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Strike, Pass, or No Strike?: No Strike
Team Lineup:
https://cdn.discordapp.com/attachments/1102684923749470249/1102687139755470869/image.png
General
add $1 starting credit
Wave 1
remove first giant bonk scout (rip)
increased first subwave by a little
Wave 2
slightly decreased the cooldown on spies to 50 seconds
Strike, Pass, or No Strike?: No strike
Team Lineup:
General
added some cool stuff on the upgrade stations and spawn
Wave 1
tank takes the other path since alot of giant attend to stack after 1st subwave
Wave 2
made the persians spawn in bigger pairs of 3 spawncount and changed waitbetweentime on to 3.5 seconds
Wave 3
made the crit scouts take normal spawnbot and non flank spawn
made drill tank take bottom path and nerfed he's health down to 33k
Wave 4
made the phase 5 start when he's at 25k so he can last a bit longer
phase 5 he can now throw axes at you as a flare projectile
I request Package O' Lies to judge the next session for this mission
Strike, Pass, or No Strike?: No Strike
Team Lineup:
Wave 1
Giant rapid soldier/giant heavy/demos/medics use spawnbot now
added an extra bigheal on g burst demo
made scouts spawn on spawnbot
Wave 2
increased waitbetweenspawn on persians to 5 seconds and changed there spawncount/maxactive to spawncount 4 and maxactive 8
Wave 3
increased rapid bowman waitbetweenspawn 8 seconds
changed crits scouts ai back to normal ai
Strike, Pass, or No Strike?: Pass w/ Changes (1/3)
Team Lineup:
General
added a WaveStartCountdown 5 because "reasons"
Wave 2
replaced giant conch scouts with giant shotgun heavy conch
Wave 3
decreased waitbeforespawn on final subwave giants down by 2 seconds
Strike, Pass, or No Strike?: Pass (2/3)
Team Lineup:
Wave 2
made trio banner spawn a bit sooner
made deflectors spawn a little later and blackbox soldiers spawn sooner
Wave 4
reuploaded the hyper_giant icon
Strike, Pass, or No Strike?: Pass with Changes (3/3)
Team Lineup: