STEAM GROUP
Potato's Custom MvM Servers potatomvm
STEAM GROUP
Potato's Custom MvM Servers potatomvm
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[INACTIVE] [MISSION] Isolation - Multiplied Mayhem
Name: Multiplied Mayhem
Entry Type: Mission (duh)
Map: Isolation
Difficulty: MULTIPLIED TO THE MAX! (or Intermediate)
Contributors: UltimentM

Notes: This was submitted for the original deadline of March 6th. Unsure if it has been changed or not, or if I missed the actual deadline (I swear it was March 6th). Either way, got it barely done cuz life stuff has been crazy lately.

HIT OR MISS, LIFE'S A ♥♥♥♥♥♥♥ ♥♥♥♥♥, HUH?
Last edited by Interrobang; 21 Mar, 2019 @ 11:32pm
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Showing 1-4 of 4 comments
Interrobang 21 Mar, 2019 @ 2:55pm 
We decided not to test the rest of your mission as it seems x10 is too subtle of a concept to center an entire April Fools mission around. Not many players will understand what you're doing and just be confused why robots are moving faster, have crazy damage, etc.

If you are going to go through with this, I suggest giving players a lot of starting money so you can make the x10 effect more pronounced from the beginning of the mission without overwhelming the players due to lack of money. You'll probably have to shorten the amount of waves though.
Jakapoa 21 Mar, 2019 @ 2:57pm 
Basically, you balanced around every bot having x10 stats so well that the gimmick isn't noticeable. Up the starting cash, and go wild with the bots so things become more hectic, like normal x10.

https://potato.tf:27147/mvm_isolation_rc3_multiplied_mayhem_1553204482.dem
UltimentMeaty 21 Mar, 2019 @ 9:03pm 
Thank you for the feedback guys. I believe it's irrelevant now since my initial submission wasn't accepted according to Nuke, and I don't have enough time to rework the mission anyway.

I think my biggest mistake was not realising that this was an April Fools contest. You're supposed to make shit crazy and over-the-top, and x10 definitely has potential for that, but I focused too much on making a balanced, fun mission rather than making stuff unfair (which is kinda hard considering the intermediate difficulty cap). I still had some jokes here and there, like the Fist of Steel Heavies and the Giant Brass Beast Heavy, but I was too focused on not ruining the players experience.

I do believe I know how I can make this mission better though, I need to embrace the sillyness and not care about players feelings.[www.tdogmedia.com]

I mainly just ran out of time. Either way, thanks for the feedback, and I'll be back with another attempt at this next year. Looking forward to the campaign!
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Showing 1-4 of 4 comments
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