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Potato's Custom MvM Servers potatomvm
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Potato's Custom MvM Servers potatomvm
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Pealover 13 Jan, 2019 @ 6:27am
[MISSION] [PASSED] Meltdown - Fusion and Intrusion
Name: Fusion and Intrusion (formerly Fusion Intrusion)
Entry type: Mission
Contributors: Pealover
Map: Meltdown
Difficulty: Advanced
Last edited by Interrobang; 21 Sep, 2019 @ 4:23pm
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Pealover 13 Jan, 2019 @ 6:27am 
REVISION 1

https://drive.google.com/open?id=1XT1l4G5GyuL2DjZsncKR3T5F6vyWcqj1

Requests for testing:
- Please upload a demo for analysis.
Last edited by Pealover; 13 Jan, 2019 @ 7:32am
Jakapoa 19 Jan, 2019 @ 7:02pm 
Overall:
Remove any tags that cause bots to ignore the bomb and run to the hatch.
Remove speed bonus from fast scouts.
This mission flows like one un-organized mess, which is causing huge difficulty spikes. You need more WaitForAllDead in every wave.
Remove the uber from shield medics.
This mission needs a serious balance check.

Icons:
Please try to use icons from the aproved icon list.

W1:
Start could be toned down jsut a bit.
Nerf the stats of the blaster scouts.

W2:
Remove the krit medics.
Wave needs to be toned down.
Remove speed bonus from support scouts.

W3:
Lower tank health by 8k.
Way too much active at once.

W4:
Reduce the total amount of bots active at the start.
Way too many giants active at once.

W5:
Lower bison firerate.
Lower the amount of active bots.

W6:
Giants should wait for pyros to finish.
60k tank health is way too much.
That's a no to the eoi pyros.

W7:
Boss needs to wait for the rest of the giants to die before spawning.

https://potato.tf:27147/mvm_meltdown_rc4_fusion_intrusion_1547946815.dem
Total wave time breakdown for: mvm_meltdown_rc4_fusion_intrusion [Failure] Time spent on Wave 1: 1 min 14 sec [Victory] Time spent on Wave 1: 4 min 17 sec [Failure] Time spent on Wave 2: 3 min 9 sec [Failure] Time spent on Wave 2: 3 min 44 sec [Victory] Time spent on Wave 2: 4 min 4 sec [Failure] Time spent on Wave 3: 4 min 11 sec [Victory] Time spent on Wave 3: 5 min 54 sec [Failure] Time spent on Wave 4: 1 min 43 sec [Victory] Time spent on Wave 4: 4 min 54 sec [Victory] Time spent on Wave 5: 6 min 12 sec [Victory] Time spent on Wave 6: 5 min 46 sec [Failure] Time spent on Wave 7: 2 min 24 sec [Failure] Time spent on Wave 7: 1 min 39 sec [Victory] Time spent on Wave 7: 3 min 42 sec Total success time in mission: 34 min 49 sec (65%)
Last edited by Jakapoa; 21 Jan, 2019 @ 9:27am
theAgamer11 19 Jan, 2019 @ 7:09pm 
Also, the soldier_directhit_support icon was missing. Judging from the name, you probably don't need them. If you don't want them to stack with other bots with that icon, just changing the capitalization will separate them iirc. (eg. soldier_directhit and soldier_Directhit)
Slimeakku 19 Jan, 2019 @ 7:13pm 
That boss is really unfair. A 5.0 explosion radius is heavily unfair, you can't live at all and even when it spawns when all the giants dies, this boss is impossible.
Pealover 20 Jan, 2019 @ 4:01am 
There's so many things that went wrong... I should just start over and try again.
Slimeakku 20 Jan, 2019 @ 5:23pm 
I think this could be a good expert, just fix a lot of the spam but the issue with that is if you need to get stuff in MM or stuff in the previous contests first before you can be qualified for Expert.
Pealover 25 Jan, 2019 @ 2:56pm 
REVISION 2

Changelog:
- Completely redesigned the entire mission

Download link: https://drive.google.com/open?id=1Cot-Sp41TvgCRAZ1G0LtOz-SNecLjnKg

Requests for testing:
- No Gas Passer
- A demo for analysis
Last edited by Pealover; 25 Jan, 2019 @ 2:57pm
Interrobang 4 Feb, 2019 @ 12:45pm 
Fusion Intrusion - Advanced

Don't spawn dozens of robots at once. Control your MaxActive; don't make it too high. Nearly every wave has this problem.

Wave 1: Tone down bot spawning. As soon as the wave started like 20 or so robots spawned. Decrease tank to 15K HP.

Wave 2: Wave is too short.

Wave 3: Too short.

Wave 4: Probably the most solid wave this mission.

Wave 5: Too short.

Wave 6: Lower tank to 30K hp.

Wave 7: Underwhelming final wave.
Sntr 4 Feb, 2019 @ 2:31pm 
Out of all the waves, Wave 4 feels like the most solid one. But generally, this mission relies way too much on small bots overwhelming the players with sheer numbers rather than applying brute force.

Only things that ever get farther from the front once players begin getting money are Giants and Tanks and towards the end, it feels like we're playing wave 4 over and over again with different bots.
Might want to have more giants or more threatening bots in the mix to shake things up and keep the mission from getting too stale.
Pealover 6 Feb, 2019 @ 11:58am 
REVISION 3

Changelog:
Completely redesigned the entire mission (again)

Download link:
https://drive.google.com/open?id=1SdfSQRa4kAA4pvimoiTa22lh7_QSix9M

Requests for testing:
- No Gas Passer
- A demo for analysis
Pealover 19 Feb, 2019 @ 6:53am 
REVISION 3B

Changelog:
- Renamed Guillotine Scout to Cleaver Scout
- Fixed issue regarding Cleaver Scout's erroneous behavior.
- Removed crits from all Cleaver Scouts.

Download link:
https://drive.google.com/open?id=1qAPoHFuh086XE5XM5LJh0p4oDcnFWlf_

Requests for testing:
Same as before.
Jakapoa 20 Feb, 2019 @ 6:44pm 
Mission needs the tag "adv" in the file name.

W1:
Increase the waitbetweenspawn of the giant soldier+meds by 6-9.

W2:
Start the wave 6 seconds faster.
End gets a bit spammy. Move some of the support into the main wave.

W3:
Start is very chaotic and spamy, consider reducing the amount of phlog pyros.
Lower the maxactive of the ubermeds+heavies, and add an easy giant support.
End is very easy compaired to the rest of the wave.

W4:
Replace the bonk super scouts with regular super scouts.

W5:
When the hoard of giants and demos come in, it gets quite spam heavy.
Remove the last three giants.

W6:
Remove one spawn of the final giants.
Consider changing up what type of giants you use in the final wave. It was 10 heavies and 2 scouts.

https://potato.tf:27147/mvm_meltdown_rc4_fusion_intrusion_1550714083.dem
Total wave time breakdown for: mvm_meltdown_rc4_fusion_intrusion [Victory] Time spent on Wave 1: 3 min 55 sec [Victory] Time spent on Wave 2: 3 min 8 sec [Victory] Time spent on Wave 3: 3 min 42 sec [Victory] Time spent on Wave 4: 3 min 50 sec [Victory] Time spent on Wave 5: 5 min 1 sec [Victory] Time spent on Wave 6: 5 min 59 sec Total success time in mission: 25 min 35 sec (100%) Total time spent in mission: 25 min 35 sec
Last edited by Jakapoa; 20 Feb, 2019 @ 7:46pm
Pealover 23 Feb, 2019 @ 6:51am 
REVISION 4

Changelog:

Overall changes:
- Replaced resetting bomb in each wave with a non-resetting one.
Robot template changes:

Manmelter Pyro:
- Added following attributes:
-- "crit vs burning players" 1
-- "weapon burn dmg reduced" 0.33 ("crit vs burning players" causes the afterburn damage to be tripled)
Veteran Black Box Soldier:
- Now wields a Festive Black Box.
- "heal on hit for rapidfire" reduced from 150 to 130.
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WAVE 1:
- Lowered SpawnCount and increased WaitBetweenSpawns for the Giant Soldier/Giant Medic squad from 0 to 6.
---------------------------------------------------------------------------------------------------------------------------------------
WAVE 2:
- Increased tank HP from 20 000 to 25 000.
- Decreased WaitBeforeStarting for the first Giant Rapid Fire Soldier from 30 to 24.
- Shotgun Heavies now spawn after the Tank is destroyed and after the third Giant Rapid Soldier spawns.
- Increased WaitBetweenSpawns for the second Shotgun squad and the Manmelter Pyro squad.
- Giant Rapid Soldier/Giant Medic squad now spawns 10 seconds after the last Giant Blast Soldier dies.
---------------------------------------------------------------------------------------------------------------------------------------
WAVE 3:
- Replaced the Slow Scorch/Uber squad with Fast Scorches.
- Increased WaitBeforeStarting for Veteran Black Boxes.
- Giant Crits-on-Kill Heavy and Phlog Pyros now spawn in after all previous bots die.
- Reduced TotalCount for the Phlog Pyros.
- Increased TotalCount of Giant Crits-on-Kill Heavies from 2 to 3.
- Heavy/Uber Medic squad now spawns in after all Phlog Pyros die. Reduced MaxActive and TotalCount and increased WaitBetweenSpawns.
- Replaced Giant Flare Pyros with Giant Scorch Shot Pyros. Each giant is now supported by 1 Uber Medic.
---------------------------------------------------------------------------------------------------------------------------------------
WAVE 4:
- Increased amount of Buff Soldiers in the first part of the wave.
- Replaced Giant Bonk Scouts with Giant Scouts. TotalCount reduced to 4 from 6.
---------------------------------------------------------------------------------------------------------------------------------------
WAVE 5:
- Replaced the Demoman/Crit Soldier squad with Manmelter Pyro squad.
- Reduced TotalCount for the Crit Giant Soldiers from 12 to 9.
---------------------------------------------------------------------------------------------------------------------------------------
WAVE 6:
- Reduced amount of Blast Soldier/Uber Medic squads in the first part of the wave.
- Replaced first five Giant Armored Heavies with Giant Armored Burst Soldiers, Burst Demos, and Pyros.
- Removed one Giant Armored Heavy from the last part of the wave.

Download link:
https://drive.google.com/open?id=1TqrflipQKx0yhFRHUwVGmqaKRjXqaeX3

Requests for testing:
- No Gas Passer (this goes for each next revision upload, unless specified)
Pealover 24 Feb, 2019 @ 2:46pm 
REVISION 5

Changelog:

Robot template changes:

Batsaber Scout:
- Removed the nonfunctional "Set DamageType Ignite" attribute.

WAVE 1:
- Increased amount of Bisons and Batsabers appearing in the first part of the wave.

WAVE 2:
- Increased amount of non-support Manmelters.

WAVE 3:
- Reduced amount of Giant Flare Pyros from 6 to 4.

Download link:
Google Drive: https://drive.google.com/open?id=1mGhaskiYbr6rJOGLH2Hr3rzaRBchpNdH
Dropbox: https://www.dropbox.com/s/4ruh9qw01xiggyy/mm_meltdown_fusion_intrusion_rev5.zip?dl=0

Requests for testing:
- Same as before
Last edited by Pealover; 13 Mar, 2019 @ 7:11am
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Date Posted: 13 Jan, 2019 @ 6:27am
Posts: 47