STEAM GROUP
Potato's Custom MvM Servers potatomvm
STEAM GROUP
Potato's Custom MvM Servers potatomvm
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[MISSION] Bloodlust - Terminal Lucidity
Difficulty: Intermediate

Custom upgrades: Yes
(Same as Condemned Conflict)

Custom weapons: Yes
(Same as Condemned Conflict)

Other changes:
The Overseer from my previous missions calls out important/notable spawns

Requests:
Play without a Heavy at least once
Play without a Medic at least once
Play without a Sniper at least once
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Showing 1-8 of 8 comments
Mudun 10 Sep, 2022 @ 9:03am 
Demo: https://testing.potato.tf/demos/mvm_bloodlust_b6_int_terminal_lucidity_judge-1662822825.zip

Strike, Pass, or No Strike?: No Strike

Team Lineup:
  • DaMno(Sniper)
  • Mudun(Engineer)
  • Tindall Berry(Scout)
  • Dylan_is_legend(Demoknight)

General Feedback:
  • Mission is pretty much solid although more runs are needed

Wave 2:
  • 4 Spies at once is very annoying to deal with, make the DesiredCount 2

Wave 4:
  • Burst Demos were straggling by a bit, I suggest removing 3 to 6 demos
Literally A Moth 11 Sep, 2022 @ 1:44am 
V2:
General:
Lowered volume of Giant Brimstone Demoman's weapon

Wave 1:
Bowmen now start after Heavies are all dead, WaitBeforeStarting lowered from 8 to 3

Wave 2:
Spies DesiredCount lowered from 4 to 1, CooldownTime lowered from 60 to 30

Wave 4:
Burst Fire Demomen are now support limited
Braindawg 12 Sep, 2022 @ 1:18pm 
Demo: https://testing.potato.tf/demos/mvm_bloodlust_b6_int_terminal_lucidity_judge-1662997338.zip

Strike, Pass, or No Strike?: Pass With Changes

Team Lineup:
  • Demoman washy
  • Scout Braindawg
  • Soldier Dylan
  • Engineer MIKObscura

Wave 1:
  • Most likely an issue with our team composition, but some judges recommended nerfing the huntsman subwave
Wave 4:
  • Consider changing DH soldiers to regular soldiers, or maybe cow manglers. DH soldiers are pretty painful for engi.
Wave 7:
  • The gdeflector/tank rush is too brutal, needs to be nerfed.
Last edited by Braindawg; 12 Sep, 2022 @ 1:18pm
Literally A Moth 13 Sep, 2022 @ 10:14pm 
V3:
General:
Included a new nav file to fix Spies getting stuck in spawn and attempting to scale the cliffs
Crit pumpkins no longer drop on player/robot death

Wave 1:
Replaced Detonator Pyros with Flare Pyros
Replaced Big Heal Medics with Quick-Fix Medics
Removed Bowmen

Wave 2:
Replaced Big Heal Medics with Quick-Fix Medics

Wave 3:
Giant Detonator Pyros now use the pyro_detonator_lite icon

Wave 4:
Replaced Direct Hit Soldiers with Cow Mangler Soldiers
Replaced Burst Fire Demomen with Demomen

Wave 5:
Rapid Fire Bowman squads WaitBeforeStarting lowered from 8 to 6, WaitBetweenSpawns lowered from 12 to 10

Wave 7:
Giant Deflector Heavies TotalCount lowered from 5 to 3, MaxActive lowered from 5 to 3, WaitBetweenSpawns increased from 5 to 9
Mudun 20 Sep, 2022 @ 9:05am 
Demo: https://testing.potato.tf/demos/mvm_bloodlust_b6_int_terminal_lucidity_judge-1663595416.zip

Strike, Pass, or No Strike?: Pass With Changes

Team Lineup:
  • DaMno (Heavy)
  • Braindawg (Scout)
  • Mudun (Pyro)
  • MIKObscura (Engineer)

General Feedback:
  • Increase the starting cash from 400 to 600-800 but reduce it on later waves such as wave 5 or 6. Wave 1 and 2 are harder due to low money.
  • Consider nerfing the tank hp as the tank busting was boring and mostly were away from action. Most notably the tanks that have more than 20k HP.
Literally A Moth 21 Sep, 2022 @ 1:56am 
V4:
General:
Starting money increased from 400 to 900

Upgrades:
Catchmoon Module now adds a 20% damage bonus vs burning targets

Wave 1:
Heavies TotalCount increased from 10 to 14, MaxActive increased from 6 to 9, SpawnCount increased from 5 to 7, WaitBetweenSpawns increased from 16 to 20
Bat Scouts WaitBetweenSpawns lowered from 15 to 10

Wave 2:
Tank health lowered from 20,000 to 18,000
Wave payout lowered from 1300 to 1250

Wave 3:
First and second Tanks health lowered from 15,000 to 12,500
Third Tank health lowered from 18,000 to 15,000
Wave payout lowered from 1500 to 1300

Wave 4:
Minor League Scout TotalCount lowered from 80 to 72
Giant Armoured Scouts WaitBetweenSpawns lowered from 20 to 13
Wave payout lowered from 1200 to 1050

Wave 5:
First Tank health lowered from 22,000 to 18,000
Second Tank health lowered from 30,000 to 24,000
Wave payout lowered from 1600 to 1500

Wave 6:
Crit Heavies WaitBeforeStarting lowered from 10 to 5

Wave 7:
Giant Airblast Pyros replaced with Giant Deflector Pyros
Final Tank health lowered from 35,000 to 30,000
Demo: https://testing.potato.tf/demos/mvm_bloodlust_b6_int_terminal_lucidity_judge-1664023098.zip

Strike, Pass, or No Strike?: Pass With Changes

Team Lineup:
  • Braindawg (pyro)
  • Yuugi (scout)
  • UltimentM (engineer)
  • MIKObscura (Soldier)

General Feedback:
  • This mission will be passed with no further judging required once the following issues are addressed

Wave 1, Wave 2:
  • The common heavy and common demo subwaves on these waves are a bit too dense for this difficulty. Consider thinning them out a bit

Wave 3, Wave 4
  • Overall W3 is still a bit too meaty for int and W4 is noticeably easier than w3. Maybe you can just swap these waves and call it a day?
  • The first tank on W3 could probably be removed completely. It's extremely weak and there's plenty of tanks across the rest of the mission already.

Wave 6
  • Even with this amount of cash, this many super scouts spawning at once is a bit harsh for int players. Reduce totalcount/maxactive on this subwave.
Literally A Moth 24 Sep, 2022 @ 11:32pm 
V5:
Wave 1:
Heavies TotalCount lowered from 14 to 10, MaxActive lowered from 9 to 6, SpawnCount lowered from 7 to 5

Wave 2:
Demomen TotalCount lowered from 40 to 30, MaxActive lowered from 12 to 8, SpawnCount lowered from 8 to 5

Wave 3:
Replaced first two Tanks with a single 16,000hp Tank that spawns 20 seconds into the wave
Scouts WaitBetweenSpawns lowered from 6 to 4
Giant Detonator Pyros TotalCount lowered from 8 to 4, WaitBetweenSpawns increased from 11 to 20
Widowmaker Engineers TotalCount lowered from 28 to 18, MaxActive lowered from 12 to 9, SpawnCount lowered from 4 to 3
Soldiers WaitBetweenSpawns lowered from 7 to 10
Snipers DesiredCount lowered from 2 to 1

Wave 6:
First Super Scouts TotalCount lowered from 5 to 3, MaxActive lowered from 3 to 2, WaitBetweenSpawns increased from 10 to 20
Second Super Scouts TotalCount lowered from 3 to 2
Last edited by Literally A Moth; 24 Sep, 2022 @ 11:33pm
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