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Potato's Custom MvM Servers potatomvm
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Potato's Custom MvM Servers potatomvm
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Lackryx 20 Sep, 2022 @ 1:38pm
[MISSION] Madhattan_RC1 - Night Shift
Difficulty: Int

Custom Upgrades?: No

Custom Weapons?: No
Last edited by Lackryx; 16 Oct, 2022 @ 9:02am
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Showing 1-15 of 16 comments
damno 22 Sep, 2022 @ 8:34am 
Demo: https://testing.potato.tf/demos/mvm_madhattan_b26b_int_night_shift_judge-1663774123.dem

Strike, Pass, or No Strike?: No Strike

Team Lineup:
  • DaMno - Pyro
  • royal - Scout
  • Sergeant Crwisp - Huntsman
  • Perinha222 - Engineer

General Feedback:
  • Sentry Buster needs tag bot_giant for it to work properly on this map with top.
  • Mission overall is pretty tough, we got to B gate hold multiple times, it was pretty unbearable for pyro at times.
  • Crit high ai pyros support almost every wave is pretty questionable and is super punishing.
  • Test your mission at least once with 4-5 players and i recommend you to watch the demo.

Wave 6:
  • Giant Backscatters should be stock gscouts.
  • Chief Boss is way too strong, he himself pushed from A to B and then he regened 2x of its hp, we had to panic.
  • Homing crit soldier have poorly designed aiming error, decrease it to 3-4
Lackryx 27 Sep, 2022 @ 2:56pm 
V2

General mission changes :
-Sentry Busters now have tag bot_giant
-RespawnWaveTime reduced to 5
-Support pyro now are always easy AI and no crits
-Moved to Madhattan_B26D

Wave 1 :
-Made large gru subwave drag less

Wave 2 :
-The Heavy with the shield med now have easy AI (normal before)
-Gatebot soldier from upper are now easy AI and less numerous

Wave 3 :
-The pyro group + a conch soldier squad now spawn at a slower rate and each squad is smaller
-Homing soldier have more fair aiming error (3) and no crits

Wave 4 :
-The Heavy groups are now easy AI (normal before)
-The Gatebot Giant Backscatter Scout are now stock Gatebot Giant Scout
-Changed barrage Demoman to be closer to their soldier counterpart
-Burst shotgun pyro now uses heavy burst shotgun icons

Wave 5 :
-Removed the crits on the large huntsman + uber medic squads
-The Boss has been changed :
-He now simply heals himself fully with a sandvich when under 1k health, with his
20k base health this give him 40k effective health

-Base speed reduced to 0.3

-Heal on kill with minigun reduced to 2500 (from 5k)

-He should now be impervious to airblasting (prevents interrupting his eating animation with airblast spam)

- Damage against building with eviction notice increased to make bodyblocking less effective
Last edited by Lackryx; 28 Sep, 2022 @ 2:26pm
Lackryx 30 Sep, 2022 @ 6:29am 
V2.1
Small update while new feedback hasn't been made yet
-Several minor cosmetic change (warpaint, hats...)
-Tomislav Heavy "mafiaboss" icon replaced by "heavy_accurate" icon for more consistency
Dr. Cactus 1 Oct, 2022 @ 5:26pm 
Demo: https://testing.potato.tf/demos/mvm_madhattan_b26d_int_night_shift_judge4p-1664662990.zip

Strike, Pass, or No Strike?: pass with changes

Team Lineup:
  • Dr. Cactus (Scout)
  • Nuq (Soldier)
  • DaMno (Engineer)
  • Ruby (Huntsman Sniper)

Wave 3:
  • Current giant bowman are too tanky. Maybe convert them into valve big bowmen and add some extra spawns with them

Wave 4:
  • Last few banner soldiers were stragglers. Consider culling them from the final subwave.


Final Wave:
  • Remove the Heal on Kill from the final boss, as HoK is extremely oppressive for intermediate teams, and halve the healing from his sandvich
Lackryx 8 Oct, 2022 @ 3:58am 
V3

General mission change :
-Ported to Madhattan_B28, map has some issue but nothing gamebreaking
-Some support have had their totalcount increased so they give money longer

Wave 2 :
-Giant bowman health reduced to 2k and 3 of them spawn in a row instead of 2

Wave 3 :
-Incendiary soldier icon changed to a more suitable icon

Wave 4 :
-The last part of the soldier subwave now has no banner soldier to prevent straggler

Wave 5 :
Boss changed :
-Removed health on kill on minigun
-Damage bonus increased to 1.5 from 1.25 on minigun
-The sandvich now only heals 10k health so half of the boss health. This brings his total effective health to 30k
-Boss base speed is increased to 0.6 from 0.35 in his second phase
Dr. Cactus 8 Oct, 2022 @ 3:19pm 
Demo: https://testing.potato.tf/demos/mvm_madhattan_b28_int_night_shift-1665261708.dem
Strike, Pass, or No Strike?: pass with changes

Team Lineup:
  • Yuugi (Scout)
  • Dr. Cactus (Pyro)
  • Retro (Engineer)
  • Hell-Met (Sniper)

Wave 4:
  • The giant homewrecker pyros on top are too weak. Replace them with a different gatebot, or add support to help it.
  • The Shotgun and melee pyro subwave is also a bit too weak, and currently feels like it takes too long to finish (mostly because the melee pyros are too cannon fodder-ish)

Wave 5:
  • If possible, consider adding a sound cue for when he switches modes (ie fist mode > minigun mode > sandvich mode)
Braindawg 12 Oct, 2022 @ 1:26pm 
ATTENTION

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Lackryx 13 Oct, 2022 @ 12:16am 
V4

General mission change :
-Ported to RC1

Wave 2 :
Fixed giant bison damage bonus not working

Wave 4 :
-Giant Homewecker now are escorted by conch gatebot soldier, they also start spawning later
-Reworked the burst shotgun and thirdegree pyro : thirddegree are now large common and in small number, the bot now spawn quicker

Wave 5 :
-Reworked the boss :
Added sound cues to weapon change and eating sandvich
He now stays on minigun after eating his sandvich and switches to melee with crit on his last 5k health
Dr. Cactus 15 Oct, 2022 @ 5:35pm 
Strike, Pass, or No Strike?: no strike

Team Lineup:
  • Dr. Cactus (Engineer)
  • Braindawg (Pyro)
  • Sntr (Soldier)
  • Perp (Scout)


Wave 1:
  • Flare rain giants have pretty high dps and likely need a nerf. Maybe just make them rapidfire detonators?

Wave 2:
  • Either remove the buff soldier support at the end, or replace them with more "fodder" support

Wave 3:
  • Spread out the spawn lengths for the pyros up top. They all come in 1 big clump and might be a bit overwhelming for anybody defending top alone+

Wave 4:
  • Almost everything in this wave spawns in 1 large clump, requiring really powerful AoE, or dps in general while also outputting high dps themselves.
  • Not a fan of the 6 6 6 6 soldier finale. This needs severe trimming.

Wave 5:
  • Felt all-around easier than W4. Not neccessarily a bad thing since W4 might just be a bit much
  • Lower the volume of the canteen sound effect that plays when the boss heals
Lackryx 16 Oct, 2022 @ 8:59am 
V4

General mission change :
-Added cactus overclocks

Wave 1 :
-Replaced the giant flare gun by the detonator to lower dps

Wave 2 :
-Buff soldier support is replaced by sandman scout and heavyweight champ

Wave 4 :
-Pyro gatebot now spawn slower (feedback incorrectly put for wave3)
-Heavy now spawn 1 by 1 and at a slower rate
-Gatebot support for the giant homewrecker is a bit weaker
-burst shotgun pyro spawn slower as well
-Last subwave changed : now only one type of soldier, direct hit, and 2 type of banner soldier, conch and backup

Wave 5 :
-Boss sound cues fixed

I won't be able to test for 3 days so if the next feedback can be accompanied by a demo so I can get a very good idea of the issues it would help me a lot
Dr. Cactus 16 Oct, 2022 @ 12:35pm 
Sorry, for some reason the demo got cut off in my post
heres the demo from our last run

Demo: https://testing.potato.tf/demos/mvm_madhattan_rc1_int_night_shift_judge_cactus-1665870357.zip
Dr. Cactus 17 Oct, 2022 @ 4:03pm 
Demo: https://testing.potato.tf/demos/mvm_madhattan_rc1_int_night_shift_judge-1665949829.dem

Bonus Demo with new players: https://testing.potato.tf/demos/mvm_madhattan_rc1_int_night_shift_judge-1665976052.dem

Strike, Pass, or No Strike?: no strike

Team Lineup:
  • Dr. Cactus (Heavy)
  • DaMno (Engineer)
  • Hell-Met (Scout)
  • Mizuchi (Demoman)

Wave 1:
  • First subwaves demos could use a bit more spacing out
  • Flare rains still do too much damage. Slightly lower their firing speed bonus and "mini crit vs burning 0"

Wave 2:
  • Remove the pyros from the finale
  • Lower the damage bonus of the giant huntsman

Wave 3:
  • Give a damage penalty to the incendiary soldier.

Wave 4:
  • Lower health of the third degree bots to 500 from 650
  • Limit the maxactive for the barrage demos to 1.
Last edited by Dr. Cactus; 17 Oct, 2022 @ 4:05pm
Lackryx 18 Oct, 2022 @ 2:37pm 
V5

Wave 1 :
-First subwave demo now spawn 1 by 1 with a small delay between each spawn
-Fire rain firing speed reduced slightly and no minicrit on burning player

Wave 2 :
-Pyros are a (very slow with waitbetweenspawnafterdeath 20) support the entire wave so I removed them completely. Surprised they had any impact at all outside a bomb bringer
-Giant huntsman damage bonus lowered to 25%

Wave 3 :
-Incendiary soldier now have a 15% damage penalty (similar to heater)

Wave 4 :
-Third degree large common now have 500 health instead of 600 health
-Maxactive of barrage demos reduced to 1

Change could not be tested since I still don't have access to tf2 but these are only minor popfile changes so nothing should be broken.
Last edited by Lackryx; 21 Oct, 2022 @ 2:55am
Lackryx 21 Oct, 2022 @ 2:56am 
V5.1

I got to test the change from last feedback and did some tweaking :

General mission change :
-Some cosmetic stuff

Wave 1 :
-Demo spawn faster (last change was overkill)
damno 22 Oct, 2022 @ 1:31pm 
Demo: https://eu.potato.tf/demos/mvm_madhattan_rc1_int_night_shift_judge-1666344459.dem

Strike, Pass, or No Strike?: Pass with changes

Team Lineup:
  • Dr. Cactus (Soldier)
  • DaMno (Engineer)
  • Skin King (Scout)
  • UltimentM (Demoman)

General:
  • Mission is pretty much ready to go but you should fix those issues before.
  • Consider adding a tank to weaker wave (wave 2 or 3) as map supports that feature
  • Use updated overclocks #base's as it uses the old one
    #base overclock_cactus_scout.pop
    #base overclock_cactus_soldier.pop
    #base overclock_cactus_demo.pop
    #base overclock_cactus_heavy.pop
    #base overclock_cactus_engineer.pop
    #base overclock_cactus_medic.pop
    #base overclock_cactus_sniperspy.pop

Wave 4:
  • Remove gatebot status off last bots.

Last Wave:
  • Make boss' support drop money.
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