STEAM GROUP
Potato's Custom MvM Servers potatomvm
STEAM GROUP
Potato's Custom MvM Servers potatomvm
1,201
IN-GAME
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Founded
31 March, 2017
Language
English
Location
United States 
Showing 21-30 of 92 entries
22
Humbridge - Misanthrope
19
Steep - Claire De L'aube
9
[WITHDRAWN] Crown - Titanium Taiga
Demo: https://testing.potato.tf/demos/mvm_crown_rc1_adv_titanium_taiga_v2_judge-1691700843.zip

Strike, Pass, or No Strike?: No Strike.

Team Lineup:
  • Sntr (Soldier)
  • Cariles (Scout)
  • Package O' Lies (Heavy)
  • Mudun (Engineer)
  • Crilly (Demoman)

General Feedback
  • It's been noted that there has been a significant improvement from the last version of this mission, but there are still a good few issues to address.
  • The mission suffers from an overall lack of interesting bot compositions, making the waves feel like a drag most of the time.
  • Melee bots for the most part don't do much of anything but serve as a momentary distraction due to the verticality of the map's layout.
  • The waves generally end up with a significant number of straggling bots, especially waves 4 and 5.
  • Refrain from using Giant Meds in combination with common bots, it mitigates the impact of what could otherwise be an engaging threat for a subwave. I recommend you always opt instead to pair them with fellow giants.

Wave 1
  • The weakest wave out of all I'd say, it relies too heavily on short range bots which do not do much on crown's layout.
  • Giant Bowmen and Giant Pyros don't provide a significant enough challenge given their position as the main force of the wave.

Wave 3
  • The icon used for "T_TFGateBot_Giant_Boxing_Heavy" is wrong, it should be heavy_champ.
  • The wave shouldn't have gatebots following the second spawn of T_TFGateBot_Giant_Boxing_Heavy.
  • Duos of easy skill heavies are not that interesting or engaging for the primary force pushing for gate, they were only able to do anything because we weren't paying attention for long enough at the last leg of the wave (where they shouldn't have been present anyway).

Wave 4
  • There should be some delay at the start before the giant demos start spawning.

Wave 6
  • This wave very heavily relies on steel gauntlets when a greater variety of bots would be more enjoyable.
  • Please use T_TFBot_Medic_QuickUber instead of the full duration medics, especially when you're pairing them with common bots.
  • The last giant deflector heavy arrives without support (other than his medics) which makes his presence more of an inconvenience between the team and the end of the wave rather than a real threat.
33
Rottenburg - Marathon
26
Jungleworks - Euterpeprecatoriaffray
27
Bronx - Point Of Impact
22
Humbridge - Misanthrope
2
[WITHDRAWN] Humbridge - Abutment
27
Akure RC1A - Bronze and Bristle
16
Coastrock - Inclusion Exclusion
Showing 21-30 of 92 entries