STEAM GROUP
Potato's Custom MvM Servers potatomvm
STEAM GROUP
Potato's Custom MvM Servers potatomvm
1,220
IN-GAME
6,818
ONLINE
Founded
31 March, 2017
Language
English
Location
United States 
Showing 31-40 of 57 entries
23
1
Shiverpeak - Perfect Freeze
Demo: <demo link> https://testing.potato.tf/demos/mvm_shiverpeak_rc3_int_perfect_freeze_judge-1677020457.zip

Strike, Pass, or No Strike?: No Strike

Team Lineup:
  • Lemonee (Engi)
  • Mo (Scout)
  • DrCactus (Soldier)
  • Damno (Pyro)

Wave 1:
  • This wave is very unthreatening even for an Intermediate first-waver, with only the Demomen really having any potential to kill RED players. It might be for the best to replace the commons in this wave (particularly the gunspies) with something more capable of supporting the Demomen pushing RED.
  • Spy callouts from the Administrator will play every time the revolver commons enter the map. This should either be fixed in the pop file or the spies should be replaced with a stronger common.

Wave 2:
  • This whole wave in general needs a tune up in terms of power level. The Bowmen and Scouts were pretty weak as was the Giant Detonator.

Wave 3:
  • Mo recommends delaying the tank, right now the tank comes out immediately which allows RED to focus it down very quickly before turning back to deal with the Gauntlets. The tank's health is also pretty low for a long map like Shiverpeak. This led to us destroying the tank before it even made it past the barrels at front.
  • In general the SMGs and Scorch Shots that make up the bulk of this wave are really weak support for the Burst Fire Giant.

Wave 4:
  • Again (and this is a recurring issue with this mission) the commons are simply too weak to pose a challenge to RED. DF Pyros and Gauntlets just aren't threatening at this cash level.

Overall this mission could have its difficulty increased. A key issue is the bot composition of the waves, which is usually (what almost feels like) random, squishy commons that die too easily to any AoE or splash. There seems be a lack of care towards which robots are used.

RED team is barely tested at all — our team of 4 was never pushed back past the Upgrade Station. While an Intermediate shouldn't be too challenging, it also should not be so easy to the point of triviality.
53
Doppler - Object Oriented Obliteration
17
[MISSION] Madhattan - City Of Evil
20
[ACCEPTED][MISSION] Sequoia - Deforestation
24
[ACCEPTED][MISSION] Sequoia - Woodland Pollution
15
[ACCEPTED][MISSION] Rustvalley - Reclamation
Run 1/3

No Strike

Demo: https://testing.potato.tf/demos/mvm_rustvalley_rc4_rev_exp_reclamation-1652042880.zip

Lineup:
* Scout (A+drew)
* Soldier (DaMno)
* Heavy (Soggy Flaps)
* Engineer (Ackes)
* Sniper (watermelon)
* Medic (Lemonee)

General:
* Unsurprisingly Projectile Shield is incredibly busted, providing amazing protection to the team and friendly BLU bots to push through the chokes of the map. As a cherry on top the shield remains active while deploying a bomb allowing you to essentially make yourself invulnerable while doing so, which is problematic to say the least. I would strongly recommend nerfing if not outright removing shield for this mission.
* While I did not use Canteen Specialist this run, it might want to be looked into as well (particularly the possibility of popping an uber canteen, running to the hatch, and deploying).
* There was a suggestion to remove gatebots as they just allow BLU to kill off defenders while waiting for their friendly cappers to arrive and passively capture the spawns. Forcing BLU players to cap the gate themselves could introduce an interesting balance between advancing the objective and defending the friendly giants guarding the bomb.

W2:
* The push between A and B was noticeably sparse with defenders.

W3:
* Jarate bots and DF Pyros do not appear on the wavebar.
* After B was capped the respective spawn door did not open.

W4:
* The tank dozer can spawn over players.
* The hatch tank is not really interesting to fight as the stickies it shoots are easy to avoid and the Giant Demoknights that spawn are not a threat.

W5:
* The punch heavy support for the boss is quite mediocre and the wave overall is not particularly challenging for an Expert mission. Take this with a grain of salt though, it got stuffed by shield.
45
1
[ACCEPTED] [MISSION] Rottenburg - Spanner Switchup
11
[ACCEPTED] [MISSION] Steep - Seismic Shakeout
12
[ACCEPTED] [MISSION] Steep - Sentinel Searing
17
[ACCEPTED][MISSION] Cyberia - Arctic Arrangement
Showing 31-40 of 57 entries