STEAM-RYHMÄ
Potato's Custom MvM Servers potatomvm
STEAM-RYHMÄ
Potato's Custom MvM Servers potatomvm
1,671
PELISSÄ
8,414
PAIKALLA
Perustettu
31. maaliskuuta 2017
Kieli
englanti
Sijainti
United States 
Näytetään 81–90 / 145
17
[MISSION] Swirl Event - Trickster Terror
9
[CUSTOM UPGRADES] Overclock System
20
[MISSION] Madhattan - Apocalyptic Assault
17
[MISSION] Swirl Event - Trickster Terror
27
[MISSION] Ghost Town - Misfortunes
22
[MISSION] Outlands - Occult Occlusion
Demo: https://testing.potato.tf/demos/mvm_outlands_rc2_adv_occult_occlusion_hh2-1662825945.zip

Strike, Pass, or No Strike?: Strike

Team Lineup:
  • DaMno (Heavy)
  • A+Drew (Pyro)
  • Ruby (Soldier)
  • Mudun (Engineer)
  • Sntr (Medic)
  • Yuugi (Scout)

General Feedback:
  • Mission feels brutal in difficulty currently for an advanced
  • You still left the temporary class limit in the current mission file. Please remove it for the next submission post as those restrictions will not be accepted in the future event.
  • Players have reported with the new colour correction file causes a massive fps reduction.
  • The new colour correction on the map feels really weird and doesn’t blend well in.
  • The rain stopping on wave start and resumes after the wave ends feels a bit out of place.
  • Please reduce, remove or replace the sound on the wave startup as this will cause a loud stacked sound when the mission is restarted.
  • Try to avoid using big spawncount on common bots as this will cause pacing issue later if the team gets pushed.
  • Giants with low WaitBetweenSpawntimer makes a difficult time to deal as this stack really fast with a big maxactive count.
  • Tanks in the mission could use a hp buff as it wasn’t nearly threatning at all.

Custom Weapons/Upgrades:
  • Disable disposable sentry upgrade on the drone as a second drone can be stacked on the first one.
  • Provisioner rage heal for a small damage penalty isn't worth running - DaMno

Wave 1:
  • Giant Shotgun Heavy really feels oppressive combined with the burst spawns of the soldiers.

Wave 2:
  • The First subwave really felt spammy, consider toning the common spawncount down and increase the giants waitbetweentimer.

Wave 4:
  • Not sure what happened but our heavy suffered from fall damage from the Giant Sonic Cannon Soldier.

Wave 5:
  • The bats o spell from the novice wizard really is frustrating as it deals huge damage and knockback.

Wave 6:
  • Still a complete pushover, perament crits shredded both the tank and the boss while the support did not spawn in. I recommend removing the crits entirely on this wave.
  • Merasmus' special move is so delayed that he probably can be killed with the crit boost before he even manages to pull it off - Sntr
25
[MISSION] Night Sky - Condemned Conflict
17
[MISSION] Swirl Event - Trickster Terror
Näytetään 81–90 / 145