STEAM GROUP
Potato's Custom MvM Servers potatomvm
STEAM GROUP
Potato's Custom MvM Servers potatomvm
2,145
IN-GAME
9,950
ONLINE
Founded
31 March, 2017
Language
English
Location
United States 
Showing 81-90 of 135 entries
2
How to reduce knockback on enemies?
13
[MISSION] Metro : Steel Skyline
16
[MISSION] Underground : Mining Machines
V0.3.1 : https://drive.google.com/open?id=1VkSCLkjV84-fl-bunqIEoGA8-8Ox9Jad

Changelog V0.3.1

General:

Increased sentry buster respawn time from 35 to 45.
Replaced Direct Hit icons with the original Direct Hit icon.
Replaced pyro_scorchshot with pyro_scorch icon.
Gave all giants the correct Airblast Resistance.
Removed robot_underground.pop from the file, and migrated everything I used from it into the main .pop

W1:

Reworked the Demo/Gauntlet squads to include more demos, and spawn more slowly to dilute the number of Steel Gauntlets.

Increased time between Heavyweight Champ spawns from 17.5 to 20.
Changed pyros to Support.
Removed AllwaysFire on pyros
Reworked spawning from 2 every 4 secons to 3 every 8 seconds on pyros
Removed 1 soldier from the Giant Champ squads.

W2:

Ratios in the RandomChoice for the Demo/Solly subwave changed from 3 sollies / 3 demos to 1 solly / 2 demos. 1 soldier is easy, 2 demos are normal and easy.
Removed a soldier from the Giant Flaregunner squad.

Reduced the number of Shotgunners in the Giant Rapid Fire demoman squad.

W3:

Reduced the MaxActive of the Heavies by 1 spawn.

Reworked Boss subwave by adding 2 additional Uber medics to the boss, and merging the 3 bosses into 1.
Boss now has 16000 HP

W4:

Reduced Tank HP by 2K
Reworked tank support; removed medics, and spaced out burst demomen slightly. Also increased totalcount.

Nerfed total HP of Giant Miners from 5K to 3K
Buffed the MaxActive and TotalCount of Flaregun Pyros.

Reworked RandomChoice from 2 demos / 1 pyro to 1 demo / 1 pyro.
Changed Giant Heavies to Giant Spammer Soldiers.
Removed a spawn of Giant soldiers.

W5:

Removed giant medic from the Giant Blasting demoman squad.
In return, gave the boss +10K HP
Replaced Blast Soldiers with custom Burst-Fire soldiers.

Reworked some MaxActives and SpawnCounts to fix robots capping out.

Replaced Scorch Shot Pyros with Giant Scorch Shot Pyros.
Reduced flaregunners in the Giant Scorch squad slightly.
Removed a spawn of Scorch Pyros.
Increased respawn from 10 to 15 seconds.

Switched the last and second to last subwave, and made the last wave have infinite support.

W6:

Reduced tank HP for all 5 tanks by 2k
Replaced Direct Crit soldiers with stock, non-crit Soldiers.

Overhauled subwave:
Spammers no longer have medics
Changed gauntlets to Infinite Support
Increased respawn between Gauntlet waves
Added a wavespawn of Demomen to support the giant.
Spammer maxactive +1
Reduced respawn by 5 seconds.

W7:

Replaced Giant Blast Soldiers with Giant Slow-Barrage soldiers.
Replaced Blast and Burst Heal soldiers with custom Burst soldiers.

Reduced repspawn on the Powerclass Medley from 5 to 2.

Reduced boss HP by 10k
17
[MISSION] Area 52 : Tech Mechs
4
How would I get a 72hr MVM map tested here?
17
[MISSION] Area 52 : Tech Mechs
2
[Relays] Metro
17
[MISSION] Area 52 : Tech Mechs
16
[MISSION] Underground : Mining Machines
V0.2.0 : https://drive.google.com/open?id=1VkSCLkjV84-fl-bunqIEoGA8-8Ox9Jad

Changenotes V0.2.0

Underground : Mining Machines

Goals:

Fix some larger timing issues.
Re-skeleton some areas (W4)
This is "Mission skeleton V2"

General:

Multiplied all giant airblast resistances by 0.25, for better handling with Jungle Inferno airblasts.
Balanced all wave payouts to 600$
Changed all Scorch Shot pyros to use the correct icon.

W1:

Reworked Demoman/Gauntlet spawning to spawn in squads of 1 Gauntlet and 2 Demos in a maxactive 9 wavespawn.
Added some Sandman Scout support to the Demo/Gauntlet segment.

Added Soldiers to a squad led by the Giant Heavyweight Champs.
Reduced the between-spawn times for the Pyros by 1 second.
Pyros now spawn at Invasion.
Added 2.5 seconds to the Heavyweight Champ spawn times.

W2:

Doubled the MaxActive of the Giant Flare squads.
Reworked Demo/Soldier mix to spawn over the entire subwave, in a more organised manner.

Swapped the roles of the FAN scouts and Shotgun heavies.
Added 2 shotgunners to the Rapidfire Demo squad.

W3:

Reorganised the 3 wavespawns for the first subwave into 2: the first spawning 1 Pyro & 2 FAN scouts, the other spawning 1 Battalion's Soldier & 4 pyros.

Gave the Giant Earthquake Soldiers 1 medic each.
Changed the Melee Scouts for 3-man squads of Soldiers to play annoying distraction.
Soldier squads changed to support.
Moved the Earthquaker segment to last.

Nerfed the Heavy skill to Easy.
Changed the Fast-Shot pyros into normal crit Scorch Shot pyros.
Doubled the number of Scorch Shot pyros that spawn.

W4:

Reworked subwave:
Subwave is now Tank + Burst-Fire Demomen and Quickuber meds spawning in squads of 2, 2 squads every 7.5 seconds

Reworked subwave:
Removed miners.
Giant Miners now have squads of 3 Heavies.
Reduce Giant Miner spawning by 2 spawns.
Upped respawn by 4 seconds
Lowered MaxActive by 1 spawn.
Added a Flaregunner spawn that is lightly sprinkled throughout the subwave.
Rebuilt giant miners to use the Equaliser and not have exponential speedup.

Buffed support from 4 every 10 seconds to 3 every 5 seconds.

W5:

Reduced TotalCount on the Blaster support, so it's more aligned with the survival of the boss.
Gave the Giant Blasting Demoman a giant medic.

Reorganised the Heavies into squads of 3 accompanied by 1 Battalion's soldier each.
Reduced the number of Miners spawning by half.

W6:

Changed Direct CRIT to Direct Crit.
Nerfed spam-tank HP by 2k each

Changed Beefy Tank speed from 25 to 60
Nerfed Beefy Tank HP from 75K (!!!) to 40K

Gave giant pyros crits.

Gave Giant Soldier Spammer's some QuickUber Meds.

W7:

Gave Giant Soldiers medics.

Gave deflector a giant medic.

Reworked spawning of the Powerclass Medley, so there's a constant spew.

Added buff soldiers to the end boss, and removed crits.


Showing 81-90 of 135 entries