Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Downpour Storm Surge advanced mission: https://www.dropbox.com/s/wlvchvmnduf1o0d/pee.zip?dl=0
Reason: The icon standardizer, whatever program it is, gave my direct hit soldiers the poopy custom icon. Also I was pinged and DMed to do this.
Submission Name: Goldrush
Submission Type: mission
Reason for update (Bugfix/Balance): bugfix
Changelog for update (please include everything): sentrybuster fix
Download URL: https://drive.google.com/open?id=18VUwAcSizRbLi5OQ6xBzRnyHFg0JThm9
Submission Name: Flash Flood Flurry
Submission Type: Mission
Reason for update (Bugfix/Balance): Balance
Changelog for update (please include everything): Added "Support Limited" to regular bots on sub-wave w7c so that players don't have to wait for stragglers if they beat the final boss really fast.
Download URL: https://www.dropbox.com/s/159wumjkwghpram/flash_flood_flurry.pop?dl=0
Submission Name: Sketchy Swing
-//- Type : Advanced Mission
Reason: (attempted) Bugfix.
Changelog: The tanks on Wave 7, despite bugtesting during main contest phase, still fall through hatch at Speed 135. Dropped to 120, I tested it again, but given how it worked before in singleplayer and other tests, but broke at some point with mass public testing, I still wouldn't put all the odds in the world on it not breaking again.
URL: https://drive.google.com/open?id=1WEpdMbxFml-TfjmL3TdiewpJ0B_7MmX6
P.S. I picked up version from github, so the icons should already be standardized.
P.P.S. Once you have enough stats of competion time/success rate of the missions, throw them at me, there were already reports of this mission being on harder/longer side, and I have ideas to alleviate that but I don't want to act with uncertain data.
Submission Name: Midnight Gambling
Submission Type: Mission
Reason for update (Bugfix/Balance): Balance
Changelog for update (please include everything):
Download URL: https://www.dropbox.com/s/3rgjelbqvw2djfr/mvm_casino_city_b6_int_midnight_gambling.pop?dl=0
Submission Name: Gatebot Apocalypse
Submission Type: Mission
Reason for Update: Balance
Changelog:
DL: https://www.dropbox.com/s/3idy6owc50fk14f/grape%20bot%20apocofist.zip?dl=0
NOTE: I genuinely want to know why scout_jumping_fan_g was renamed to scout_jumping_fan_giant, I don't have a problem with it, but it's a really weird and obscure change to make.
Submission Name: Gambler's Gambit
Submission Type: Mission
Reason for update (Bugfix/Balance): Bugfix & Balance
Changelog for update (please include everything):
- Fixed rare case of the bomb being warped to the red spawn if the bomb reset at the right time.
Sometimes if the bomb was reset the moment before a piece of logic was run, the bomb would be warped to the roof above red spawn. This fixes this issue. Chief Rockethell:- Rocket speed lowered by 37% (50% -> 13%).
- Blast radius decreased by 70%.
- Firing speed increased by 10%.
- Damage bonus reverted back to 200%.
The boss was originally intended to fill an area with many slow moving projectiles that would force players to doge them. Initially, the damage bonus was just cut and projectiles were left at 50% speed. This change fixes the projectiles and gives the boss its damage bonus back. A player with max crit+blast resist can still tank 3 rockets. Subwave 1:- Total count of demos increased by 12 (24 -> 36)
The support for the giants is finished well before the final giant arrives. Adding 3 additional spawns smooths out the gap without dragging on the wave. Subwave 3:- Subwave 3 waits for the entire previous subwave to die before starting.
Some teams end up killing the giant pair in subwave 2 before finishing the bonk scouts. For teams that were already pushed back to the hatch, this would cause it to become extremely difficult to hold the hatch with both the remains of subwave 2 and the start of subwave 3 pushing the hatch. This sets subwave 3 to start 4 seconds after all of the previous subwave is completed.Submission Name: Dazed Disassembly
Submission Type: Mission
Reason for update (Bugfix/Balance): Balance
Changelog for update (please include everything):
Mission overall was too underwhelming for competent teams
Wave 1 changes:
- Scout support will now spawn on spawnbot_invasion (both spawns)
Wave 2 changes:
- Replaced Quick Fix Medics with Big Heal Medics (as it is very unlikely that the medics here will ever get an Ubercharge, and regular Quick Fix Medics are ineffective on giants)
- Added permanent crit boost to Giant Boxing Heavy (it's absolutely sluggish so it is not a major problem for teams who maintain their distance)
Wave 3 changes:
- Added extra Hyper League Scout on Burst Fire Demo/Hyper League Scout squad
- Increased total count of Demomen from 36 to 42; initial spawn delay from 20 to 15
- Phlogiston Devils are now RandomChoice instead of Squad; 33% of all Phlogiston Devils will activate Mmmph meter as if they are attempting to airblast a projectile
- Flare Pyro support will now spawn after all Shortstop Scouts have spawned rather than purely on final subwave; doubled maxactive (mitigates the issue of Major Leagues spawning alone when all Demomen are dead)
Wave 4 changes:
- EDIT: Spies of Dishonor will now consistently fire their Enforcers at the cost of slower reload rate (otherwise it would be pointless to give them the weapon)
- EDIT: Replaced Steel Gauntlets with Steel Gauntlet Pushers (the only other enemies are Medics and Tanks anyways)
- Reduced spawn delay of Pyro support from 8 to 5
Wave 5 changes:
- Chief Charger health increased from 22000 to 25000; damage vulnerability from Claidheamohmor removed (boss is easily shredded by good teams)
- Replaced Giant Blast Soldier with Giant Buff Banner Soldier but with reduced buff duration from 9 to 3 (as the support are Soldiers)
- Major League Scout now spawns on spawnbot_flank (to the right)
Wave 6 changes:
- Chief Concheror health regen increased from 4 (from Concheror) to 100; replaced stock Rocket Launcher with Black Box but with double the health gained on hit
- Reduced spawn delay of Flare Pyro support from 25 to 13 (25 is too long)
EDIT: This has been balance tested as of October 7, 2019 in the public testing server.
Download URL:
https://drive.google.com/open?id=159EpwKU57Lpex-vAw7f0768XjCKq7HDT
Submission Name: Clanker Carnage
Submission Type: Mission
Reason for update (Bugfix/Balance): Balance
Changelog for update (please include everything):
This update serves to address waves being a cakewalk (in particular the later waves), as well as pacing issues with some parts of the mission
- All Spies will now attempt to use their Revolver whenever possible
- Giant Charged Soldiers now deal double damage (may make wave 1 a team destroyer but we'll see); its small variants now deal only 1.5x damage
Wave 1 changes:
- Increased total count of Demomen/Medic squad from 12 to 15
- Pyros are now RandomChoice; 1/3 will be Normal skill (or will airblast)
Wave 3 changes:
- Removed AlwaysFireWeapon from all Pyros (including Giants) in this wave
- Increased Tank health from 16000 to 18000 (Tank often dies first before the last Giant Rapid Fire Soldier spawns)
- Decreased spawn delay of Giant Rapid Fire Soldier from 13 to 8
Wave 4 changes:
- Renamed boss to Crazed Chief Clanker (Chief Compound Clanker doesn't sound right)
- Reduced initial cooldown of Heavy Mittens from 120 to 100
- Removed move speed penalty of Major League Omega (just to further emphasize that this boss should be killed first)
- Increased Tank health from 16500 to 20000 (Tank often dies first before Super Scouts even finish spawning)
- Increased Heavy Mittens support maxactive from 2 to 4; cooldown from 12 to 5; now spawns in both spawns
- Reduced Demomen support spawn delay from 8 to 5
Wave 5 changes:
- Giant Black Box Soldiers now have Uber Medics
- Increased total count of Shotgun Heavies from first subwave from 16 to 20; spawncount from 8 to 10
- Increased total count of Shotgun Heavies from 2nd subwave from 24 to 32; maxactive from 4 to 8
- Decreased spawn delay of Giant Blast Soldiers from 7 to 4; added one more squad to compensate for this
- Heavyweight Champs support maxactive increased from 3 to 9; spawn delay from 5 to 4;will now spawn in both spawns
- Jarate Masters are now in a squad; its squad members will use Tribalman's Shiv but won't throw as frequently
- Decreased spawn delay of Jarate Master from 25 to 12; doubled maxactive
Wave 6 changes:
- Increased chance of Hard-skilled Backburner Pyros (1/4 to 1/3)
- Increased total count of Fast Scorch Shots from 20 to 30; spawn count from 4 to 6
- Reverted changes regarding the removal of 1 Giant Deflector and Charged Soldiers (this is against the very feedback that made this mission pass, however, this caused players to often wait a long time for the final Giant Scouts to arrive); however, the no. of Uber Medics aren't split anymore
- Giant Deflectors now use the Brass Beast (with 70% damage bonus); using regular Deflectors this late on with only a few crit bots and meds to support it is not as threatening as it should be
Wave 7 changes:
- Removed damage penalty from Quick Draw Bowmen
- Increased spawn count of Deflector Heavies from 4 to 6; totalcount from 16 to 24
- Increased spawn count of Giant Burst Fire Demos from 3 to 6; spawncount from 1 to 2
- Renamed Quick Uber Medics to Extended Uber Medics; increased uber duration from 5 to 12 (boss is sluggish anyways so it can at least break the front lines)
EDIT: This has been balance tested as of October 7, 2019 in the public testing server.
Download URL:
https://drive.google.com/open?id=1UNlJwyAx-eEquN9jBC1PSAZLNw6BToEx
Submission name: Fusion and Intrusion
Submission type: Mission
Reason for update: Balance
Changelog:
All waves:
- (-) Sentry Buster cooldown raised from 25 to 35.
The Sentry Busters come too often, which gives Engineer players little time to help their teammates defeat the robots, and focus too much on maintaining their buildings.
Download URL:
https://drive.google.com/open?id=19TJeba4FRk5SulhR5dfZ6hT96bMylwz9
Submission Name:terrorist simulation
Submission Type:mission
Reason for update (Bugfix/Balance):Balance
Changelog for update (please include everything):
basically buff and reduce money
all robots skill are increased(easy--> normal )
buff a bit for (giant)smoke soldier firing speed
mission AWP sniper are spawn 2 now
support spawns faster on wave 1-3 (11-->9)
wave 1-3 could beat within 2 minutes...:facepalm:
add quick-fix medic on giants
tomislav heavy max 9 spawn 3 total 12 ( 4 waitbetweenspawn) wave 3:
add more giant blaster scouts ( 2 for each subwave expect giant heavy)
quick-fix medic change to uber wave 4:
buff two giant SMG sniper HP (1600-->2000) wave 5: samurais are no longer squad with scouts support bowmen --> blaster scout, max 6 spawn 3 wave 6: shotgun heavies spawn 3 max 6 now fire bowmen are support for each subwaves now add new SMG sniper support for boss
tested on 11:34 pm oct 8
Download URL:
https://drive.google.com/open?id=1Jizr7zXIt_Q9Sfl5zlc0FaKmR21_GpSM
Submission Name: Aerial Stupidity
Submission Type: Mission
Reason for update (Bugfix/Balance): Last wave sentry busters were killing themselves due to how air spawns work. As well as final tank deemed to be kind of weak.
Changelog for update (please include everything): Removed air spawns for sentry busters on last wave (wave 5), buffed last tank hp from 7500 to 12500
Download URL:
https://www.dropbox.com/s/79hzhe21ygg32dt/mvm_silentsky_rc2_adv_aerial_stupidity_f.pop?dl=0
Submission Name: Overclock (Mission)
Reason:
Front update station not closing during waves
Changelog:
Changed wave starting relay
https://www.dropbox.com/s/ack1g8k8awbf2lc/mvm_oxidize_rc16_adv_Overclock_v1.1.zip?dl=0