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I'll be back to make the judging version when I'm back at home
Strike, Pass, or No Strike?: No Strike
Team Lineup:
Added Vacc Meds to Gburst Soldiers to buff the subwave
Heavies now use easy ai
Tank health is now 20k to avoid mindless tank grind
Increased WaitBetweenSpawns for gheavy pairs to not make it hell
Samurai Demos now spawn when gheavy pairs spawn
Mittens are now replaced with Bisons
FAN scout replaced with Super Scouts, reduced total count to 4 because FAN scouts were too weak
Conch and Buff Duo now spawn in bursts because constant spam was too much
Huntsman snipers are replaced with phlogs with increased totalcount because huntsman weak
Grapids Soldiers are replaced with Crit GBurst Soldiers because Grapids were too weak
Fireball milk oc now actually uses fireball projectile (shockers i know right)
Added an oc for melees that aren't wrap and candy cane
You now get +25 health from credits to avoid that one idle scout stealing your health buffs
Strike, Pass, or No Strike?: No Strike.
Team Lineup:
I see it as a counterpart of the guillotine oc; both have damage over time effect, while one specializes in single target and the other specializes in crowd damage. that's why i would suggest lowering it's direct damage by a little. Another thing i would suggest is removing the faster cooldown and make it able to buy the cooldown upgrade but not all the way, juts enough points to get the original cooldown back. Just something to make this playstyle a little more expensive.
Buff the homing rockets so that the scout has to use his speed and maneuverability to be able to dodge them and get close to the sentry, and making it more punishing if the scout gets hit by increasing the damage/knockback (probably just damage).
Replaced knights with Shotgun Soldiers
Lowered Projectile Speed for Grapids
Replaced bisons with minigiant dragons
Added engi swarm
Replaced super scouts with gbisons
Replaced banners with randomchoice easy ai and normal ai heavies
Dave fires faster, is tankier and now has conch
Increased totalcount for phlogs
Crit gburst soldiers are replaced with bigrocks
Bigrocks now spawn faster
-10% damage fan oc
Milk oc now deals +100% damage but recharges slower
+35% critical damage +200% ammo capacity for pistol oc
Increased air control and deals 400 dmg stomp with winger oc
Only upgrade body upgrades as scout and goomba stomp bots with winger oc
Upgrade pistol as main dps with pistol oc
Upgrade both melee and body upgrades with non-wrap-candycane melee oc
Made minigiant beggars to have 650 health and be exp ai
Decreased delay betweens daves
Phlogs now have inf crit duration after phlog
Reduced total count for bigrocks and conchs
Bigrocks projectiles travel slower now
Added backscatter oc
Wrap oc now deals +200% bleed dmg
Reduced self dmg for melee oc
Strike, Pass, or No Strike?: No Strike
Scout Lineup:
Added new subwave consisting for 1 gpyro and 3 vaccmeds
Replaced pyros with burstdemos
Made heavies spawn faster
Replaced shotgun soldiers for scouts
Made dragons fury minigiants diff to exp and made them spawn faster
Renamed the funny bisons and increased aiming interval
Made the heavies into support
The engis are now support limited
Made the bigrocks and conchs wfad when the daves die
The conchs are now support 1
Decreased damage for stomp on winger oc but gave it no fall dmg
Overkill OC now actually reduces primary ammo
Removed explanation text for bfb
Strike, Pass, or No Strike?: No Strike
Scout Lineup: