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No Strike
Team Lineup:
Wave 1:
- Reduced amount of Gburst soldiers from 6 -> 4 and slightly increased WaitBetweenSpawns from 5 -> 7
Wave 2:
- Halved amount of gshortstops. Increased WaitBetweenSpawns from 5 -> 10
- Reduced skill of pistol bots from Hard to Normal
- Reduced amount of conch GBBoxes from 6 -> 4. Increased WaitBeforeStarting from 10 -> 15. Increased WaitBetweenSpawns from 5 -> 7
Wave 3:
- Removed shield meds from gheavies. Added crit bison spammers to compensate.
- Made Gmeds on Gshotguns non popping
- Increased engie+umed WaitBetweenSpawns from 5 -> 10.
juj version is uploaded on servers
Strike, Pass, or No Strike?: Pass with changes
Team Lineup:
General:
- Ported to b5
Wave 1:
- Reverted Gburst soldiers changes. Amount increased from 4 -> 6, WaitBetweenSpawns from 7 -> 5
Wave 3:
- Added shield meds to gheavies
- Reduced engie+umed WaitBetweenSpawns from 10 -> 7
- Reduced WaitBeforeStarting of subwave after engies from 10 -> 5
- Made heavies support limited
Strike, Pass, or No Strike?: no strike
Team Lineup:
General:
- Increased bomb reset time from 50 -> 60
- Added subwaves to w1 and w2
Wave 1:
- Added 10k tank
- Made qf meds non popping
- Swapped order of gburst soldiers & gdf pyros+gkritz
- Nerfed 2nd tank hp from 20k -> 12k
Wave 2:
- Increased amount of gshortstops from 4 -> 5
- Randomchoiced 1/2 pistol scouts to be hard ai
- Increased Conch gbbox WaitBeforeStarting from 15 -> 20
- Increased heavy and demo WaitBeforeStarting from 20 -> 25
- Made demos spammers
- Replaced burst demo+kritz with rapid fire soldiers
- Changed shield+umed mix on bowmen to just shield meds
Wave 3:
- Made shield meds armored
- Changed df pyros to phlog pyros
- Only half of the engies have umeds now
- Changed WaitBetweenSpawns of Gdf pyro and colonels from 10 -> 15, lowered MaxActive from 3 -> 2
- Removed 2 gdf pyros and colonels to reduce overlap with gbrass+kritz
- Added 30k tank
_juj version is uploaded on servers
Strike, Pass, or No Strike?: no strike
Team Lineup:
General:
- Moved $250 from W3 tanks to W1 tanks (I like the total money count being a clean $10000)
W1:
- Adjusted final common bot amounts
W2:
- Fixed armored crossbow name
W3
- Increased WaitBetweenSpawns for both engie wavespawns from 7 -> 15 (2 wavespawns control engies, one has umed, one doesn’t)
- Uses better brass beast icon
- Reduced support heavy TotalCount from 25 -> 20, SpawnCount from 5 -> 4, and MaxActive from 10 -> 8
Strike, Pass, or No Strike?: pass
Team Lineup:
Strike, Pass, or No Strike?: pass with changes
Team Lineup:
General:
- Ported to b7
- Changed Giant EOI pyros to “player bots”
W2:
- Changed burst crossbow and soldier subwave to Ghuntsmen + gshield and grapids
- Removed arrow mastery from mini giant bowmen, gave giant bowmen “arrow mastery” 1
- Reduced df pyro maxactive from 10 -> 8
W3:
- Increased WaitBeforeStarting of Gshotgun+gmed from 0 -> 2 to prevent gmed getting stuck on tank
- Increased WaitBetweenSpawns of engie wavespawns from 15 -> 20
V7 Change log
General:
- Removed $250 from w2 and w3 ($9500 total cash now)
- Changed names of a few player bots
W1:
- Added 1k hp to both tanks. 11k and 13k tanks respectively
- Made bonk scouts hard
W2:
- Removed a canteen charge from player heavy (2 -> 1 canteens)
- Gave buff colonels bigheal meds
- Lowered grapids amount from 6 -> 4. Gave them buff banners.
W3:
- Gave player scout resistances
- Increased gdf pyro and colonel count from 4 -> 6, reduced WaitBetweenSpawns from 15 -> 12, gave them BehaviorModifiers Push
- Increased tank hp from 30k -> 32k, decreased WaitBeforeStarting from 10 -> 7
_juj is uploaded