STEAM GROUP
Potato's Custom MvM Servers potatomvm
STEAM GROUP
Potato's Custom MvM Servers potatomvm
1,627
IN-GAME
8,085
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Founded
31 March, 2017
Language
English
Location
United States 
Showing 21-30 of 139 entries
25
[MISSION] Night Sky - Condemned Conflict
V6:
General:
Removed Shopkeepers
All waves now include some robots that parachute in

Weapons:
Psychopath's Seeker damage penalty increased from 40% to 50%, fire rate bonus lowered from 80% to 65%

Upgrades:
Burst Fire Module now adds a 65% slower reload speed penalty
Removed Streamlined Buildings (after fixing it I found out it doesn't halve the metal cost to actually select the building)

Wave 1:
Replaced Soldiers with Demomen
Scouts are no longer crit boosted, skill increased from Easy to Normal, TotalCount increased from 24 to 36, MaxActive increased from 8 to 11, SpawnCount increased from 6 to 9
Replaced Demomen with Soldiers
First Soldiers will now parachute in and spawn alongside first Pyros
First Giant Adrenaline Soldiers WaitBeforeStarting increased from 12 to 16
Second Soldiers will now spawn at the side
Replaced Crit Demoknights with Samurai Demoknights

Wave 2:
Second Crit Bowmen will now parachute in
Support Pyros MaxActive increased from 6 to 12, WaitBetweenSpawns increased from 0 to 6

Wave 3:
First Demomen TotalCount increased from 21 to 40, MaxActive increased from 9 to 12, SpawnCount increased from 3 to 4, WaitBetweenSpawns lowered from 6 to 4
Removed second Demomen
Support Force-a-Nature Scouts replaced with Shortstop Scouts, will now parachute in, MaxActive increased from 4 to 6, WaitBeforeStarting and WaitBetweenSpawns lowered from 20 to 15

Wave 4:
Giant Seeker Soldiers now have a 25% damage penalty
Giant Deflector Heavies MaxActive lowered from 4 to 3
Support Crit Bowmen will now parachute in

Wave 5:
Heavies are no longer crit boosted, and will now parachute in
Scouts are no longer crit boosted, will now parachute in, skill increased from Hard to Expert, SpawnCount increased from 2 to 11, WaitBetweenSpawns increased from 0 to 6
Direct Hit Soldiers will now parachute in, TotalCount lowered from 35 to 28

The primary function of the Overseer is to call out important or noteworthy robot spawns (Uber Medics, crit bots, Giant Heavies, etc.) and to explain the custom bots used in the mission as they come in, as well as announce to players on Wave 2 that Snipers will headshot them. Plus I feel as though it adds some character to a mission that would otherwise be pretty basic.
V4:
Weapons:
Steel Slugger base damage increased from 45 to 50, damage falloff immunity removed (it also removed ramp-up, making it bad vs Tanks)
Atomic Anguish damage bonus vs players lowered from 150% to 100%, fire rate penalty increased from 200% to 250%, can no longer purchase clip size upgrade
Four Part Plan 35% slower draw speed added, can no longer purchase mad milk syringes upgrade

Upgrades:
Rewrote most upgrade descriptions for clarity and consistency
Scout fall damage immunity cost lowered from $200 to $100
Demoman can no longer fire his boots in bursts (Demoman burst fire upgrade can no longer be purchased on Ali Baba's Wee Booties or Bootlegger)
Heavy Minigun damage bonus vs tanks cost increased from $300 to $400, increment lowered from 50% to 25%, cap lowered from 100% to 50%
New Heavy upgrade: Intense Heat for the Huo-Long Heater
Engineer Shotgun damage bonus cost lowered from $400 to $300
Engineer reduced building cost cost lowered from $500 to $300
Engineer building mastery cost lowered from $1000 to $500
New Spy upgrade: Damage Bonus for all secondary weapons
New Spy upgrade: Ubercharge on Kill for all melee weapons

Wave 1:
Giant Adrenaline Soldiers damage bonus removed from phase 1, added 35% blast radius penalty to phase 2

Wave 2:
Removed Giant Airblast Pyros

Wave 4:
Giant Seeker Soldier rockets will now stop homing after 2 seconds and have reduced homing power
Giant Deflector Heavies are no longer crit boosted, WaitBetweenSpawns increased from 5 to 10

Wave 5:
First Tank health lowered from 40,000 to 35,000
Replaced Backup Soldiers with Dragon's Fury Pyros
Replaced Dragon's Fury Pyros with crit Soldiers
Final Tank health lowered from 45,000 to 38,000
Giant Burst Fire Soldier now uses the hyper icon
68
[CREATORS] Campaign Content Update Requests
Showing 21-30 of 139 entries