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Strike, Pass, or No Strike?: No Strike
Team Lineup:
Lowered volume of Giant Brimstone Demoman's weapon
Wave 1:
Bowmen now start after Heavies are all dead, WaitBeforeStarting lowered from 8 to 3
Wave 2:
Spies DesiredCount lowered from 4 to 1, CooldownTime lowered from 60 to 30
Wave 4:
Burst Fire Demomen are now support limited
Strike, Pass, or No Strike?: Pass With Changes
Team Lineup:
Included a new nav file to fix Spies getting stuck in spawn and attempting to scale the cliffs
Crit pumpkins no longer drop on player/robot death
Wave 1:
Replaced Detonator Pyros with Flare Pyros
Replaced Big Heal Medics with Quick-Fix Medics
Removed Bowmen
Wave 2:
Replaced Big Heal Medics with Quick-Fix Medics
Wave 3:
Giant Detonator Pyros now use the pyro_detonator_lite icon
Wave 4:
Replaced Direct Hit Soldiers with Cow Mangler Soldiers
Replaced Burst Fire Demomen with Demomen
Wave 5:
Rapid Fire Bowman squads WaitBeforeStarting lowered from 8 to 6, WaitBetweenSpawns lowered from 12 to 10
Wave 7:
Giant Deflector Heavies TotalCount lowered from 5 to 3, MaxActive lowered from 5 to 3, WaitBetweenSpawns increased from 5 to 9
Strike, Pass, or No Strike?: Pass With Changes
Team Lineup:
Starting money increased from 400 to 900
Upgrades:
Catchmoon Module now adds a 20% damage bonus vs burning targets
Wave 1:
Heavies TotalCount increased from 10 to 14, MaxActive increased from 6 to 9, SpawnCount increased from 5 to 7, WaitBetweenSpawns increased from 16 to 20
Bat Scouts WaitBetweenSpawns lowered from 15 to 10
Wave 2:
Tank health lowered from 20,000 to 18,000
Wave payout lowered from 1300 to 1250
Wave 3:
First and second Tanks health lowered from 15,000 to 12,500
Third Tank health lowered from 18,000 to 15,000
Wave payout lowered from 1500 to 1300
Wave 4:
Minor League Scout TotalCount lowered from 80 to 72
Giant Armoured Scouts WaitBetweenSpawns lowered from 20 to 13
Wave payout lowered from 1200 to 1050
Wave 5:
First Tank health lowered from 22,000 to 18,000
Second Tank health lowered from 30,000 to 24,000
Wave payout lowered from 1600 to 1500
Wave 6:
Crit Heavies WaitBeforeStarting lowered from 10 to 5
Wave 7:
Giant Airblast Pyros replaced with Giant Deflector Pyros
Final Tank health lowered from 35,000 to 30,000
Strike, Pass, or No Strike?: Pass With Changes
Team Lineup:
Heavies TotalCount lowered from 14 to 10, MaxActive lowered from 9 to 6, SpawnCount lowered from 7 to 5
Wave 2:
Demomen TotalCount lowered from 40 to 30, MaxActive lowered from 12 to 8, SpawnCount lowered from 8 to 5
Wave 3:
Replaced first two Tanks with a single 16,000hp Tank that spawns 20 seconds into the wave
Scouts WaitBetweenSpawns lowered from 6 to 4
Giant Detonator Pyros TotalCount lowered from 8 to 4, WaitBetweenSpawns increased from 11 to 20
Widowmaker Engineers TotalCount lowered from 28 to 18, MaxActive lowered from 12 to 9, SpawnCount lowered from 4 to 3
Soldiers WaitBetweenSpawns lowered from 7 to 10
Snipers DesiredCount lowered from 2 to 1
Wave 6:
First Super Scouts TotalCount lowered from 5 to 3, MaxActive lowered from 3 to 2, WaitBetweenSpawns increased from 10 to 20
Second Super Scouts TotalCount lowered from 3 to 2