STEAM-GRUPPE
Potato's Custom MvM Servers potatomvm
STEAM-GRUPPE
Potato's Custom MvM Servers potatomvm
1,625
I SPIL
7,753
ONLINE
Grundlagt:
31. marts 2017
Sprog:
Engelsk
Lokation:
United States 
Viser 131-140 af 356 forekomster
49
[PASSED][MAP] Redstone Ridge
18
[PASSED] [MISSION] Derelict - Waterway Wringout
36
[PASSED] [MISSION] Casino City - Vindicated Vices
11
[DQ][MISSION] Dockyard — Rust Removal
10
[DQ][MISSION] Brugge - Colonial Chocolate
10
[DQ][MISSION] Coastrock - Hardware Acceleration (Expert)
26
[PASSED] MISSION] Powerplant - Power Program
22
[PASSED] [MISSION] Meltdown - Collapsing Cores
38
[DQ] [MAP] Powerkeep
Map Feedback:

Watch the demo for context of where these problems are.
Several walls are too thin.
What's the deal with the robot spawn-like area to the right of where the old gate was?
Combining metal and concrete materials on the same structure is weird looking.
Lower ramp in building just past old gate is spotted for some reason.
You can get stuck by running and jumping at the wall over the ramp to the lower area.
When the robots go turn right past the first building to take the lower path, you need a path hologram pointing to the right.
Grinder noise plays by small health pack if you stay left when walking out of spawn.
Tile texture is ugly and a bit overused.

Demo: https://demos.potato.tf/prejudging/mvm_powerkeep_b04_int_system_shutdown_1567656237.dem

System Shutdown:
Wave 2: First giant takes too long to show up. Wave starts with almost a full minute of just regular bots.
Wave 3: Gauntlets don't need a damage bonus. Lower health regen on Colonel Barrage.
Wave 4: Wave is way too easy. The front is really easy to hold against just regular bots; add a few more giants. 2 straggler pyros.
Wave 5: The medic ran out of crits before they reached the hatch. Give it a longer uber duration.

Overall, this mission really needs more giants to push out of spawn. The repeating giant barrage soldier isn't really working for the mission either.

Total wave time breakdown for: mvm_powerkeep_b04_int_system_shutdown
[Victory] Time spent on Wave 1: 3 min 29 sec
[Failure] Time spent on Wave 2: 3 min 1 sec
[Victory] Time spent on Wave 2: 3 min 34 sec
[Victory] Time spent on Wave 3: 4 min 39 sec
[Victory] Time spent on Wave 4: 2 min 17 sec
[Victory] Time spent on Wave 5: 3 min 12 sec
[Victory] Time spent on Wave 6: 3 min 1 sec
Total success time in mission: 20 min 12 sec (87%)
Total time spent in mission: 23 min

Demo: https://demos.potato.tf/prejudging/mvm_powerkeep_b04_int_system_shutdown_1567657376.dem

Because the contest is ending shortly, you have one week from this post to submit a finalized, rc version or this map will be disqualified.
49
[PASSED][MAP] Redstone Ridge
Viser 131-140 af 356 forekomster