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Strike, Pass, or No Strike?: Strike
Team Lineup:
And then toward the end it starts turning into Giant spam with that one Giant Bowman appearing on every wave after its first introduction. It's also quite annoying how he's not really restricted in movement speed (same goes for the Giant Bisons?) It gets VERY repetitive by the end.
ON INTERMEDIATE!! The first two Tanks even spawn inside each other!
All active submissions have 3 days to be updated (10/15 at 11:59pm EST).
If your submission has not been updated by this time period, it will be rejected.
If you cannot update your submission within this time frame for a good reason, please let us know. We can extend this deadline under special circumstances.
-we beat it with 4 randoms so it sould be on part with the difficulty
-nerfed most of the hard stuff
Strike, Pass, or No Strike?: no strike
Team Lineup:
also please message me when you playtest even when it says offline :3
Strike, Pass, or No Strike?: Strike
Team Lineup:
Please make a better detailed changelog when you’re going to submit the update, as the judges find it very important what changes you’ve made on your mission.
-Changed all bleed bisons to normal bisons
-w1 made the bowman spawn futher apart,
-only 2 burst soldiers spawn now
-w2 made em quickfixes
-w3 lessend the giants and cut away some of the final parts
-w4 made the grouped giants stronger individual giants
-w5 buffed tanks a bit, added some ranged units to the steelgauntlets, replaced bleed bisons