Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Strike, Pass, or No Strike?: No Strike
Team Lineup:
-changed the path the gatebots take, they now take the same path as bombots aka sntr's suggestion
-added various ramps and platforms for easier acces to areas and such
-remade the underworld area (might rework/add to it more in the future)
-clipping improvements (blockbullets on crystals, mid building, door props etc)
Strike, Pass, or No Strike?: No Strike
Team Lineup:
-fixed a long sightline
-fixed z fighting
-nav fixes (stuff like lines that go through fences and such)
-increased life drain in underworld
-increased the fade distance of the area portal in the factory
-redid nobuilds (they arent big boxes anymore)
-fixed clipping around roofs
-made all windows on buildings non solid
-added a little platform thingy to a flank doorway near hatch
-fixed bots being able to get stuck in the gate spawn when a break starts.
-Reverted map to a previous version to try to fix the gate spawn issue. if the issue is still here i'm most likely gonna stop working on the map as ive pretty much stopped caring about it. I also have no idea where the problem comes from so yea