STEAM-GRUPP
Potato's Custom MvM Servers potatomvm
STEAM-GRUPP
Potato's Custom MvM Servers potatomvm
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SPELAR
7,956
ONLINE
Grundades
31 mars 2017
Språk
Engelska
Plats
United States 
Visar 41–50 av 288 poster
40
[PASSED][MISSION] Barren - Fabrication Plan
Overall: Cut the cash payout from waves 4-7 in half.

Word of advise: Solotest your missions or do public testing before submitting a mission, there were a lot of issues with this mission and some good ideas but were executed poorly since it wasnt tested first.

Wave 1: Replace the mittens with a bot that can shoot.
Crit Battalions is questionable for wave 1 but its fine for now.

Wave 2: Start is too easy and slow. Engineers can pick up bomb. Make the samurais come at the start with black boxes and blasts. Make mini-giant brass beasts regular brass beasts.

Wave 3: Remove your watered down move speed from Giant Shotgun Heavies, removing their gimped move speed also wont work as how many are active, you may have to just use another giant. Spies spawn way too fast and spawn too many of them. Remove the gimped move speed from the Giant Charged Soldiers and make their Giant Medics, the regen variant, or a group of small uber medics.

Wave 4: Giant Back Burner Pyros are too slow, make them move at 0.5. Giant Escape plan bosses are too slow. Too much cash is being given.

Wave 5: Too much money is being given. Double the HP of the tank. Banner trio is underwhelming, needs more support.Space Giant Deflector Heavies out, finale felt meh but again, we have way too much money.

You dont need to use soldier_banner_trio, it's an optional icon.

Wave 6: Make the Sir Nukes alot shoot slow, it's a nuke boss, nukers need to fire really slow.
Giant HOK support has very weak heal on kill for giants, make them heal 1k HP.

Wave 7: Remove 9 Chief Conch Soldiers. Conch bosses refused to leave spawn.
40
[PASSED] [MAP] Production
Map Feedback:

Personally, the front is very unfriendly for snipers, with all the props blocking everything, but that's just me.

Spy Bots can spawn inside of red team's spawn.

We really didn't like the bots taking all these flank routes.

Teleporters on a map like this is really questionable with how small it is. Bots weren't even taking them as well.

Advanced Mission Feedback:

Overall: Give your custom giants, giant footstep sounds. Not all of them had them atleast. Look at Valve's robot_giant.pop for reference on how giants should be made with character attributes.

Wave 1: Was pretty much Intermediate.

Wave 2: First half was Intermediate.

Wave 3: Replace Giant Burst Fire at end with a regular Giant Burst Fire, the 2x damage variant wiped us out.

Wave 4: Reduce tank HP by 1-2k. The Shortstop Scout support wasn't good as we have to deal with constant mini-giants on a small map, not only that but Shortstop Scouts are really fast. Either replace them or reduce them to 1.

Wave 5: Make the boss not have a large smoke explosion. Remove his Giant Medics.

Wave 6: Giant Soda Poppers jump way too much. Personally I think they would be better off not jumping at all.
Remove one Giant Medic from each spammer, remove one group of them (so there's only two spammer soldiers), and space these two Giant Soldiers out.

Wave 7: Take away deflector support with the bosses, make them spawn when the boss dies.
Make the Best Bud Soldier use a regular soldier icon.
Make Giant Medics on Black Boxes Regen and space them out more.
Personally, cut the Giant Brass portion of the wave and end the wave off at the giant black boxes.
You'll also need to give the previous tank the final tank skin if you decide to make this change.


[Victory] Time spent on Wave 1: 2 min 37 sec [Victory] Time spent on Wave 2: 3 min 43 sec [Victory] Time spent on Wave 3: 5 min 35 sec [Victory] Time spent on Wave 4: 6 min 29 sec [Victory] Time spent on Wave 5: 4 min 42 sec [Victory] Time spent on Wave 6: 5 min 40 sec [Victory] Time spent on Wave 7: 9 min 52 sec Total success time in mission: 38 min 38 sec (100%) Total time spent in mission: 38 min 38 sec
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[PASSED] [MAP] mvm_transmission
47
[MISSION] [PASSED] Meltdown - Fusion and Intrusion
44
[PASSED] [MAP] Maple Hill
MAP FEEDBACK:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1782208255
Robots tend to get stuck on this rock, there's something janky going on with the nav here.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1782208648
This fence has an issue, at first I thought it was a nodraw but apparently tilted brushes can sometimes make VBSP confused on how to cut brushes up, causing odd cuts like this.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1782225938
Double Sentries

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1782230573
This Engie nest gets hidden by the tree's leaves.
On the topic of engie nests, every engie building is floating way above the ground, you need to lower them to ground level.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1782230663
Giants got stuck here for a good 10 seconds from this teleporter

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1782233301
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1782233463
These teleporter beacons are heavily broken. One appears out of nowhere near another one when there is clearly only one teleporter.

(Wasn't paying much attention to the adv mission as I was focusing more on the map)
ICONS:

Now for the adv mission, the icons need to be standardized like they were in intermediate.(Flare barrage needs to be flare rainer and longbow needs to be regular bowmen)

Your rapid fire conch icon isnt needed because a conch spammer icon already exists.

Explosive sniper icon already exists.

The woodsman Heavy icon doesn't convey what the bot is, just use stock heavy icon.

Your blue mittens icons aren't going to fly because well, why make a duplicate of an already existing icon in the game files?

--- Missing Vgui material vgui/../hud/leaderboard_class_scout_chief_bonk_fast_blink_sgtc

ADV Mission:
You're using the flanking way too much, especially giants.
Giant Uber Meds end up dying way too early to get any chance to pop uber, they pop at 54 HP, that's very low for a giant to pop at making giant uber meds mostly useless unless modified to pop earlier.
Wave 7: This boss is really never going to work. To force players back to the hatch so engies can set up teles to a super scout and force them to bodyblock the boss is just a big no no.

Here's the demo: https://demos.potato.tf/judging/mvm_maplehill_b3_adv_sawdust_storage_1561593762.dem
22
[PASSED] [MISSION] Downpour rc3 - Storm Surge
39
[PASSED] [MAP] mvm_transmission
22
[PASSED] [MISSION] Downpour rc3 - Storm Surge
39
[PASSED] [MAP] mvm_transmission
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