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https://drive.google.com/open?id=1ZKDndO3gWTfTlXPlcJRsYJSVw5YMqzYK
Custom Icons provided:
chip - implicit requirement for Casino City mission
demo_clusterbomb_single - a single pill of Iron Bomber, version of demo_clusterbomb
sniper_headshot - EH sniper icon, is used in Canteen Crasher
scout_pocketpistol - heal(onkill/onhit) pistol scout icon, used in Canteen Crasher
Only restriction was "No Gas Passer" but it should've been obvious; provide demo if I'm absent from test
I updated it
v2
only took 4 monthes or so
I have to judge and uni and stuff
I adressed issues, all written for sure
https://drive.google.com/open?id=1ZKDndO3gWTfTlXPlcJRsYJSVw5YMqzYK
Changelog:
I legit don't recall but I adressed all written issues
like I legit don't okay
Restrictions:
Please have me on testing/judging
Total wave time breakdown for: mvm_casino_city_b6_adv_sketchy_swing
[Victory] Time spent on Wave 1: 3 min 48 sec
[Victory] Time spent on Wave 2: 4 min 7 sec
[Victory] Time spent on Wave 3: 3 min 46 sec
[Victory] Time spent on Wave 4: 8 min 30 sec
[Victory] Time spent on Wave 5: 8 min 13 sec
[Victory] Time spent on Wave 6: 7 min 42 sec
[Victory] Time spent on Wave 7: 5 min 2 sec
[Victory] Time spent on Wave 8: 7 min 2 sec
Total success time in mission: 48 min 10 sec (100%)
Total time spent in mission: 48 min 10 sec
General
-There's simply put too many bots. While pacing is appropiate, if it still takes anywhere from 4-5 minutes when holding front that will still amount to a long time with 8 waves (32-40min) in a best case scenario, not to mind the occasional loss or upgrade session.
It has to be take into consideration the time it'll take even when falling back, which is kind of inevitable on an expert.
You feared that it'll become too short when holding front, but I'd argue the faster time to completion is a bit of reward you get for being thusly skilled to hold front throughout all of that. Besides that I don't fear it will become unnacceptably short if you do hold front succesfully.
Any wave that's reaching 7+ minutes could do with a good culling in bots, so why not go Thanos on their ass and erase ~50% of them so it all balances out.
https://drive.google.com/open?id=1ZKDndO3gWTfTlXPlcJRsYJSVw5YMqzYK
TL;DR nerfed W4-6
helped a little bit extra timing here and there so you shouldn't be pushed much off front
(if that won't help I will start working at TotalCounts for sure)
and cut boss by like 15k to be safe
... I took me three weeks to upload, I am a big dumb
Restrictions:
Have me on judging
No Heavy
I'm starting off with this because that is one impressive feat
w1
bit of a slow end with the pyros, there
w2
cut one tank and the giant medics from the last two giant soldiers
you probably could have them show up a bit earlier to back up the 10k tank, too?
w3
remove qf meds from giant scouts
maybe remove the giant scorch pyros?
w7
you probably can cut the crit bonks at the end
w8
considering how long the mission already gets, you probably could cut this wave out entirely
doesn't hold up much to the prior wave imo
Here's your split of the pot: the demo file.[demos.potato.tf]
Why were the scorchshots sooo sloooow. I am not sure if they were supposed to be aiding the flareguns but with the scorch's speed they just end up eating the flare's dust, get left alone and become easy pickings.
Yea I am not dead (am pretty close morally but what can you do)
https://drive.google.com/open?id=1ZKDndO3gWTfTlXPlcJRsYJSVw5YMqzYK
If it is possible, delaying judging/pre-judging till this weekend so I can get on
https://demos.potato.tf/prejudging/mvm_casino_city_b6_adv_sketchy_swing_1565292802.dem
https://drive.google.com/open?id=1ZKDndO3gWTfTlXPlcJRsYJSVw5YMqzYK
it's 1:37 here and I still want to test it with pubs
TL;DR
pyros on W1 shouldn't hang
W2 a bit easier now since crits are gone, and so are giant meds
W3 timing reworked completely to be what it should've been day 1 cause I'm an idiot
Giant Pyro walks faster
W4 : bots not tied to giant cut to 3/4 so wave doesn't get over 5minute mark
W5: Removed shield off sco-res medics
W7: changed last subwave to be a bit faster, and transition a bit more sharply to grab people's attention
W8: fixed banner bug
changed W3 pacing to be more forgiving
thanks pubs for that
https://drive.google.com/open?id=1ZKDndO3gWTfTlXPlcJRsYJSVw5YMqzYK
let's hope it doesn't drag on like attempts before
https://drive.google.com/open?id=1ZKDndO3gWTfTlXPlcJRsYJSVw5YMqzYK
BT done big oof to this mission
Names added for most robots
Fixed Stickybomb demos going full "You Spin Me Round" mode
W3 - cut 3 giants scouts
W4 - cut the last subwave, wave now edns on tank+gauntlet push
W5 - pyro squads now tied to WaitForAllDead, so it shouldn't be BT problematic
W6 - slight nerfs to all robots all over the board, stats on giants specifically, and Tommies are Easy now
W6 - cut all TotalCounts of small robot subwaves by a third (let's hope this doesn't horrifically backfire in some way)
P.S. Night shift, if you want to run this, you need 2 judges to pass this shite so
all of these needed for mission to pass and no retest
https://drive.google.com/open?id=1ZKDndO3gWTfTlXPlcJRsYJSVw5YMqzYK
Fixed Snipers on W2
Unstacked Crit Icons on W7
gut a subwave on W8 to keep it closer to 30 minutes