STEAM GROUP
Potato's Custom MvM Servers potatomvm
STEAM GROUP
Potato's Custom MvM Servers potatomvm
2,167
IN-GAME
9,639
ONLINE
Founded
31 March, 2017
Language
English
Location
United States 
Skin King 27 Jun, 2021 @ 6:10pm
[ACCEPTED] [MISSION] Skullcove - Call of Cthulhu
Difficulty: ADV

Custom upgrades: No

Rebalances: Medic can heal buildings / Pyro cant airblast bots / neon crits against burning targets

No black list

no major changes
Last edited by skg; 27 Jul, 2021 @ 11:18am
< >
Showing 1-15 of 22 comments
CreatorForce 29 Jun, 2021 @ 7:42pm 
Strike 1

Demo: https://testing.potatomvm.tf/demos/mvm_skullcove_adv_call_of_cthulhu-1625018650.zip

Class Lineup
- Scout (Skin King)
- Soldier (CreatorForce)
- Pyro (Jurell)
- Demoman (Braindawg)
- Engineer (meatloaf)
- Medic (Bazooks)

Wave 1:
- Long Pause at the Heavy Part, make it short
- Make Heavy skills easy

Wave 2:
- Add AimAt or AimOffset to Loch n Load
[Crash]

Wave 3:
- Remove homing bowman and make it normal bowman
- Replace Laser Blimp with Normal Blimp

Wave 4:
- Change demo burst to normal demoman

Wave 5:
- Remove 1 Giant Mind Flyer
- Remove Crit from Scout or Soldier Conch

Wave 6:
- Remove Meteor Shower from Cthulu or Increase Time Meteor Shower 30 - 45
- Decrease Damage Bonus from Cthulu

Last edited by CreatorForce; 29 Jun, 2021 @ 8:46pm
Skin King 29 Jun, 2021 @ 9:32pm 
https://www.dropbox.com/s/llb278nbwvtsk4h/mvm_skullcove_adv_call_of_cthulhu.pop?dl=0

wave 1
heavies are now Easy and should be at shorter pause now

wave 2
loch demos no longer defy gravity and now aim at the body

wave 3
no more homing bows and laser blimp

wave 4
burst demos are now regular demos

wave 5
one less mind flyer and only scouts are crit

wave 6
cthulhu's damage is at 50% now
he now fires meteor spell every 35 seconds
Braindawg 5 Jul, 2021 @ 9:15pm 
No Strike
Unfortunately due to the mid-wave crash we don't have the full demo, this one only starts at wave 5

Demo: https://testing.potatomvm.tf/demos/mvm_skullcove_adv_call_of_cthulhu-1625543619.zip
Class Lineup:
  • Scout (Startacker)
  • Soldier (A+drew)
  • Demoman (Braindawg)
  • Heavy (Yoovy)
  • Engi (washy)
  • Spy (Hell-met)

General Feedback:
  • Not a bad mission, overall pretty vanilla but it works. Will need to be tested once or twice more with public testers and no heavy but close to passing.

Wave 1, Wave 2:
  • Nothing particularly interesting, but not bad. It's certainly a wave

Wave 3:
  • Rename engi subwave to wave3engi to avoid locking up the mission if they don't spawn
  • Reduce blimp HP by 5k HP, re-add laser

Wave 4:
  • (Hell-met) Color the tank purple or something else halloween themed

Wave 6:
  • Remove meteor shower from the boss and use another spell that isn't meteor gravity well or minify.
Last edited by Braindawg; 5 Jul, 2021 @ 9:16pm
Skin King 5 Jul, 2021 @ 10:15pm 
https://www.dropbox.com/s/llb278nbwvtsk4h/mvm_skullcove_adv_call_of_cthulhu.pop?dl=0

wave 3: engi bots no longer gum up the wave
laser blimp is back with 10k hp now

wave 6: Boss now summons skeletons with a delay of 20 now
Andrew Xtreme 6 Jul, 2021 @ 10:35pm 
No strike
-----------------------------
Sniper (washy)
Medic (CreatorForce)
Soldier (Jurrell)
Scout (A+drew)
Pyro (Skin King)
Engineer (royal)
-----------------------------
Demo Link: https://testing.potatomvm.tf/demos/mvm_skullcove_adv_call_of_cthulhu-1625633738.zip
-----------------------------
Wave 1
good wave

Wave 2
good wave

Wave 3
fix the blimp

Wave 4
good wave

Wave 5
replace the teleporter spells with bats spells
reduce the time of mono spell spawn on gpyros

Wave 6
make the giant support come first
Skin King 6 Jul, 2021 @ 11:04pm 
https://www.dropbox.com/s/flef238wtf9zpq4/mvm_skullcove_adv_call_of_cthulhu.pop?dl=0

wave 3: laser blimp readded

wave 5: teleport spells are now bats
along with mono spells now having a 20 sec delay and also having a store limit of 2

wave 6: giant support comes out first now
Bazooks 9 Jul, 2021 @ 10:06pm 
No strikes are given.

Demo: https://testing.potatomvm.tf/demos/mvm_skullcove_adv_call_of_cthulhu-1625888027.zip

Class Lineup:
  • Pyro (CreatorForce)
  • Scout (Bazooks)
  • Heavy (meatloaf97)
  • Medic (lite)
  • Engineer (Ciaran)
  • Soldier (Erikku)

General Feedback:
  • Overall ok

Wave 5:
  • The final subwave felt like it was dragging on. Consider merging with subwave 1 (and tone the duration accordingly) or just remove it completely.
Last edited by Bazooks; 9 Jul, 2021 @ 10:07pm
Rile 15 Jul, 2021 @ 12:20pm 
No strike

Demo: https://testing.potatomvm.tf/demos/mvm_skullcove_adv_call_of_cthulhu-1626372818.zip

Class Lineup:
-Scout (Lazy)
-Soldier (Jurrell)
-Medic (washy)
-Engineer (Lysithea)
-Sniper (sneakspy)
-Demoman (Mystery Unknown One)

General Feedback
-Add ZombiesNoWave666

Wave 3
-Give the blimp these sounds, since normal tank sounds are jarring:
EngineLoopSound "npc\combine_gunship\dropship_engine_distant_loop1.wav" [$SIGSEGV]
PingSound "npc\combine_gunship\ping_search.wav" [$SIGSEGV]
-(washy) [blimp] should just do damage over time instead of instantly killing people with a questionable hitbox


Wave 4
-Remove one spawn from crit gsoldier + gauntlet subwave.

Wave 5
-First and last subwaves were pretty boring.
Last edited by Rile; 15 Jul, 2021 @ 12:23pm
washy 15 Jul, 2021 @ 12:26pm 
To clarify my comment, this entity
trigger_multiple
{
"targetname" "lsrhurt"
"origin" "-50 0 -287"
"mins" "-31 -31 -393"
"maxs" "31 31 263"
"startdisabled" "1"
"spawnflags" "1088"
"filtername" "filter_red"
"OnStartTouch" "!activator,sethealth,0,0,-1"
}

could probably be replaced with a trigger_hurt that can deal granular damage
Last edited by washy; 15 Jul, 2021 @ 12:30pm
Skin King 15 Jul, 2021 @ 7:44pm 
https://www.dropbox.com/s/flef238wtf9zpq4/mvm_skullcove_adv_call_of_cthulhu.pop?dl=0

ZombiesNoWave666 is added

Wave 3
fixed the blimp having tank sounds and made the laser not 1 hit

Wave 4
removed 1 giant crit soldier and a group of gauntlets

Wave 5
made the first and last subwave to be hopefully less boring

(Also improved upon wave 6 a little bit by adding a subwave before the boss)
Andrew Xtreme 16 Jul, 2021 @ 11:10pm 
No Strike
------------------------
Soldier: (CreatorForce)
Sniper: (meatloaf97)
Scout: (A+drew)
Engineer: (Skin King)
Pyro: (owo inky)
Medic: (Package O' Lies)
------------------------
Demo link: https://testing.potatomvm.tf/demos/mvm_skullcove_adv_call_of_cthulhu-1626498339.zip
------------------------

Wave 2
replace giant jumpers with giant sandman scouts

Wave 3
remove crits on giant soldiers

Wave 5
remove 1 rapid fire
give crits scouts easy ai

Wave 6
give the boss alwaysglow 1
give crits scouts easy skill ai
Skin King 16 Jul, 2021 @ 11:34pm 
https://www.dropbox.com/s/flef238wtf9zpq4/mvm_skullcove_adv_call_of_cthulhu.pop?dl=0

Wave 2
giant jumping sandman scouts are now major league scouts

wave 3
crits are gone from the giant soldiers

wave 5
1 rapid soldier is gone and crit scouts are Easy skill

wave 6
boss now glows and has 65k hp crit scouts are Easy skill
the fat 22 Jul, 2021 @ 10:32am 
No Strike

Demo File[testing.potatomvm.tf]


Class Lineup:
Pyro (CreatorForce)
Engineer (the fat)
Medic (RC Polygons)
Demoman (PDA Expert)
Soldier (roblox.fortknight.2015)
Scout (rafradek)


General Feedback:

Mission showed no balancing issues, the only thing that prevented it's passing was a little bit of stragglers.



Wave 2:
-Remove one Giant Demoknight

Wave 4:
-Remove two Giant Burst Fire Soldier
< >
Showing 1-15 of 22 comments
Per page: 1530 50