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Strike, Pass, or No Strike?: Pass
Team Lineup:
w5: redmelter 3000 megadalon ultrakill giga murder robots now has 0.75 proj speed (from 0.8), bigger projectile model size and cooler weapon looks
Strike, Pass, or No Strike?: Pass with changes 2/3
Team Lineup:
w3: added weakness to the special guantlets based on their material
tungsten guantlets takes even more melee dmg than steel gauntlets due to tungsten being brittle and easy to shatter
diamond guantlets takes extra damage from lasers / beams (mangler, pomson, bison) because lights goes into diamonds or something idk lol
consider these to be just easter eggs haha and somewhat gives slight advantages to certain weapon/playstyles
w5: nerfed chief engi
teleport construct rate: lowered to 3x (from 10x)
bleed damage halved
sentry construct rate: lowered to 100x (from 300x)
health lowered to 7.5k (from 8500)
waitbetweenspawnafterdeath increased to 100 (from 90)
w3 changes to make guantlets being somewhat unique and more than just increasingly stronger versions of guantlets
Strike, Pass, or No Strike?: Pass 3/3
Team Lineup:
blast radius decreased to 1.15 (from 1.25)
projectile speed decreased to 0.7 (from 0.75)
this is to make close range classes have an easier time fighting them, especially in close areas such as right side tunnel hallway path