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moved to b6a
Demo: https://testing.potato.tf/demos/mvm_skeleclipse_b6a_int_sunburn-1663823994.zip
No strike
Team Lineup:
Soldier washy
Engineer UltimentM
Pyro Skin King
Scout Glumbus
- Slightly reduce amount of carbine sniper support
```Wave 2
decreased the maxactive on sandman scouts to 6
Wave 3
decreased the maxactive on shotgun heavies to 6
nerfed tank hp to 15k
Wave 4
decreased the maxactive on carbines to 4 and spawncount to 2
updated to b6b now
Strike, Pass, or No Strike?: Pass
Team Lineup:
Wave 2
increased waitbetweenspawns on demoman to 4 seconds
https://testing.potato.tf/demos/mvm_skeleclipse_b6b_int_sunburn-1664080681.zip
Strike, Pass, or No Strike?: Pass with changes
Team Lineup:
General: forgot to remove the colored tank models whoops, they are gone now
Wave 5
increased the waitbeforestarting on g soldiers to 12 seconds, changed maxactive to 3 and waitbetween to 12 to give a little headstart for blimp
https://eu.potato.tf/demos/mvm_skeleclipse_b6b_int_sunburn-1664300870.zip
Strike, Pass, or No Strike?: Pass with changes
Team Lineup:
General: added an extra subwave on each wave with funny giant rainbow bisons, basically 1 giant added per wave
gave all robots Tag noflank, so they don't take any funny flanks
Wave 1
made 2nd subwave spawn 2 seconds earlier
Wave 5
made 2nd/3rd spawn 2 seconds earlier
replaced giant demos with rapid fires