STEAM-GRUPP
Potato's Custom MvM Servers potatomvm
STEAM-GRUPP
Potato's Custom MvM Servers potatomvm
1,562
SPELAR
7,945
ONLINE
Grundades
31 mars 2017
Språk
Engelska
Plats
United States 
Visar 71–80 av 145 poster
10
[MISSION] Skeleclipse - Crescent Calamity
9
[MISSION] Whitecliff Event - Vexatious Mainframe
Demo: https://testing.potato.tf/demos/mvm_whitecliff_event_rc2_int_vexatious_mainframe_judge-1663957024.zip

Mission is now named: Vexatious Mainframe

Strike, Pass, or No Strike?: No Strike

Team Lineup:
  • DaMno (Pyro)
  • Yuugi (Engineer)
  • Mudun xd (Scout)
  • Ruby (Demoman)

General Feedback:
  • Mission is good, there is quite good amount creative bots used and waves flows good for an int. However there are some issues left that needs some fixing.
  • Bomb reset quite more often even for an endurance, some of the subwaves felt easier to beat. Increasing the timer bomb to around 45-55 seconds will make the waves flow better.

Wave 1:
  • The subwave with the Giant huntsman and Jarate snipers drags, there was half the amount squad still left after we cleared the backburner pyro’s. Reduce the amount of the giant snipers or consider changing into a different bots.
  • Straggling bots at the end, Backburner pyro’s and maybe equalizer buff soldiers can be support limited or reduce the amount of it.

Wave 2:
  • Widowmaker Engineer carrying the haste spellbook breaks?
  • The subwave with the Giant Flare Heavy and Super Sun-on-a-Stick scout felt slow, consider making the support come out faster.
  • More straggling bots at the end, Revolver spies and apocalypse gauntlet can be support limited or reduce the amount of it.

Wave 3:
  • Giant (burst/rocketshotgun?) Soldier is not properly named.
  • Tank might have too much health even with a pyro and widowmaker engieer it still made it to the gate, consider reducing the health down to around 25-30k.
10
[MISSION] Skeleclipse - Crescent Calamity
Version 2:
Ported the mission to b6, as usual the pop can be judged on the _judge.pop

Known Issues:
- Wave 4 might have some pacing issues if the team gets pushed.
- Uncertain what I should do with the monoculus message spawn so i didn't decide to add it.

General changes:
  • Spellcasting Gauntlets fists of steel is replaced by the freedom staff and renamed it to Spellcasting Wizard.
  • Most bots have now the tag noflank to prevent most going for the middle route instead of the bomb path. This should hopefully fix the problem on wave 5 with the dragon's fury pyro.

Wave 1:
  • Added a Giant Bowman in the first subwave.
  • Replaced Kgb heavy into a Moldy Bread Punchie (similar to a gru heavy, still is a minigiant)

Wave 2:
  • Removed flankers tag on the Spellcasting Gauntlets

Wave 3:
  • Changed the pacing, Pistol scouts and rapid fire bowman squad now spawns once the knights are dead.
  • Rapid fire Bowman now has skill Normal, gave a -25% damage penalty and has no bomb upgrades.
  • Removed 1 Giant Bazooka Soldier
  • Removed 12 pistol scouts.

Wave 4:
  • Changed the pacing. 5 Minor league scouts are added into the first subwave but removed 5 on the last subwave.

Wave 5:
  • An attempt was made to fix the dragon's fury pyro standing behind the tank
  • Tank now takes the left route.

Wave 6:
  • Fixed the sound monoculus spawn not playing.
  • Removed 3k health on the monoculus
  • Monoculus now flies a little bit lower to give flamethrower better range to deal damage.

Ursprungligen skrivet av author:
Give his rockets something like +500% damage to tanks, so that pyros are able to contribute to damaging it. Currently reflects do too little damage, and dont happen enough to make pyro feel useful.

You don't need that.
11
[MISSION] Shank - Darksky Descendants
10
[MISSION] Skeleclipse - Crescent Calamity
Visar 71–80 av 145 poster