STEAM GROUP
Potato's Custom MvM Servers potatomvm
STEAM GROUP
Potato's Custom MvM Servers potatomvm
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IN-GAME
7,778
ONLINE
Founded
31 March, 2017
Language
English
Location
United States 
Showing 11-20 of 33 entries
10
[REJECTED] [MISSION] Shank - Wicked Halloweenfest
Well well well. I must admit it. I have managed to do those changes. But honestly, I have managed to update the counting from WaitBetweenSpawns, WaitBeforeStarting, TotalCount, MaxActive and SpawnCount for many subwaves on the entire mission. I hope this one should be in a good way and it should be better as I hopefully managed to make my comeback. Ah yeah. I have managed to add ZombiesNoWave666 1, thanks Andrew for the Advice and motivating me to do those changes.

Ah. Here goes the changelogs:

General
-Added ZombiesNoWave666 1 in order to show zombies instead of robots so it should be an halloween style mission

Wave 1
-It's gonna be a LOOONNG Story how this mission will look like after changing the counting, hopefully I am not doing an mistake so yeah.
-Demoknights is now Support 1
-Scouts has been added to Infinite Supports
-The last subwave won't be boring anymore, because I added Normal Skilled Pyro, Hard Skilled Demoman and I replaced the Giant Burst Fire Soldier + Giant Medic with 2 Giant Burst Fire Demos with 4 uber medics in a squad and a giant heater with 2 uber medics in a different squad
-Idk if at first subwave with those 54 scouts has strugglers at the end, just lemme know how much I can remove those scouts or somehting

Wave 2
The last subwaves has been reworked and here are the reasons:
-The Soda Popper Scout + Shortstop scout and Giant Concheror Soldier has been replaced with Phlog Pyros, Iron Bomber Demos and I replaced those 2 Giant Blast Soldiers with 2 Giant Bazooka Soldiers
- The last subwaves with Soldiers, Conch Soldiers and the Giant Squads has been replaced with Crit Dragon Fury Pyros and The Giant Trio Banner Soldiers. Those parts shouldn't be boring anymore.
- Removed Support Spies

Wave 3

- The Giant Kernel Soldier has been replaced with Giant Burst Fire Soldier
- Samurai Demos has been replaced with Steel Gauntlets
- Blast Soldiers has been replaced with Bazooka Soldier
- Removed 6 Giant FaN Scouts
- Removed health regen on The Hellboy and the his damage bonus has been nerfed from 5.75 to 3.75

My last words, probably

Well, if this mission is getting an third strike, I guess it's my time to say goodbye for being an contributor for HH Campaign and that was nice for participating at submission. If not, then this mission should be BETTER than the previous one.

Link for the fourth version: https://www.dropbox.com/s/ll7rv3gtkx51csi/mvm_shank_rc4_adv_wicked_halloweenfest.pop?dl=0

Peace!
So. I managed to update the mission and now it's considered the third version of it. Here are the changelogs:

General

Removed snipers and engineers from the support on the entire mission.

Wave 1

- Removed 5 Steel Gauntlets
- Replaced Giant Demo with Giant AlwaysFireWeapon Pyro
- Replaced Giant Pyro with Giant Demo
- Moved the Giant Scout icon after the Giant Pyro + Charged Soldier icons
- Chief Kernel Soldier has a cosmetic
- Soldiers has Normal difficult and Heavies Easy difficult
- Added an pair of Giant Burst Fire Soldier + Regen Medic

Wave 2

- Replaced the Sandmen Scouts with Bonk Primary Weapon Scout
- Replaced the Steel Gauntlets with Black Box Soldiers with 700 HP and 1.3 Scale
- Removed 5 shortstop scouts and the crits from them
- The one giant buff soldier was replaced with the conch ones and it's added another one giant conch soldier, plus it's added with crits
- Added 15 more Extended Conch Soldiers and 15 soldiers
- Replaced giant airblast pyro, giant deflector heavy and burst fire soldier, with Giant heavies
- Added Small amount of Basic Scouts as Support

Wave 3

- Super Scout uses now Scattergun with PrimaryWeapon Restriction
- Replaced soldiers with Blast Soldiers and Heavies with Deflector Heavies, believe me or not, this should be different, not the same subwave from the wave 1
- Added 12 Samurai Demoknights
- Added 5 Giant Armored Sandmen Scouts
- Removed Spawn With full charge attribute from Giant regen medic
- The Hellboy's HP is increased from 40000 to 60000 and changed an cosmetic to look fine.

Download link for the third version: https://www.dropbox.com/s/ll7rv3gtkx51csi/mvm_shank_rc4_adv_wicked_halloweenfest.pop?dl=0
20
[PASSED] [MISSION] Barren - Crucial Revenge
Showing 11-20 of 33 entries