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https://www.dropbox.com/s/yiseytp05t52q7r/Fury%20Pyro.zip?dl=0
The .vmt's and .vtf's you need are in the materials folder. The .png is just for your personal reference, so you can see what the icon looks like.
Seems like a bunch of missions have dragon's fury Pyros in them, and every mission has their own icon.
Of course, this isn't mandatory to have in your mission; I just think it looks nice and that more missions should use it. Let's try to keep some sort of standards with our icons!
https://www.dropbox.com/s/av5z8lyku66lp2z/gascan_preview.png?dl=0
If you wanna use them, here's a download:
https://www.dropbox.com/s/u7l3mgw4ru1x3ah/gascanboys.zip?dl=1
As to the icon thing, it depends on the person who made the icons and their opinion about it. The IG icons are up for grabs in my eyes but the Dragon's Fury icons that Swordstone made are a different story.
This is an industrial painting service's website. Thanks anyway, though.
http://nemesis.thewavelength.net/index.php?p=50
As for other's icons, I prefer to use the closest pre-existing icon, since I don't like to have duplicates/variations of the same icon. For example, 13 seperate caber icons exist.[i.imgur.com] Out of those:
- 6 of them are just of the caber, styled differently.
- 2 of them are just of the caber, but fliped horizontaly.
- 2 of them depict the same action, and are almost identitcal.
- 2 of them are exactly the same, but pallet swaped.
- 1 icon is actually unique.
If you can find an icon that accurately depicts your bot, then I'd use it. And I don't think I've ever seen anyone get upset over icon borrowing.Personally, I don't have a problem with every custom robot having a custom icon, but I can see the problems with it. Ideally, every used icon would have be stylized instead of just a scaled down image of a weapon or something. Additionally, some sub-icons are too small to make out easily (eg. the cross-hair on the DH icon) or are vague/non-intuitive (eg. a lightning bolt). Overall, I'd say use custom icons if you can find/make a good one; otherwise, just use the closest you can find or a Valve icon because we'll know what the robot is once it spawns.
Other thoughts?
In my opinion, the only time you should be using custom icons is if your bot is either A. very functionally different from stock bot templates (for example, a gas can pyro, a base jumper-air strike soldier, or a kritzkrieg medic) or B. a major boss robot. Using stock icons for these can lead to players being unfairly surprised by bots they had no way of knowing were coming. The point of the wave bar is to let you know what's coming; you shouldn't be just finding out that a pyro uses the dragon's fury after it's already spawned.
In these cases, you should use a stylized icon that fits other bot icons. Instead of just using a scaled-down picture of a weapon, use a more creative picture of a projectile or something that still conveys what the bot is. I'm tooting my own horn here, but I think my dragon's fury icon[www.dropbox.com] is a good example of that.
In the special case of major boss robots, it's more of a grey area, but the convention is to use a stylized picture of the boss' hat as an icon. To avoid confusion, this hat should be one that is clearly recognizable as belonging to that class. An icon of a BMOC is confusing, because any class could be wearing it; a Brigade Helm immediately tells you you're seeing a Pyro boss.
By "stylized", I mean these icons should also fit the style of other bot icons. That means keeping a relatively simple palette, having a visible black outline of at least 2px, and setting up your editing software so that the icon does not come out compressed.
If people know (or can reasonably infer) what the bot is, the icon is fine.
If people are misled by a bot icon (expecting X but saw Y instead), the icon needs changing.