total)
Wave payout lowered by $100
Wave 3
Moved some Uber Medics around so each giant has 3
Lowered first Tank pair's health to 8000 each
Lowered second Tank pair's health to 12000 each
Removed 1 Giant Push Deflector
Lowered Giant Push Deflector's vision range to 650 units
Wave 4
Lowered Giant Gatecrasher Demo spawn delay (I mostly left them alone because I want them to spawn throughout the entire wave)
Replaced Persian Demoknights with normal Demoknights (that icon is cursed...)
The final sub-wave (Crit Bowmen, Giant Barrage Soldiers) now spawns earlier
Crit Bowmen now use the alternate spawn to better support the Giant Barrage Soldiers
Removed 1 Giant Barrage Soldier (2 total)
Wave 5
Make sure the single Gatebot Heavy doesn't backcap you guys again
Removed 7 Shortstop Scouts (21 total)
Gatebot Backup Soldiers now spawn earlier
Removed 2 Giant Bomber Demo/Uber Medic squads (2 total)
Added 1 Uber Medic to each remaining Giant Demo (4 per)
Removed finale Scout support
Wave 6
Changed his name to include the word "store" (31 character limit...)
Changed up the wave icons
Wave 7
Removed Chief Blast Soldier from the start of the wave
Lower Gatebot Soldier maxactive to 4 and increased the spawn delay
Removed 4 Giant Rapid Fire Bowmen (8 total)
Wave payout lowered by $100
Wave 8
Tindall Doesn't Think: The Wave
Replaced the Giant Black Box Soldiers with Giant Rapid Fire Soldiers, removed 10 (10 total), and increased the spawn delay
Replaced the Super Scouts with Major League Scouts and removed 4 (4 total)
Rapid Fire Bowmen now spawn earlier
Merged the final 3 sub-waves into 1 and toned the whole lot down (TL;DR the finale happens a lot faster now)
replace ubers with qf, the giant smg's are basically giant heavies and having ubers pop snowballs heavily on something as small as doppler's hatch area
does this wave need spies?
w3
there's a strange gap of nothing but pyros when the first pair of tanks are killed, it's probably intended as a breather or something but it feels odd
w8
probably could either cut 16-20 concherors or cut them out entirely
the giant part is a bit of a clusterfuck
https://demos.potato.tf/mvm_doppler_b11_adv_endothermic_espionage_1558040711.dem
Custom Icons:
Changes:
Wave 1
Removed the Spies
Lowered Giant SMG Sniper's damage bonus to 20% from 50%
Replaced Quick Uber Medics with Quick Fix Medics
Removed 6 Pyros (30 total)
Removed 4 Demos (12 total)
Wave 2
Hyper League Scouts and Pyros now spawn a bit faster
Gatebot Soldiers now spawn earlier and faster
Added a second Giant Heater Heavy
Wave 3
Second Tank pair and Giant Push Deflector now spawn earlier
Wave 4
Second Giant Deflector Heavy now spawns once the Uber Medics from the first have all died
Removed crits from Bowmen
Wave 5
Removed 6 Demos (30 total)
Removed 5 Backup Soldiers (15 total)
Wave 7
Crit-a-Cola Scout's 25% faster fire rate replaced with 15% faster move speed
Gatebot Soldiers now spawn a bit slower
Wave 8
Giant Gatebot Spammer Soldiers now spawn faster
Removed 2 Giant Heal on Kill Deflectors (2 total)
Removed 24 Conch Soldiers (24 total)
Wave payout lowered by $100
Custom Icons:
Changes:
Wave 1
Removed 10 Pyros (20 total)
Removed 8 Bowmen (60 total) + lowered spawn rate during final subwave
Final Giant Sniper now spawns later
Wave 2
Gatebot Soldiers now spawn slower
First Giant Heater Heavy now spawns later
Removed second Giant Heater Heavy
Wave 4
Removed 3 Giant Demos + lowered spawn rate + gave each 3 Quick Uber Medics
Lowered Giant Barrage Soldier's health to 12000 from 16000
Removed Giant Deflector Heavy squads
Wave 5
Reworked entire wave
Wave 7
Replaced Giant Uber Medics with Giant Regen Medics
Wave 8
Removed 2 Giant Spammer Soldiers + lowered spawn rate + lowered maxactive
Lowered maxactive of Backup Soldier squads
Lowered maxactive of Major League Scouts
Second Giant Heal on Kill Deflector now spawns later
Lowered Giant Phlog Pyro's damage bonus to 50% from 100% + lowered spawn rate
Custom Icons:
Changes:
Updated to B12
All gatebots now use DisableDodge while moving to the gates
Wave 3
Stand-in Tanks will no longer give players The StareTM
Wave 8
Giant Heal on Kill Deflectors found their hats again (though for some reason their lights don't turn off after capping)
Both Giant Heal on Kill Deflectors can now be active at a time
Conch Soldier spawn rate lowered lightly