NHÓM STEAM
Potato's Custom MvM Servers potatomvm
NHÓM STEAM
Potato's Custom MvM Servers potatomvm
1,148
ĐANG CHƠI
6,475
TRÊN MẠNG
Thành lập
31 Tháng 03, 2017
Ngôn ngữ
Tiếng Anh
Địa điểm
United States 
Hiển thị 21-30 trong 141 mục
20
[PASSED] [MISSION] Barren - Crucial Revenge
15
[PASSED] [MISSION] Casino City - Sketchy Swing
13
[PASSED] [MISSION] Frostwynd - Fiefdom Fiasco
Fiefdom Fiasco

Version 1.3.0 Changelog:

General:
- Mission Snipers have undergone training and have remembered how to use weapons other than their bows.
- Rejoice! The bomb now resets (again) (for the second time) (like it did originally and you guys kept making me change back and forth).

Wave 1:
- A couple of Huntsmen and Flaregun Champions from the beginning are taking time off to be with their families; this should ease projectile spam.
- The Giant Crossbow Medics were having war flashbacks and just stood there doing nothing. They've been replaced with Giant Volcanic Pyros.

Wave 2:
- The Samurai Demos have been sent back to Mannhattan where they belong.
- The robots in the later half of the wave were given a pep talk, so their pacing should be less slow.

Wave 4:
- Some bots at the end of the wave feel their contributions weren't appreciated and have gone on strike as a result. Stragglers have been cut.
- A few Conch Soldiers have deserted the Giant Escape Plan Soldiers' squads and started a ska band.

Wave 5:
- Due to inadequate working conditions, some Angry Crit Mob bots have quit. TotalCount down from 20 to 12.

Wave 6:
- The Anachronism forgot to clean his gun properly, so its damage bonus is gone; may further nerf damage depending on future tests.
- The Anachronism's Medic has forgotten how to Ubercharge (y'all are lucky it didn't pop on you).
- It's also working on being more extroverted, so its icon now appears in the wave bar.

Mission and templates: https://www.dropbox.com/s/520bb719qk8smlj/fiefdom_fiasco_1.3.zip?dl=0
47
[MISSION] [PASSED] Meltdown - Fusion and Intrusion
14
[PASSED] [MISSION] Doppler - Nuclear Winter
15
[PASSED] [MISSION] Snowpine - Raid Resort
13
[DQ] [MAP] Farm (placeholder name)
15
[PASSED] [MISSION] Snowpine - Raid Resort
9
[PASSED] [MISSION] Casino City - Gambler's Gambit (CC)
13
[PASSED] [MISSION] Frostwynd - Fiefdom Fiasco
Consider this mission officially UN-MARKED INACTIVE! Take that, hippies!

Fiefdom Fiasco

Version 1.2.0 changelog:

Overall goal is to reduce unnecessary HP bulk by removing excess champion robots and upping the pace of the mission in general.

General & Templates:
- Removed bomb timer (can y'all make up your minds on this one please)
- Increased Disciplinary Action Soldier swing speed to 0.8x normal, from 0.2x (dunno what I was thinking here)
- Demoknights now get 3 seconds of crits on kill. Giant Demoknights get 6 seconds.

Wave 1:
- Pyro flaregun champions now start spawning earlier in the wave. TotalCount increased to 8, spawns are faster in general.
- Volcano Fragment Pyros now spawn after Huntsmen finish spawning.
- Removed WaitBeforeStarting on Demoknight/Scouts subwave
- Sandman Scouts TotalCount reduced to 15, from 21.
- Removed WaitBeforestarting on Giant Demoknights. WaitBetweenSpawns reduced to 12.
- Reduced amount of Giant Demoknights at end of wave to 2, from 3.
- Giant Demoknights now come in squads with Quick-Fix Medics.
- Skullcutter Demoknights replaced with Buff Soldiers.
- MaxActive for support milk Scouts reduced to 4, from 8.

Wave 2:
- Fan-O-War Scouts added to first subwave to make crit-on-kill easier to get, continuing as support throughout the wave.
- Reduced TotalCount on Samurai Demos to 3, increased MaxActive to 2, reduced WaitBeforeStarting to 4.
- Giant Cannon Demos and KBG Heavies moved to WaitForAllSpawned instead of WaitForAllDead to remedy weird pause after Samurais die.
- Reduced MaxActive on Tide Turner Demos to 6, from 10.
- Reduced TotalCount of Giant Equalizer Soldiers to 3 squads' worth.

Wave 3:
- Reduced TotalCount on Giant Heavies to 2, from 3. Ditto for Giant Pyros.
- Giant Charge Demoknight now spawns with the tank. Reduced TotalCount to 1.
- Flare Gun Pyros now spawn with the tank to add some more support.
- Tank health reduced to 20k.
// This wave may or may not be too short; different tests have gotten wildly different wave times, so we'll see.

Wave 4:
- Added some Giant Escape Plan Soldiers to the beginning to give some more liveliness to that part.
- Hunstman Champions now come squadded with Kritz Medics to avoid the Medics attaching to Flamethrower Champions.
- Reduced MaxActive on support Fan-O-War Scouts to 6, from 10.
- Cut off unnecessary Giant Pyros from end of wave.

Wave 5:
- Most of the Champions in this wave received unsatisfactory customer service ratings, so they have been demoted to regular robots.
// This wave most likely still needs a lot of work, but hopefully this is a good step back in the right direction.

Wave 6:
- The Friendly Heavy/Charging Demoknight gimmick bosses suck. They've been trashed and replaced with a new boss. You might want some canteens for this one.
- Reduced TotalCount of Giant Scouts to 2, from 3.
- Lowered WaitBetweenSpawns for Giant Pyros.
- Fixed icon stacking with support Snipers.

Mission: https://www.dropbox.com/s/yq77wu3isbmvm50/fiefdom_fiasco.zip?dl=0
Hiển thị 21-30 trong 141 mục