STEAM GROUP
Potato's Custom MvM Servers potatomvm
STEAM GROUP
Potato's Custom MvM Servers potatomvm
984
IN-GAME
5,791
ONLINE
Founded
31 March, 2017
Language
English
Location
United States 
Showing 21-30 of 141 entries
20
[PASSED] [MISSION] Barren - Crucial Revenge
15
[PASSED] [MISSION] Casino City - Sketchy Swing
13
[PASSED] [MISSION] Frostwynd - Fiefdom Fiasco
Fiefdom Fiasco

Version 1.3.0 Changelog:

General:
- Mission Snipers have undergone training and have remembered how to use weapons other than their bows.
- Rejoice! The bomb now resets (again) (for the second time) (like it did originally and you guys kept making me change back and forth).

Wave 1:
- A couple of Huntsmen and Flaregun Champions from the beginning are taking time off to be with their families; this should ease projectile spam.
- The Giant Crossbow Medics were having war flashbacks and just stood there doing nothing. They've been replaced with Giant Volcanic Pyros.

Wave 2:
- The Samurai Demos have been sent back to Mannhattan where they belong.
- The robots in the later half of the wave were given a pep talk, so their pacing should be less slow.

Wave 4:
- Some bots at the end of the wave feel their contributions weren't appreciated and have gone on strike as a result. Stragglers have been cut.
- A few Conch Soldiers have deserted the Giant Escape Plan Soldiers' squads and started a ska band.

Wave 5:
- Due to inadequate working conditions, some Angry Crit Mob bots have quit. TotalCount down from 20 to 12.

Wave 6:
- The Anachronism forgot to clean his gun properly, so its damage bonus is gone; may further nerf damage depending on future tests.
- The Anachronism's Medic has forgotten how to Ubercharge (y'all are lucky it didn't pop on you).
- It's also working on being more extroverted, so its icon now appears in the wave bar.

Mission and templates: https://www.dropbox.com/s/520bb719qk8smlj/fiefdom_fiasco_1.3.zip?dl=0
47
[MISSION] [PASSED] Meltdown - Fusion and Intrusion
14
[PASSED] [MISSION] Doppler - Nuclear Winter
15
[PASSED] [MISSION] Snowpine - Raid Resort
13
[DQ] [MAP] Farm (placeholder name)
15
[PASSED] [MISSION] Snowpine - Raid Resort
9
[PASSED] [MISSION] Casino City - Gambler's Gambit (CC)
13
[PASSED] [MISSION] Frostwynd - Fiefdom Fiasco
Consider this mission officially UN-MARKED INACTIVE! Take that, hippies!

Fiefdom Fiasco

Version 1.2.0 changelog:

Overall goal is to reduce unnecessary HP bulk by removing excess champion robots and upping the pace of the mission in general.

General & Templates:
- Removed bomb timer (can y'all make up your minds on this one please)
- Increased Disciplinary Action Soldier swing speed to 0.8x normal, from 0.2x (dunno what I was thinking here)
- Demoknights now get 3 seconds of crits on kill. Giant Demoknights get 6 seconds.

Wave 1:
- Pyro flaregun champions now start spawning earlier in the wave. TotalCount increased to 8, spawns are faster in general.
- Volcano Fragment Pyros now spawn after Huntsmen finish spawning.
- Removed WaitBeforeStarting on Demoknight/Scouts subwave
- Sandman Scouts TotalCount reduced to 15, from 21.
- Removed WaitBeforestarting on Giant Demoknights. WaitBetweenSpawns reduced to 12.
- Reduced amount of Giant Demoknights at end of wave to 2, from 3.
- Giant Demoknights now come in squads with Quick-Fix Medics.
- Skullcutter Demoknights replaced with Buff Soldiers.
- MaxActive for support milk Scouts reduced to 4, from 8.

Wave 2:
- Fan-O-War Scouts added to first subwave to make crit-on-kill easier to get, continuing as support throughout the wave.
- Reduced TotalCount on Samurai Demos to 3, increased MaxActive to 2, reduced WaitBeforeStarting to 4.
- Giant Cannon Demos and KBG Heavies moved to WaitForAllSpawned instead of WaitForAllDead to remedy weird pause after Samurais die.
- Reduced MaxActive on Tide Turner Demos to 6, from 10.
- Reduced TotalCount of Giant Equalizer Soldiers to 3 squads' worth.

Wave 3:
- Reduced TotalCount on Giant Heavies to 2, from 3. Ditto for Giant Pyros.
- Giant Charge Demoknight now spawns with the tank. Reduced TotalCount to 1.
- Flare Gun Pyros now spawn with the tank to add some more support.
- Tank health reduced to 20k.
// This wave may or may not be too short; different tests have gotten wildly different wave times, so we'll see.

Wave 4:
- Added some Giant Escape Plan Soldiers to the beginning to give some more liveliness to that part.
- Hunstman Champions now come squadded with Kritz Medics to avoid the Medics attaching to Flamethrower Champions.
- Reduced MaxActive on support Fan-O-War Scouts to 6, from 10.
- Cut off unnecessary Giant Pyros from end of wave.

Wave 5:
- Most of the Champions in this wave received unsatisfactory customer service ratings, so they have been demoted to regular robots.
// This wave most likely still needs a lot of work, but hopefully this is a good step back in the right direction.

Wave 6:
- The Friendly Heavy/Charging Demoknight gimmick bosses suck. They've been trashed and replaced with a new boss. You might want some canteens for this one.
- Reduced TotalCount of Giant Scouts to 2, from 3.
- Lowered WaitBetweenSpawns for Giant Pyros.
- Fixed icon stacking with support Snipers.

Mission: https://www.dropbox.com/s/yq77wu3isbmvm50/fiefdom_fiasco.zip?dl=0
Showing 21-30 of 141 entries