STEAM GROUP
Potato's Custom MvM Servers potatomvm
STEAM GROUP
Potato's Custom MvM Servers potatomvm
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IN-GAME
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Founded
31 March, 2017
Language
English
Location
United States 
Showing 111-120 of 135 entries
219
Canteen Crasher Contest Q&A Thread
16
[MISSION] Underground : Mining Machines
17
[MISSION] Area 52 : Tech Mechs
V0.3.1 : steam://openurl/https://drive.google.com/open?id=14Ah6NvStxPEHLKo7cpRXPlOjHoLubiwc

Changenotes V0.3.1

General:

All waves have 650 payout instead of 750 and sometimes 1000.
All giant robots except some Scouts are not stunned by the gate.

W5:

Fixed "Heavyweapons" Giant Heater-Deflector Heavies

Notes:

This is mostly a test to see how players would handle the exact same mission with different money.


Changenotes V0.3.0

General:

Multipled all giant's Airblast resistances by 0.25, giving them much better handling with post-Jungle Inferno airblasts.
Polished and balanced W1-4, as they were tested more.
Rebuilt and blocked out W5 as it was unbeatable
Shortened W6 for easier testing
Wave Payout for W1-4 is now 750$

W1:

Fixed the Giant Pyros & Giant Soldiers getting stunned when the gate opened. (I think)
Gave the defenders 200 more starting dollars to help with extra DPM and resistance.

W2:

Fixed Steel Gauntlets spawning before the wave began in earnest.
Demoted Steel Gauntlets to Gatebot Heavyweight Champs, and revamped spawning behavior to accomodate. This should allow players to see more clearly how much HP is left to kill, make the robots weaker to splash damage, and remove the "absurdly buffed steel gauntlet with bomb" problem.
Spaced Deflector spawning by 5 more seconds.
Demoted Flareheal Pyros to normal Flare Pyros.
Severly nerfed Giant Mangler spawning, so players aren't as easily overwhelmed when fighting at the hatch. Also reduced TotalCount by half.
Reduced MaxActive on Banner Bots from 6 to 4.
Removed the Backup Banner Soldiers. These giants are tough enough as it is...
Nerfed Banner Bot difficulty.
Demoted Deflectors to stock Giant Gatebot Heavies.

W3:

Made the Giant Shotgun heavies spawn first, so they carry the bomb.
Added a Direct Hit soldier spawnwave, to give Engies somthing to fear and give the bots more power at longer ranges.
Gave the Giant Shotgun Heavies thier 3rd medic back.
Reduced the spawning of the Pyro Slurry, to make way for other spawns.
Fixed Giant Shotgun Heavies getting stunned by the gate.

W4:

Nerfed MaxActive on rapid-firing bots, to prevent them piling up and being a pain.
Reworked spawning on Deflectors to favor smaller group sizes.
Reduced Tanks from 2 to 1.
Demoted Rapid-Fire Crit Soldiers to normal Rapid Fire soldiers.
Tweaked the spawning of Giant Buff Soldiers in relation to the Tank.
Slight changes to support timings.

W5:

Modified the Giant Armored Sandman Scouts to use a special modification where the color of thier helmet changes based on thier Gatebot status.
Removed the clutter bots from the support segment (Reforged Gauntlet, Black Box, Blast soldiers, etc)
Buffed the number of Crit Pyros that spawn.
Made the spawning interval between giant Armored Scouts smaller, but reduced the spawncount from 2 to 1. Also reduced TotalCount from 6 to 3.
Added a wavespawn of Flareheal Pyros, to carry the bomb and act as support fire to the Crit Pyros.
Changed the Sunstick Scout support to normal Expert Difficulty scouts.
Reworked the giant/medic medley into a boss rush, with 4 consecutive giants of increasing difficulty.

W6:

Reduced length.


3
Squad-Medics not following patient?
17
[MISSION] Area 52 : Tech Mechs
V0.2.0 : https://drive.google.com/open?id=14Ah6NvStxPEHLKo7cpRXPlOjHoLubiwc

Changelog:

W1:

Reworked scout wave to be more predictable. (spawn 8 max 16 > spawn 12 max 12)
Rebalanced money. (+100 overall)
Changed spawning locations of bots to better reflect thier roles.
Made the Giant Pyro squads spawn slightly faster.

W2:

Demoted Steel Gauntlet Pushers to normal Steel Gauntlets, and nerfed spawning behavior from 2 every 5 seconds to 3 every 10 seconds.
Made Giant Deflector squads spawn much farther apart from eachother. (20 sec > 35 sec)
Reworked the Demo support wave to be less dangerous.
Reworked spawning for Giant Mangler soldiers. (spawn 3 maxactive 3 waitbetween 20 > spawn 1 maxactive 3 waitbetween 5)
Removed Buff Banner soldiers from the Banner Trio support segment.
Added some Sunstick Scouts to the Mangler segment to give HoK strats more value and add a little diversity.
Rebalanced money (+200 overall)

W3:

Increased the frequency of Manmelter pyros spawning over Phlog pyros in the Pyro mix wave. Also increased the spawncount by 1.
Added Huntsman support to the Giant Pyro trios.
Removed one QuickUber medic from the Giant Shotgun Heavies.
Rebalanced money (+350 overall)

W4:

Nerfed the number of Deflector heavies.
Nerfed Pistol scout difficulty.
Fixed the 200HP Giant Buff Soldier Gatebots.
Retooled the spawning behaviors to prevent the Giant Buff Soldiers and Giant Crit Soldiers from spawning close to eachother.
Made the giant crit soldiers spawn farther apart. (15 sec > 25 sec)
Changed the Giant Scouts from Runners to Giant FAN Gatebots to combat sentry cheese and prevent bomb runners.
Buffed the HP of the tanks and changed thier path to avoid the gate. (tanks were being destroyed by the gate)
Rebalanced money. (-200 overall)
Made the tanks spawn slightly farther apart.
Fixed some of the timings so that all subwaves have proper levels of support.
Added a Pyro Wavespawn to carry the bomb and support the tanks.

Rest of waves are untouched because the server was shut down by the host for maintenence (unknown to us) before we could test them.
54
[OLD] Titanium Tank Mission Making Q&A Thread
Showing 111-120 of 135 entries