STEAM GROUP
Potato's Custom MvM Servers potatomvm
STEAM GROUP
Potato's Custom MvM Servers potatomvm
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Andrew Xtreme 30 Apr, 2023 @ 12:20pm
Quetzal - Banana Barricade
Map - Quetzal
Difficulty - Exp
Custom upgrades - no
Custom weapons - no
Restrictions - no class stacking, no shield, no explosive headshot, run without medic+heavy at least ONCE and try running with spy at least ONCE as well
Thanks too sergeant table for the boss wave
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Showing 1-15 of 15 comments
Andrew Xtreme 30 Apr, 2023 @ 12:21pm 
v1 on server
Demo: https://testing.potato.tf/demos/mvm_quetzal_rc5_exp_banana_barricade-1682968635.dem

Strike, Pass, or No Strike?: No Strike

Team Lineup:
https://cdn.discordapp.com/attachments/1102684923749470249/1102687139755470869/image.png

General Feedback:
  • Not a bad mission for our first run, just some minor changes and that is about it. The final wave really looks amazing, well done.

Wave 1:
  • Consider removing the Giant Bonk Scout, this subwave is boring as there are no robots coming out of this subwave – MIKObscura

Wave 2:
  • Between or before the Trio banner subwave felt a bit too easy, there are currently weak common bots that are unable to push, we do however have a heavy that kept his health in check and ran phlog pyro that annihilate bots. You are free to make any buff if you wish but otherwise, it’s a fine wave.
Last edited by 『Yuugi Hoshiguma』; 2 May, 2023 @ 1:42am
Andrew Xtreme 2 May, 2023 @ 8:15pm 
V2

General
add $1 starting credit

Wave 1
remove first giant bonk scout (rip)
increased first subwave by a little

Wave 2
slightly decreased the cooldown on spies to 50 seconds
damno 4 May, 2023 @ 9:51pm 
Demo: https://testing.potato.tf/demos/mvm_quetzal_rc5_exp_banana_barricade-1683149998.zip

Strike, Pass, or No Strike?: No strike

Team Lineup:
  • DaMno (Sniper)
  • Retrowave (Engie)
  • Cargo O' Truth (Soldier)
  • Solifuga (Scout)
  • Sofia (Demo)
  • Braindawg (Pyro)

General Feedback:
  • Mission's general problem is that it favours teams with medic shield, a lot of strong crit hitscan/projectils and ruthless utilization of flank making it impossible to hold front nor to have fun.

Wave 2:
  • Please do not spawn persians from flank, especially crit ones, they insta kill pretty much everyone besides heavy/sentry and are an unpleasant surprise.

Wave 3:
  • Drill tank could use bottom path as top path is really not utilizing it gimmick in any way.
  • See general feedback, a lot of crit stuff that makes flank classes really hard to play.

Wave 4:
  • While boss is unique and nice, its melee subwave is super weak for its finale, consider changing it or swap it around.
Andrew Xtreme 6 May, 2023 @ 1:54pm 
V3

General
added some cool stuff on the upgrade stations and spawn

Wave 1
tank takes the other path since alot of giant attend to stack after 1st subwave

Wave 2
made the persians spawn in bigger pairs of 3 spawncount and changed waitbetweentime on to 3.5 seconds

Wave 3
made the crit scouts take normal spawnbot and non flank spawn
made drill tank take bottom path and nerfed he's health down to 33k

Wave 4
made the phase 5 start when he's at 25k so he can last a bit longer
phase 5 he can now throw axes at you as a flare projectile

I request Package O' Lies to judge the next session for this mission
Last edited by Andrew Xtreme; 6 May, 2023 @ 7:40pm
Demo: https://testing.potato.tf/demos/mvm_quetzal_rc5_exp_banana_barricade-1683485523.zip

Strike, Pass, or No Strike?: No Strike

Team Lineup:
  • Yuugi (Pyro)
  • B855 (Soldier)
  • Hell-met (Heavy)
  • Cargo O’ Truth (Scout)
  • Braindawg (Demoman)
  • Sergeant Table (Engineer)

General Feedback:
  • The utilization of the flank spawns is too much leading players unable to react and leading to their frustrating deaths. I recommend using the main spawn more often or increasing the WaitBetween to be more forgivable for players but doesn’t streamroll at the same time.

Wave 1:
  • The ending of the Giant Burst Demoman is kinda bit lame ending as the previous subwaves do have uber meds paired on commons, Try adding 2-3 more bigheal medics to make it more interesting.

Wave 3:
  • The scout on this wave tends to be very deadly and annoying on this wave, you can dumb the ai down to normal skill.
Andrew Xtreme 7 May, 2023 @ 4:17pm 
V4

Wave 1
Giant rapid soldier/giant heavy/demos/medics use spawnbot now
added an extra bigheal on g burst demo
made scouts spawn on spawnbot

Wave 2
increased waitbetweenspawn on persians to 5 seconds and changed there spawncount/maxactive to spawncount 4 and maxactive 8

Wave 3
increased rapid bowman waitbetweenspawn 8 seconds
changed crits scouts ai back to normal ai
Last edited by Andrew Xtreme; 7 May, 2023 @ 4:17pm
Braindawg 14 May, 2023 @ 9:46am 
Demo: https://testing.potato.tf/demos/mvm_quetzal_rc5_exp_banana_barricade-1683988929.zip

Strike, Pass, or No Strike?: Pass w/ Changes (1/3)

Team Lineup:

General Feedback:
  • Run went pretty smooth, just needs minor changes

Wave 2:
  • The bowman subwave here was a bit weak according to some players.

Wave 3
  • The ending subwave with the gsoldier/gpyro was a bit slow
Last edited by Braindawg; 14 May, 2023 @ 9:46am
Andrew Xtreme 14 May, 2023 @ 12:53pm 
V5

General
added a WaveStartCountdown 5 because "reasons"

Wave 2
replaced giant conch scouts with giant shotgun heavy conch

Wave 3
decreased waitbeforespawn on final subwave giants down by 2 seconds
Last edited by Andrew Xtreme; 14 May, 2023 @ 12:55pm
Perper 16 May, 2023 @ 3:42pm 
Demo: https://testing.potato.tf/demos/mvm_quetzal_rc5_exp_banana_barricade-1684206180.zip

Strike, Pass, or No Strike?: Pass (2/3)

Team Lineup:
  • Perper (spy)
  • royal (soldier)
  • Cargo O' Truth (scout)
  • LuigiFan (heavy)
  • dareaperofsoul (engineer)
  • watermelon (demoman)

Wave 2:
  • The giant banner trio during the bowmen + bb soldiers subwave could spawn a little earlier.

Wave 4:
  • The icon noted in the boss health changes constantly depending on what weapon the boss is using, but some of these icons were missing. Also, "Infernal Solar Flare" isn't very cool of a name, you can do better.
Last edited by Perper; 16 May, 2023 @ 3:43pm
Andrew Xtreme 16 May, 2023 @ 7:59pm 
V6

Wave 2
made trio banner spawn a bit sooner
made deflectors spawn a little later and blackbox soldiers spawn sooner

Wave 4
reuploaded the hyper_giant icon
Lemonée 19 May, 2023 @ 11:39pm 
Demo: https://testing.potato.tf/demos/mvm_quetzal_rc5_exp_banana_barricade-1684382779.zip

Strike, Pass, or No Strike?: Pass with Changes (3/3)

Team Lineup:
  • Solifuga (Engi)
  • Lemonee (Medic)
  • QuantumApple (Pyro)
  • watermelon (Soldier)
  • Skin King (Demo)
  • AverageGamer (Scout)

General Feedback:
  • Our run went well and this mission seems like a fun and fun one. The only change I would advise is to reduce the frequency of meteor spells from the boss, as their high knockback gets pretty noticeable with how often they come. Otherwise, this is campaign ready.
Andrew Xtreme 20 May, 2023 @ 9:26am 
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Braindawg 20 May, 2023 @ 10:38am 
This mission has been accepted into the campaign! Well done.
Andrew Xtreme 7 Jul, 2023 @ 7:15pm 
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Last edited by Andrew Xtreme; 7 Jul, 2023 @ 7:15pm
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