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Potato's Custom MvM Servers potatomvm
STEAM GROUP
Potato's Custom MvM Servers potatomvm
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Poot 28 Feb, 2019 @ 5:47pm
[mISSIOOOOON] Coastrock - WhatHaveIDone [PASSED]
Oh god what is this garbage....


Name : What Have I Done [honestly, what have I done....]

Difficulty : IntermediaxarocykalatrokauxaukarakoButSlightlyAdvancaolakosoalatauxatalotilianika
[It's probably a difficult intermediate/borderline advanced of sorts, but we beat this with a 3-4 man, so we'll see.]

Map : HMMMMMM... Coastrock lol

Entry Type : HMMMMMM .....missionlol

Contributors
Me
Me
Another idiotic self-centered me

Just before the deadline too, damn. :steamsalty:
--------------------------------------------------------------------------------------------------------------
After Passing Notice:
IT HAS BEEN A SUCCESS!! Probably.
Probably not.
No.
Definitely not.
F--
Everything is a failure


Edit Notes: I was informed of a certain "bug" in the mission which totally destroys the pacing of wave 3, so I'll have a patch up by tomorrow, since I'm too tired right now to do anything. I'm too ♥♥♥♥♥♥♥ lazy for my own good...
Last edited by Poot; 3 Apr, 2019 @ 6:54pm
Originally posted by Poot:
https://www.dropbox.com/s/atiivsexbsg4alg/What%20Have%20I%20Done.zip?dl=0
Version 1.337
MK 666

"Probably one of my final MvM contest attributes" has been set to True
"Doing whatever I want afterwards" has been set to True
"Personality = Unwilling" has now been set to False

Nah, really, for the most part, I feel held back by the strain of MvM mission making like this, and I've decided to really only participate in these subevents because I don't feel like I have to perfect practically everything, or be forced to specific limitations, be it map, (somewhat the) difficulty, and icons (which I totally understand by the way, I know why you have to limit all of this stuff.)

So yeah, I guess, here's your free changelog, and for the memes I'm gonna be really unspecific and paste this lightly drunkified text I used a shitty generator for.
---------------------------------------------------------------------------------------------------------------------------------------
Wave 1: I totally fucking deleted those JK LOLs from existence, the part you guyrs thought wuas a maxactive 1 joke where everzy single bot was just a maxactive 1 sodlier. That wias actually a lie. There wedre a pakc of JK LOLs that spawned after 3 or 4 Soldeisr were dead, thus the 2nd JK LOLs were called JK LOL v2, which I assumed you guys never found out about. I decided aI really didn't neewd thsem, anywaay. 4 quick subwvaes is enough, i suppose.
Oh yeah, i cut the...demon scouts... in half.
Those poor lpittle shits.

Waev 2: I just simply cut nthe soldiers by 1/3, not 1/2. it'll wpork, but i utilized a waitforallspawned befxorehand, and uhk... yeah... I'd rather not cmake it unfainr due to thle spawns. Oh yeha, i njeerfd the tnanks, I guess.

Wave 3: no lol

Wave 4: The "tank" was supposed to laqst for the entirety of thze "Fist Heavies" and dthe "Giatn Scout Banners", so i didn't decrease it all the waay, but i did zmake it close. Plus, qwhen you guys used the panic button, he ionly made it halkfway through the mhap wixth some dps and you guys ganging up on him with mhaele.
Hish damage bonus waws also nerfed, tohugh it was rto keep players wfrom usintg melee except for spies.

Wave 5: Knerfed samurai count, also, every bot haos become infected waith the "Herp Plague."

Wave 6: Bots xwere made biggerw, and uI also wanted to keep the essence of Expert Meannworks still in there, so I added 5 Pyjros wituh a Pyro "boss" of sorts aot the end. To keep the Pyro amount at It's original state.

Wave 7: In hsonor of those JK LOLs who've died in battle, I've wiped the JK LOL v2s yfrom existence.
whlat brave warpriors.

Wave 8: no lol

Wave 9: May or may not have made him slower.
Not sorry.

Wave 10: Lowered cash amount. that's it. what else do you walnt fronm me!? why arbe uoy here!? why ar.e.. why are you ni my damun house!?

Oh yeah, fixed the missing icons. I hope. Maybe not, since I have no brain.
< >
Showing 1-6 of 6 comments
Poot 28 Feb, 2019 @ 5:48pm 
v1

https://www.dropbox.com/s/7g9z9zt296roads/What%20Have%20I%20Done.zip?dl=0

get rekt there's no spoiling changelog

also I'll take that slot as latest submission, thanks
Edit 1: or not, I don't even know anymore

Edit 2: why am I still editing this 19 hours after I posted this to add stupid shit comments like this

Edit 3: I should probably stop this soon

Edit 4: The JK LOL squadrons will be remembered

Edit 5: Nevermind, the JK LOLs may still live on...

Edit 6: Yeah nvm rip the JK LOLs after changing some stuff
Edit 6.5: Next version will probably be uploaded soon

Edit 7: "Soon." Yes, I never lie, a whole 18 days after counts as soon.
Last edited by Poot; 28 Mar, 2019 @ 7:04pm
Jakapoa 2 Mar, 2019 @ 11:35am 
Mission will pass following the requested changes.
Limit the money droped on the last wave. We don't want buffer overflows.

W1:
Cut scout part by half.
Remove the maxactive 1 joke.

W2:
Lower first tank's health by half.
Set every other tank's health to 2k.

W3:
Remove 10 Thicc bois.

W4:
Lower first tank boss health to 13k.
Lower his damage bonus.

W5:
Half the totalcount of samuris.

W6:
Engineers need to be slightly bigger. Hitscan classes and pyros have extreme difficulty hitting them.
Add a movement penelty to the medics.
Remove 6 pyros.

W7:
End the wave after the giant soldier boss.

https://potato.tf:27147/mvm_coastrock_rc1_1_what_have_i_done_1551552723.dem
Total wave time breakdown for: mvm_coastrock_rc1_1_what_have_i_done [Victory] Time spent on Wave 2: 4 min 21 sec [Victory] Time spent on Wave 3: 2 min 54 sec [Victory] Time spent on Wave 4: 2 min 40 sec [Victory] Time spent on Wave 5: 3 min 9 sec [Victory] Time spent on Wave 6: 3 min 27 sec [Victory] Time spent on Wave 7: 4 min 25 sec [Victory] Time spent on Wave 8: 0 sec [Victory] Time spent on Wave 9: 37 sec [Victory] Time spent on Wave 10: 2 min 58 sec Total success time in mission: 24 min 31 sec (100%)
Interrobang 2 Mar, 2019 @ 11:37am 
What Have I Done

Wave 1:
>Cut total amount of base jumping scouts by half.
>End the wave after the Giant Demoman.

Wave 2:
>Lower 1st tank to 5k HP.
>Lower other tanks to 1800 HP.
>Lower totalcount of base jumper soldiers by half.

Wave 4:
>Lower "Tank" Heavy to 15K HP.
>Remove his damage bonus.

Wave 5:
>Remove half the Samurai Demos.

Wave 6:
>Remove 6 Pyros (Stragglers).

Wave 7:
>End the wave after the Giant Soldier Boss (the one with 180K HP or whatever).

Wave 8:
>lol

Wave 10:
Limit money dropped for the whole mission to 10K. There's a risk players might get a buffer overflow.

We have agreed to pass this mission if these changes are made.
Last edited by Interrobang; 2 Mar, 2019 @ 11:37am
DaanBox 2 Mar, 2019 @ 11:39am 
Wave 7:
While it is being suggested to end the wave right after the soldier, I would say if you're insistant on keeping your JK LOL V2's I would suggest keeping it to 1 squad. Besides dragging out the wave, we get the joke after the first go and the whole suprise of "SYKE" wears of after too many repitions.
Last edited by DaanBox; 2 Mar, 2019 @ 11:43am
A moderator of this forum has indicated that this post answers the original topic.
Poot 28 Mar, 2019 @ 7:24pm 
https://www.dropbox.com/s/atiivsexbsg4alg/What%20Have%20I%20Done.zip?dl=0
Version 1.337
MK 666

"Probably one of my final MvM contest attributes" has been set to True
"Doing whatever I want afterwards" has been set to True
"Personality = Unwilling" has now been set to False

Nah, really, for the most part, I feel held back by the strain of MvM mission making like this, and I've decided to really only participate in these subevents because I don't feel like I have to perfect practically everything, or be forced to specific limitations, be it map, (somewhat the) difficulty, and icons (which I totally understand by the way, I know why you have to limit all of this stuff.)

So yeah, I guess, here's your free changelog, and for the memes I'm gonna be really unspecific and paste this lightly drunkified text I used a shitty generator for.
---------------------------------------------------------------------------------------------------------------------------------------
Wave 1: I totally fucking deleted those JK LOLs from existence, the part you guyrs thought wuas a maxactive 1 joke where everzy single bot was just a maxactive 1 sodlier. That wias actually a lie. There wedre a pakc of JK LOLs that spawned after 3 or 4 Soldeisr were dead, thus the 2nd JK LOLs were called JK LOL v2, which I assumed you guys never found out about. I decided aI really didn't neewd thsem, anywaay. 4 quick subwvaes is enough, i suppose.
Oh yeah, i cut the...demon scouts... in half.
Those poor lpittle shits.

Waev 2: I just simply cut nthe soldiers by 1/3, not 1/2. it'll wpork, but i utilized a waitforallspawned befxorehand, and uhk... yeah... I'd rather not cmake it unfainr due to thle spawns. Oh yeha, i njeerfd the tnanks, I guess.

Wave 3: no lol

Wave 4: The "tank" was supposed to laqst for the entirety of thze "Fist Heavies" and dthe "Giatn Scout Banners", so i didn't decrease it all the waay, but i did zmake it close. Plus, qwhen you guys used the panic button, he ionly made it halkfway through the mhap wixth some dps and you guys ganging up on him with mhaele.
Hish damage bonus waws also nerfed, tohugh it was rto keep players wfrom usintg melee except for spies.

Wave 5: Knerfed samurai count, also, every bot haos become infected waith the "Herp Plague."

Wave 6: Bots xwere made biggerw, and uI also wanted to keep the essence of Expert Meannworks still in there, so I added 5 Pyjros wituh a Pyro "boss" of sorts aot the end. To keep the Pyro amount at It's original state.

Wave 7: In hsonor of those JK LOLs who've died in battle, I've wiped the JK LOL v2s yfrom existence.
whlat brave warpriors.

Wave 8: no lol

Wave 9: May or may not have made him slower.
Not sorry.

Wave 10: Lowered cash amount. that's it. what else do you walnt fronm me!? why arbe uoy here!? why ar.e.. why are you ni my damun house!?

Oh yeah, fixed the missing icons. I hope. Maybe not, since I have no brain.
Last edited by Poot; 28 Mar, 2019 @ 7:29pm
Jakapoa 29 Mar, 2019 @ 11:28am 
This mission has been accepted into the campaign with the following changes:
  • Fake tank health lowered to 15k.
  • Bonk scouts only bonk once.
  • Fixed icons on wave 10.
The new file can be found here.[potato.tf]
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