STEAM GROUP
Potato's Custom MvM Servers potatomvm
STEAM GROUP
Potato's Custom MvM Servers potatomvm
1,366
IN-GAME
6,997
ONLINE
Founded
31 March, 2017
Language
English
Location
United States 
Showing 1-10 of 25 entries
48
[MAP] MvM Oxidize
6
[MAP] MvM Mannhill
Tested in a solo session, had a few problems when downloading. This could be just my computer but I could not extract the nav file from the zip file, it just wouldn't work. So I just did nav_generate in the console instead.

Okay time for the real feedback:
1.I love the idea and look of the map, it's sort of like decoy and upward mixed together.

2.Bots spawn on the ground instead of uptop (although this is most likely an issue with the nav I generated).

3. The layout is fine, I would just add some for bomb holograms in between the others to help with navigation for newer players.

4.I liked how you implemented quite a few pits. This will put airblast pyro players to good use.

5.I'd suggest maybe a few more crates upfront near the quicklime bags just for a more defendable position.

6.The health and ammo kits seem to be only big and medium. I'd suggest making a few closer to the front smaller (although, this does require more play testing to be sure).

7.With the small layout this may be unnessecary, but I would put a forward upgrade station just to help out the heavies who don't want to walk back.

8.I didn't notice any hud icons were included in the download, which is a shame because I there are custom bot icons I can't see.

Okay with the large issues out of the way time for the nitpicky stuff.

1.Clipping was missing ontop of the upgrade station and the stairs (really minor but might as well include it).

2.There is a missing boss_dead relay.


Overall though I enjoy the look of your map. It seems well made and themed. I am looking forward to seeing more of it in the future.
12
[MAP] mvm_alaska
27
[MAP] MvM Casino City
Tested in a solo sesion. Had a few minor problems on map load:
1. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1385294297
The map seems to be trying to find a gate relay that doesn't exist.
2. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1385294667
The Advanced mission starts you with -1$ (however after seeing the mission I asume this is just a meme).
3.The Intermeadiate mission is the advanced mission without the final wave.

After testing the advanced mission there were some problems:
1. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1385294365
The robots seem to be getting stuck upon spawn. I assume this means the spawn entities are either in the ground or very close to a wall.
2. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1385294560
The map seems to be missing a boss_dead relay for the tanks, causing them to live through the wave to the next.
3. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1385294430
All the tank in the pop file are using Skin 1 making them look like the final tank.
4.I know this was a meme but please remove the support scout in wave 1. You can say I'm salty but it just wastes time.
5. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1385294642
The tanks with the very high speed can often rubber band around and either get stuck or fall of cliffs.
6. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1385294388
I know this is also a meme but come on man, at least make it a giant.
7. I'd also recomend placing signs around the map directing players to the robot spawn.

This seems like a map with a lot of potential with the well done layout, but there are a lot of things in the technical aspect that hold this map back. The ticket system must have been hell to set up but I have no idea how it works. And I know with all the salt icons and the anchovie wave this is supposed to be a meme map but it really does need a bit of polishing before being tested in an offical server.
37
[MAP] mvm_cinnabar
219
Canteen Crasher Contest Q&A Thread
37
[MAP] mvm_cinnabar
Showing 1-10 of 25 entries