STEAM GROUP
Potato's Custom MvM Servers potatomvm
STEAM GROUP
Potato's Custom MvM Servers potatomvm
1,028
IN-GAME
6,031
ONLINE
Founded
31 March, 2017
Language
English
Location
United States 
Showing 151-160 of 174 entries
46
[PASSED] [MISSION] Hideout - Covert Compromise
40
[PASSED] [MISSION] Quetzal - Dazed Disassembly
46
[PASSED] [MISSION] Hideout - Covert Compromise
40
[PASSED] [MISSION] Quetzal - Dazed Disassembly
46
[PASSED] [MISSION] Hideout - Covert Compromise
V1.1:
https://drive.google.com/open?id=1jP8cMDZR4YbFOkGq7SsmoOrzZbSSSyDB

- Author's thoughts:
After the appalling failure that is V1.0, the mission has been reevaluated and tested twice to resolve the pacing issue of this mission. My mindset at the time was that the mission would be too boring due to the map layout so the respawn times of the robots were shortened, up to the point where the mission overall can be best described as "robots throwing everything they got".

Changes (based from demo analysis from both judge tests and public tests, as well as public test participation):

- Reduced starting money from 800 to 700
- Massive overhaul of mission structure
- Removed "IgnoreEnemies" attribute from Sentry Busters

- Wave 1 changes:
- Reduced total money earned from 800 to 600
- Removed Bat Scouts; now only Scattergun Scouts will spawn
- Increased spawn count of Scouts from 24 to 30; spawn delay increased from 3 to 8 seconds
- Increased spawn delay of 1st Samurai Demo subwave from 10 to 15 seconds
- Added 1 Giant Soldier on 1st subwave
- Increased total count of Demoman from 16 to 24; increased spawn count from 4 to 6; increased spawn delay from 3 to 10 seconds
- Increased total count of Rapid Fire Bowman from 4 to 6
- Reduced Demoknight max active from 12 to 6; increased spawncount from 18 to 24; reduced spawn delay from 12 to 8 seconds
- Increased Giant Demoman spawn count from 1 to 2

- Wave 2 changes:
- Reduced total money earned from 800 to 650
- Doubled Head-on-Hit Sniper spawn count

- Added Bonk Scouts as the first subwave (as a result, the Heater Heavy/Igniting Bowman squad will arrive 5 seconds after all Bonk Scouts are destroyed)
- Increased spawn delay of Heater Heavy/Igniting Bowman from 5 to 8 seconds; increased total count of squad from 24 to 30
- Moved Giant Pyro duo to first subwave; will now spawn separately rather than both at the same time
- Changed Giant GRU Heavy to Giant Flare Pyros; increased total count from 1 to 2 (removed Giant GRU Heavy as a result)
- Soldier spawn count increased from 16 to 20; now spawns in 4 instead of 3; will now spawn once first subwave is dead
- Doubled spawn delays of subwave 2
- Pyro is no longer support; replaces Demoman in last subwave; increased count from 12 to 15
- Replaced Giant Pyro duo with Giant Rapid Fire Soldier; will now spawn once all Pyros have spawned


- Wave 3 changes:
- Increased Black Box Soldier/Quick Fix Medic squad total count from 24 to 32; increased spawn count from 6 to 8 (now 4 Black Box Soldiers/Quick Fix Medics will spawn at a time)
- Replaced Flare Pyros with crit Pyro Pushers; increased spawn count from 16 to 20
1st subwave now has increased delay between spawns (5 to 10)
- Added 2 Super Scouts on first subwave
- Increased Tank spawn delay from 8 to 15 seconds (means that the Mangler/Bowman subwave will spawn first)
- Mangler Soldier/Bowman subwave will now spawn 5 seconds after first subwave is dead, with a cooldown of 15 seconds
- Reduced spawn delay of Giant Demoman to 15 seconds after Tank has spawned
- Fixed last subwave consisting of the Giant Blutsauger Medic and Conch Soldiers (conch soldier icons did not appear)
- Balanced out random Heavy squad in last subwave (50% Shotgun, 50% Heavyweight Champ)
- Replaced GRU Heavy with KGB Heavy

- Wave 4 changes:
- Increased spawn count of scouts from 4 to 5; max active from 4 to 10; spawn delay increased from 3 to 5 seconds; increased total count to 50
- Scout horde is now their own subwave (Steel Gauntlets and Giant Rapid Blast Soldier will now spawn once the entire Scout horde has spawned)
- Steel Gauntlet spawn count reduced from 5 to 4; increased total count from 10 to 16; spawn delay reduced from 12 to 6 seconds
- Increased spawn delay of Giant Rapid Blast Soldier/BigHeal Medic combo to 20 seconds and 15 seconds for the next one to appear
- Increased spawn delay of Heavies from 3 to 10; spawn count increased from 3 to 5; Skill reduced from Normal to Easy
- Increased spawn delay of Giant Burst Fire Soldiers to 15
- Increased spawn delay of Dragon's Fury Pyros from 5 to 10
- Increased initial spawn delay of Demoknight support from 3 to 5

- Wave 5 changes:
- Reduced total money from 800 to 750

- Increased Tanks health from 16000 to 17500 (35000 total)
- Increased spawn delay of next Tank from 15 to 20
- Increased spawn delay of Major League Scout from 10 to 18 seconds
- Increased spawn delay of Super Scout and Giant FAN Scout from 5 to 10 seconds
- Burst Fire Demos will now spawn 10 seconds after wave has started instead of waiting for all Tanks to spawn; decreased max active from 10 to 5
- Tomislav Heavies will now be accompanied by Quick Fix Medics (w/ full ubercharge); increased total count to 30; max active increased to 12; spawn delay increased to 10 seconds
- As a result, the Tomislav Heavy/Medic squad is now their own subwave
- Replaced Direct Hit Soldiers with Extended Buff Banner Soldiers; moved Soldiers to final subwave
- Giant Heavies and Soldiers will now only spawn when Tomislav/Medic squads are dead

- Wave 6 changes:
- Reduced total money from 800 to 600

- Deflector Heavies will now spawn first instead of Giant Conch/Giant Pyro squad
- Increased spawn delay of Giant Blutsauger Medic/Giant Pyro squad from 5 to 15 seconds
- Increased total count of Deflector Heavies from 12 to 20; increased spawn delay from 5 to 8 seconds
- Colonel Barrage/Quick Fix Medics spawn delay increased from 10 to 15 seconds; maxactive reduced from 8 to 4
- Increased number of Huntsman from 24 to 40
- Increased final Tank Health from 28000 to 31000
- Reduced spawn delay of final Tank from 15 to 10
- Mangler Soldier/Dragon's Fury Pyro support squad will now spawn before the Tank spawns instead of spawning afterwards; increased spawn count from 3 to 5; max active from 3 to 10
- Giant Burst Fire Demo/Uber Medic squad will now spawn once the Tank is dead

P.S. Testing requests remain the same, but I'd like to suggest no Demoknights for the next test.
40
[PASSED] [MISSION] Quetzal - Dazed Disassembly
46
[PASSED] [MISSION] Hideout - Covert Compromise
Showing 151-160 of 174 entries