STEAM GROUP
Potato's Custom MvM Servers potatomvm
STEAM GROUP
Potato's Custom MvM Servers potatomvm
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IN-GAME
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Founded
31 March, 2017
Language
English
Location
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[MISSION] Skeleclipse - Sunburn
Mission name: Sunburn
Difficulty: Intermediate
Map: Skeleclipse (skangus event)
Custom Upgrades? No
Custom Weapons? No
Requests: once again no class stacking
Last edited by Andrew Xtreme; 22 Sep, 2022 @ 6:46pm
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Showing 1-12 of 12 comments
Andrew Xtreme 19 Sep, 2022 @ 4:25pm 
v1 on server
Last edited by Andrew Xtreme; 19 Sep, 2022 @ 4:25pm
Andrew Xtreme 21 Sep, 2022 @ 11:57am 
V1a
moved to b6a
washy 22 Sep, 2022 @ 8:15am 
```
Demo: https://testing.potato.tf/demos/mvm_skeleclipse_b6a_int_sunburn-1663823994.zip

No strike

Team Lineup:
Soldier washy
Engineer UltimentM
Pyro Skin King
Scout Glumbus

General Feedback:
  • The following suggestions should be very slight and minimal in change as the difficulty was pretty good for the most part

Wave 2:
  • Slightly reduce or nerf sandman support

Wave 3:
  • Slightly reduce amount of shotgun heavy support
  • Slightly reduce amount of pyro support with tank or nerf tank hp

Wave 4:
  • Slightly reduce amount of carbine sniper support
```
Last edited by washy; 22 Sep, 2022 @ 8:22am
Andrew Xtreme 22 Sep, 2022 @ 6:50pm 
V2
uploaded to server

Wave 2
decreased the maxactive on sandman scouts to 6

Wave 3
decreased the maxactive on shotgun heavies to 6
nerfed tank hp to 15k

Wave 4
decreased the maxactive on carbines to 4 and spawncount to 2
Andrew Xtreme 22 Sep, 2022 @ 8:51pm 
V2a
uploaded to server

updated to b6b now
Mudun 24 Sep, 2022 @ 7:46am 
Demo: https://testing.potato.tf/demos/mvm_skeleclipse_b6b_int_sunburn-1663946266.zip

Strike, Pass, or No Strike?: Pass

Team Lineup:
  • Mudun (Engineer)
  • DaMno (Pyro)
  • Nuq (Scout)
  • oddschool (Soldier)

General Feedback:
  • The mission is in a good state

Wave 2:
  • Increase the Waitbetweenspawns for the Demomen in the first subwave.
Andrew Xtreme 24 Sep, 2022 @ 7:51am 
V3
(uploaded to server)

Wave 2
increased waitbetweenspawns on demoman to 4 seconds
royal 24 Sep, 2022 @ 11:20pm 
Demo:
https://testing.potato.tf/demos/mvm_skeleclipse_b6b_int_sunburn-1664080681.zip

Strike, Pass, or No Strike?: Pass with changes

Team Lineup:
  • royal (Scout)
  • Braindawg (Pyro)
  • DrCactus (Engineer)
  • watermelon (Soldier)

General:
  • Mission is good outside of a difficulty spike on wave 5
  • The popfile precaches "models/bots/boss_bot/boss_tank_color.mdl" despite not ever using it

Wave 5:
  • The blimp easily causes a problem if a good chunk of its health is not dealt with at the start when it's easy to do so. Either change the blimp path to be lower and easier to deal with for its entire lifetime or make the crit giant soldier come later to make bursting it at the start easier
Andrew Xtreme 25 Sep, 2022 @ 7:51am 
V4
uploaded to server

General: forgot to remove the colored tank models whoops, they are gone now

Wave 5
increased the waitbeforestarting on g soldiers to 12 seconds, changed maxactive to 3 and waitbetween to 12 to give a little headstart for blimp
Demo:
https://eu.potato.tf/demos/mvm_skeleclipse_b6b_int_sunburn-1664300870.zip

Strike, Pass, or No Strike?: Pass with changes

Team Lineup:
  • Mudun (Engineer)
  • Yuugi Hoshiguma (Scout)
  • Ruby (Demoknight)
  • DaMno (Heavy)

General:
  • Our completion run was just a shy of 14 minutes and 27 seconds, perhaps if you want to extend the mission time you could add a few more subwaves.
  • As for the mission itself suffers a lack of memorable parts and parts feels very repetitive. All the waves uses the same similar bots and there isn’t much thought or put effort into it.
  • Bots tends to flank by default on this map, consider adding a tag to prevent flanking or to force take the bomb path. It’s either Tag noflank or forcefollowbombpath.

Wave 1:
  • The second subwave could spawn a bit earlier.

Wave 5:
  • The second and third subwave could also spawn a little bit earlier.
  • Ending with the Giant Demoman is flat out boring, consider replacing into a stronger giant.
Andrew Xtreme 28 Sep, 2022 @ 3:15am 
VFinal
https://drive.google.com/file/d/1ijMZm1PREi4QrpRSN6prea2wixwaCPid/view?usp=sharing

General: added an extra subwave on each wave with funny giant rainbow bisons, basically 1 giant added per wave
gave all robots Tag noflank, so they don't take any funny flanks

Wave 1
made 2nd subwave spawn 2 seconds earlier

Wave 5
made 2nd/3rd spawn 2 seconds earlier
replaced giant demos with rapid fires
Last edited by Andrew Xtreme; 28 Sep, 2022 @ 3:16am
Andrew Xtreme 9 Oct, 2022 @ 2:30pm 
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