STEAM GROUP
Potato's Custom MvM Servers potatomvm
STEAM GROUP
Potato's Custom MvM Servers potatomvm
2,102
IN-GAME
10,104
ONLINE
Founded
31 March, 2017
Language
English
Location
United States 
Showing 21-30 of 51 entries
11
[ACCEPTED] [MISSION] Silentsky Event - Death Con One
8
[MAP] Bloodlust
16
[ACCEPTED] [MISSION] Bloodlust - Wretched Witchery
Strike One

Demo File[testing.potato.tf]

Please watch the demo for detailed feedback. This mission needs to be majorly remade. This is also highly advised because I don't feel like my feedback is constructive in this case, so watching the demo will give you more information about specifics. For that I apologize in advance.


Class Lineup:
Pyro (CreatorForce)
Engineer (RC Polygons) [after Wave 1 failed a couple of times]---> (the fat)
Soldier (watermelon)
Scout (Yuugi Hoshiguma)


This mission was panicked: 3 times

General Feedback:

-This entire mission feels like if you took an adv and removed half of it's cash. I'd advise you to throughly playtest this mission before resubmitting because there is a lot that needs to be changed. All waves felt like advanced.

-Multiple waves had [regular length] uber medics, which do not belong on Intermediate. I'd advise replacing all Uber Medics past wave 4 with short ones

-Some waves have multiple support icons, which is not something you do on Intermediate

-I personally didn't enjoy the amount of poverty this mission provided

Wave 1:
-The last subwave could be reduced to 1 Giant SMG as they are quite threathening
-Replace Bigheals with Quick Fix Medics

Wave 2:
-Giant Scouts don't belong on intermediate on this cash
-The tank is very boring on 1k cash, please consider replacing it with something more mobile, less tanky and more hurty (a giant)
-The blusauger medics are very brutal and they had a big amount of kills under their name, maybe replace them

Wave 3:
-Revolver spies should by all means not be Hard AI, they are incredibly deadly

Wave 4:
-This wave was skipped due to the fact that it was very not enjoyable
-Giant DF Pyro is a very dangerous giant for this amount of cash on int, a Giant Pyro would fulfill their job better

Wave 5:
-The bosses absolutely ravaged us, i don't think they should even be there to begin with. I'd advise to remove them
-I didn't expect the Giant Shotgun Heavy to be rapid fire, please use an appropriate icon

Wave 6:
-Crits on Intermediate should not go on anything else other than a Giant Charged Soldier, for an example look at various valve ints. I'd advise on removing the crits from Giant Burst Fire Soldiers
-Super Scouts, once again, shouldn't exist on this money in Intermediate
-People didn't enjoy the AlwaysFire pyro support

Wave 7:
-Spectacular finale to a mission that has been a wild ride i did not enjoy, suddenly i was teleported and my prep in support was in vein, and at the very end, a boss who uses knockback as his main source of damage, fun. We didn't had problems on it, because the sentry perfectly stopped all balls under itself and took like 2 HP lines on the hud per salvo, but it's still an annoying boss if you were to get hit by it.
-I would also say that you shouldn't have a red teamwipe = loss gimmick on an int
11
[ACCEPTED] [MISSION] Silentsky Event - Death Con One
12
[ACCEPTED] [MISSION] Null - Baneful Harvest
22
2
[ACCEPTED] [MISSION] Traumatic - Bloodwater
11
[ACCEPTED] [MISSION] Silentsky Event - Death Con One
7
[REJECTED] [MISSION] Ghost Town - Expiatory Recreation
Showing 21-30 of 51 entries