STEAM GROUP
Potato's Custom MvM Servers potatomvm
STEAM GROUP
Potato's Custom MvM Servers potatomvm
1,423
IN-GAME
7,340
ONLINE
Founded
31 March, 2017
Language
English
Location
United States 
Showing 1-10 of 135 entries
29
[DQ] [MISSION] Waterfront - Acidic Offensive
28
[DQ] [MISSION] Meltdown - Irradiated Automatons
6
[DQ] [MISSION] Isolation - Holdout Scrap-Out
Isolation : Holdout Scrap-Out : V0.3.1 : https://drive.google.com/open?id=1eJNc4eVBPIpvTxZ7co1R9ciyowSjcQ09

Testing Requests:

No heavy, sniper, spy, or shield.

Goals:

Cut down the length.
Make the engies more tolerable for Intermediate.
Balance.

General:

Engineer rework:
Engineers now have a 50% range nerf.
Engineer sentries have a 75% damage penalty.
Engineer swing speed significantly nerfed.
Teleporters take 50% longer to build.
Reduced engineer building HP 50%.

W1:

Rebalanced TotalCounts to make the wave shorter and more consistent.

Removed final tank skin.
Fixed missing 0 on tank HP.

W2:

Varied spawns.
Doubled soldier respawn time.
Halved soldier count.

Decreased respawn between Giant Pyros.
Rebalanced TotalCounts accordingly.

Made the Gatling Heavy squadsize larger.
Made the entire subwave respawn faster.

W3:

Made the next subwave wait on the other pair of tanks.
Extended KGB support.
Nerfed the total number of Heavies.

Increased respawn between Flare Pyros.

W4:

Extended Deflector support just slightly.

Reduced the length of the subwave.
Extended support.
Increased giant respawn.
Increased giant maxactive.

Giant Powerjack Pyro rework:
Lowered move speed.
Increased damage.
Significantly reduced swing speed.
Removed Quick Fix medic.
Increased melee range.

W5:

Buffed Giant SMG sniper HP.

Nerfed tank HP.
Nerfed the number of active Pyros.

Removed the final Rapid Fire Soldier spawn, and buffed support.
Halved the number of Buff Soldiers.
Decreased subwave length.
Extended buff soldier respawn.
Increased huntsman squad size and respawn.

W6:

Compressed and extended shotgun support.

Extended support, and added a delay.

Reduced the length of the subwave.
28
[DQ] [MISSION] Meltdown - Irradiated Automatons
6
[DQ] [MISSION] Isolation - Holdout Scrap-Out
Isolation : Holdout Scrap-Out : V0.2.1 : https://drive.google.com/open?id=1eJNc4eVBPIpvTxZ7co1R9ciyowSjcQ09

Testing Requests:

No heavy, sniper, spy, or shield.

Goals:

Tweaks, fixes, balance, the usual.

General:

Renamed engineers to appear less sarcastic.

W1:

Significantly buffed Scout Maxactive.
Reworked TotalCount ratios for all 3 wavespawns.

Lowered tank speed to normal, but buffed HP accordingly.
Reworked pyro spawning to spawn in packs of 4 every 8 seconds.

Increased respawn between Giant Soldiers.

W2:

Increased the ratio of Soldiers.
Decreased FoS respawn, and increased TotalCount.

Added 2 scorch shot pyros to the Giant Pyro squad.
Halved support respawn.

Replaced Concheror soldiers with normal Soldiers.
Nerfed Gatling heavy AI.

W3:

Varied spawns for support.
Added 100$ to the wave.

Tweaked support TotalCounts.
Nerfed heavy MaxActive.
Fixed tank HP.
Attempted to rectify tank spawning.

Removed crits from pyros.
Replaced Scorch Shot pyros with stock Flaregunners.

W4:

Lowered support respawn and varied spawning locations.
Added 100$ to the wave.

Fixed giant spawning.
Removed the Concheror soldier from the Giant squad.
Extended support.

Reworked Giant Powerjack Pyro:
Lowered swing speed.
Buffed HP 1k.

W5:

Added 100$ to the wave.
Replaced Giant Deflector heavy with 2 Giant SMG snipers.
Varied spawns for support.
Extended support.

Removed crits from the pyros.
Nerfed support.
Nerfed tank HP.

Halved Continuous demo spawning.

De-squadded bowmen.
Made the subwave shorter.

W6:

Added 150$ to the wave.
Added Buff Banner soldiers to the wave.
Removed crits.

Removed a spawn of Shotgunners.
Increased respawn on support.

Reworked spawning to be more consistent.
Made the subwave shorter.
29
[DQ] [MISSION] Waterfront - Acidic Offensive
28
[DQ] [MISSION] Meltdown - Irradiated Automatons
Meltdown : Irradiated Automatons : V0.3.6 : https://drive.google.com/open?id=1jmy1FfTvlfkxjfTaDXAwjXHKPjnv2drf

Testing Requests:

None!

Goals:

Attempt to fix the horredous stupidity I'm apparently imbued with.

General:

Gave engies's sentries a damage penalty.
Made the gatling heavies slower.
Nerfed Engineer HP.
Reduced the Artillery Soldier damage bonus.
Renamed the engineers AGAIN to get the point across.
Reworked Artillery soldiers to appear more dangerous while being less dangerous.
Buffed the money 100$ per wave.

W1:

Extended support.

W2:

Added a couple thousand HP to the tanks.
Reduced support length.
Nerfed the number of DF pyros.

W3:

Added 2 spawns of support.

Reduced tank support length.

Nerfed gatling heavy damage.
Removed some of the faster and more dangerous enemies from the support.
Nerfed support volume.
Reworked gatling spawning so they spawn in packs of 3, every 5 seconds.

W4:

Removed crits from the Giant Shotgunners.
Spaced out giants and extended support.
Removed a few spawns of Giants.

Reworked subwave:
Artillery soldier rework (see above)
Squads reformatted into a squad of Artillery and Pyros, and a squad of DF and Concheror soldiers.
Reworked spawning overall.

Reduced support volume on the last subwave.
Removed a few spawns of Giants.

W5:

Replaced 1 of the Giant Burst Fire soldiers with a Bazooka soldier.
Nerfed support length and volume and maxactive.

Removed all the crits from all the enemies in the last subwave.
Made the formationsize of the Giant Demos smaller, to make them die quicker.
Removed 1 of the giant demomen.

W6:

Added a subwave:
Tanks!
Explosives!
Hopefully it's actually fun!

Lowered boss speed.
Increased boss HP.
Lowered support maxactive and spawnrate.
Gave the boss some jump height.
29
[DQ] [MISSION] Waterfront - Acidic Offensive
Showing 1-10 of 135 entries