STEAM GROUP
Potato's Custom MvM Servers potatomvm
STEAM GROUP
Potato's Custom MvM Servers potatomvm
2,153
IN-GAME
9,704
ONLINE
Founded
31 March, 2017
Language
English
Location
United States 
Showing 1-10 of 76 entries
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How to apply asset pack in Linux...
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[REJECTED] Coastrock - Tidal Terror
Demo: https://testing.potato.tf/demos/mvm_coastrock_rc1_1_adv_tidal_terror_judge-1682969330.zip

Strike, Pass, or No Strike?: Strike 2

Team Lineup:
  • MIKObscura (Scout)
  • Skin King (Soldier)
  • DaMno (Pyro)
  • Predicamento (Engineer)
  • Cargo O' Truth (Demo)

General Feedback:
  • The mission doesn't seem to have improved much, if at all, since the last judging session, consider doing more public tests in our discord server, and maybe ask some judges to join your tests, before submitting a new update

Wave 1:
  • The beginning of the wave is way too easy and feels more like an int, consider making the blaster scouts come sooner

Wave 2:
  • Don't underestimate pistol scouts, even with normal skill they can still be very dangerous especially when sent in big groups like in this wave
  • The giant bottle knights is pretty useless as it is using the tide turner which makes it easy for players to completely deny his charges, on top of that it comes mostly alone so he doesn't have any support that can create space for him, maybe make him come sooner so that he has a few gauntlets to suppport him

Wave 3:
  • Natascha Heavies on such an small and open map is a very bad idea and makes the wave almost unplayable for classes like scout or pyro
  • Infinite blast soldier support is very annoying, especially considering giant heavies can stunlock players in the air when they get sent flying

Wave 4:
  • Not sure why the giant charged soldiers here are much faster than normal but this needs to be removed, it makes the subwave a lot more overwhelming than it should
  • The amount of hitscan bots + the giant black box soldiers is also quite overwhelming especially when the team doesn't have heavy + medic

Wave 5
  • Again, infinite support blast soldiers is just annoying and should be removed
  • The last subwave is very long on top of not being very interesting nor challenging

Wave 6
  • The constant stream of crit commons needs to be nerfed as it makes the wave very painful especially for closed range classes
25
[MISSION] marsbase - secret struggle
27
[MISSION] Ghost Town - Misfortunes
24
[MISSION] Decay - Dipetra Dash
16
[MISSION] Shank - Seasons Greetings
20
[MISSION] Madhattan - Apocalyptic Assault
13
[MISSION] Null - Call of the Void
10
[MISSION] Skeleclipse - Crescent Calamity
Showing 1-10 of 76 entries