STEAM GROUP
Potato's Custom MvM Servers potatomvm
STEAM GROUP
Potato's Custom MvM Servers potatomvm
1,562
IN-GAME
7,231
ONLINE
Founded
31 March, 2017
Language
English
Location
United States 
Showing 51-60 of 139 entries
30
[PASSED] [MAP] Hanami
Alpha 5
Download[drive.google.com]

Missions included:
  • Drop Zone - Intermediate
  • Blastaway - Advanced

Changes:
Map:
Actually packed in the custom icons this time - hopefully
Changed the time of day to morning
Engineer bot overhaul: removed a troublesome engineer hint, added forward hints when the tank barricade breaks, and added toggleable sentry only hints
Added a "wet paint" sign to the tank entrance because the map maker isn't a problem solver all the time
Extended the cliff with the main bot drop down so the robots don't drop into a corner anymore
Fixed the no entry signs at the tank and river spawns
Made it clearer that the robots won't shortcut at the front
Made the doors to the upgrade station house slightly taller
Added a walkway that connects the right side flank to the random floating doorway
Added extra health and ammo packs near the defender's courtyard/last
Employed a demo team to take down the weird "stone arch thingy" - most of it anyway
Slightly lowered the cliff in front of spawn and added medium packs on top of it
Added some props in front of the temple door to indicate it doesn't open
Added windows to the spawn rooms

Intermediate:
Added a damage penalty to the "Blue Baller" Sentry Buster, and gave it a hat

Wave 4
Replaced Heavies with Heavyweight Champs

Wave 6
Reworked the wave into something a bit more interesting

Wave 7
Flash Uber Medics now have even shorter ubers
Replaced Demoknights with Samurai Demoknights

Wave 8
Renamed the Samurai boss to "John Yakuza", and lowered his health and movement speed slightly

Advanced:
Wave 5
Slightly reworked the wave
Replaced Chief Pacifist Heavy with Sergeant Crits: Japan Edition
21
[PASSED] [MISSION] Doppler - Endothermic Espionage
19
[MISSION] Outlands - Out of Options [PASSED]
9
[MISSION] Outlands - Dead of Night [PASSED]
9
[MISSION] Outlands - Rural Roadblock [PASSED]
30
[PASSED] [MAP] Hanami
15
[PASSED][MISSION] Dockyard - Pier Pressure
21
[PASSED] [MISSION] Doppler - Endothermic Espionage
15
[PASSED][MISSION] Dockyard - Pier Pressure
V2
Download[drive.google.com]

Changes:
Lowered starting money to $400

Wave 1
Bat Scouts are now 50/50 bomb bots and gatebots
Lowered the spawn rate of the Gatebot Soldiers
Steel Gauntlets are no longer gatebots
Wave payout increased by $100

Wave 2
First Demos are now 50/50 bomb bots and gatebots
Lowered the spawn rate of the Force-a-Nature Super Scouts
Scouts are no longer gatebots

Wave 3
Giant Samurai Demos now only gain 800 health on kill and won't get overhealed
Lowered the spawn rate of the Giant Samurai Demos
Gatebot Deflectors now use the regular gatebot light instead of a painted uclanka

Wave 4
Lowered the spawn rate of the Giant Rapidfire Soldier squads
Replaced Heavyweight Champs with 30 Shortstop Scouts
Removed 1 Giant Burst Demo and increased their spawn rate

Wave 5
Scouts are now 50/50 bomb bots and gatebots
Giant Blast Soldier squads are no longer all gatebots + spawn rate lowered
Hyper League Scout support now starts earlier

Wave 6
Removed 12 Heater Heavies
Giant Deflectors and Gatebot Heaters now wait for the Crit Pyros and Backup Soldiers to be all dead
Gatebot Heaters now use the regular gatebot light instead of a painted bunsen brave
Second Tank health lowered to 25000
Second Tank will no longer attempt to cap the gate anymore (god bless)
Replaced Giant Steel Gauntlets with Giant Burst Soldiers (the Bigrock variant that everyone loves)
Support Bat Scouts are now 50/50 bomb bots and gatebots
Wave payout increased by $100

Wave 7
Remade into an actual wave
Whoops, another Tindall wave with Giant HoK Deflectors
And I broke my own rule of not using custom icons by including Kritz Meds...
Gate is no longer auto-capped when the wave starts
Wave payout increased by $600
Showing 51-60 of 139 entries