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Removed caps in popfile name.
Wave1:
-Unchanged
Wave2:
-Unchanged
Wave3:
-Limited support scouts moved to mainspawn.
Wave4:
-Mini-giant shortstops downgraded to normal, heavies reduced to easy ai
Wave5:
-Made all gmeds except the first regen meds
-Gave homing giants a hat.
Wave6:
-Replaced uber meds in first subwave with big-heal meds,
-Removed crits on shortstop scouts, increased WaitBetweenSpawnsAfterDeath to 12 seconds (from 10), and reduced spawncount to 3 from 4.
-Mini-Tank Sentries are now lvl 1.
-Homing soldier AimTime is now 2
-Gave homing soldiers a hat.
--------------------------
Scout: (A+drew)
Sniper: (lite)
Pyro: (Skin King)
Engineer: (Lemony)
Heavy: (Perabens)
Medic: (Battle Engineer)
--------------------------
Demo Link: https://testing.potatomvm.tf/demos/mvm_null_b7_adv_syntax_error-1625789318.zip
--------------------------
Wave 1
Fine
Wave 2
wave felt to easy
Wave 3
Fine
Wave 4
remove the mini busters
Wave 5
remove damage shield on gpyro and make it normal shield
Wave 6
fix the sentry tanks
beginning was a bit spammy
Changelog:
Wave 1: Unchanged
Wave 2:
- Demos bumped up to hard difficulty
-Swapped the Rapid fire and burst fire soldier's wavespawns. (Ie. bursts in first subwave rapid's with kritz meds)
- Giants in first subwave spawn a bit later.
Wave 3: Unchanged
Wave 4:
-Removed player buster subwave. (rip "failures")
Wave 5: T
- Technically not part of the wave, but robot projectile shields no longer deal damage.
Wave 6:
- Removed bigheal medics from phlog pyros, decreased spawncount to 2 (from 4), cut wait between spawns by 40% (down to 6 seconds)
- Fixed sentry tank shenanigans.
Classlines
--------------------------
Soldier: (CreatorForce)
Scout: (Skin King)
Spy: (meatloaf97)
Engineer: (A+drew)
Demoman: (consulcast)
Medic: (RC Polygons)
--------------------------
Demo Link: https://testing.potatomvm.tf/demos/mvm_null_b7_adv_syntax_error-1626146383.zip
--------------------------
The map is now moving to b9 instead of b7
General: remove the alwayscrits on kritz medics
remove dominations, replace redtape recorders with normal spies
Wave 2
make the giant demo and medic combo come faster
Wave 5
remove the spells on the giant brass heavy
remove crits on homing bison
Wave 6
make the giant scatter demos normal giant burst fire demos with crits
overall good mission
Overall: removed crits from all Kritz med templates, removed dominations.
W1:
- Replaced big-heal medics with uber medics
W2: unchanged
W3:
- Replaced red tape spies with regular spies
W4: Unchanged
W5:
-removed crits from homing bison.
-removed spells and decreased damage bonus of brass beast heavy.
W6:
- Replaced giant mortar demos with burst demos.
- Replaced red-tape spies with normal spies.
good job sport
Changelog:
-Updated explanation text
-Fixed several pacing issues
https://www.dropbox.com/s/sf48bc01bbv9v3j/mvm_null_b9a_adv_syntax_error.pop?dl=0
Changelog
Overall:
Changed/added explanation text.
Changed icons.
Removed the funny underscore in the popfile name.
W1: Increased heavy maxactive to 9, totalcount by 3, and waitbetweenspawns reduced by 1.
W2: Gsoldiers in 2nd subwave spawn earlier
Engis in 2nd subwave start spawning later
Gmed combo spawns significantly eariler
W3: Replaced gsoldiers in first subwave with gheavies
Replaced gheavies in 3rd subwave to gsoldiers
Replaced soldiers in 3rd subwave with heavies
increased boss hp
Gave bosses a custom model
W4: Colonels start spawning later
Bullet vac tank is now waitforallspawned
Gheavy combos start spawning earlier
W5: Added harvester
1st experiment is now a boss (removed gmed)
Giant scouts are now support
2nd experiment fire rate increased
3rd experiment now fires more rockets
4th experiment now has a gimmick (Fires slow moving homing rockets that mark you for death on hit)
W6: Doubled hp of all minitanks
reduced totalcount on phlog pyros by 8
Waitbetweenspawns on homing soldiers increased by 1 second
Added an extra giant nuker combo
Uber meds in final subwave have been changed to bigheals