STEAM GROUP
Potato's Custom MvM Servers potatomvm
STEAM GROUP
Potato's Custom MvM Servers potatomvm
1,891
IN-GAME
9,042
ONLINE
Founded
31 March, 2017
Language
English
Location
United States 
Showing 1-10 of 95 entries
16
Coastrock - Inclusion Exclusion
The change log

General
Decreased blimp path z-coordinates by approximately 256 hammer units.
Replaced physical appearances of Gamma Gazer Redux and The Thumper.
W.A.S.P. Launcher no longer uses outdated model.
Decreased Afterburner damage penalty from 0.5 to 0.75
Adjusted effectiveness of both Giant Pursuing Soldiers and Giant Pursuing Demoknights

Wave 1
Squaded one Giant Demoman with the Giant Buff Banner Soldier.

Wave 2
Decreased WaitBeforeStarting of the Giant Charged Soldier + Giant Regen Medic squad from 20 to 15.

Wave 3
Increased WaitBetweenSpawnsAfterDeath of the Giant Pursuing Soldier from 20 to 30.
Decreased total number of Quick-Uber Medics squaded on the Giant Heavy from 8 to 4.

Wave 4
Replaced the Quick-Uber Medics with Big-Heal Medics.
Snipers are no longer Sydney.

Wave 5
Adjusted RandomChoice of the Chaos Bison Soldiers to be less beneficial.
Decreased total number of the Giant Deflector Heavy + Giant Regen Medic squads from 3 to 2, increased WaitBetweenSpawns from 20 to 30.
Increased WaitBetweenSpawns of the support Soldiers from 1 to 2.
Increased WaitBeforeStarting and WaitBetweenSpawns of the Giant Burstfire Demomen from 10 to 15.

Wave 6
Increased WaitBetweenSpawnsAfterDeath of the first Giant Pursuing Demoknight from 20 to 30, 15 to 20 for the second one.
Decreased total number of Giant Banner Trios from 3 to 2, increased WaitBetweenSpawns from 20 to 30.
Decreased Tank health from 30k to 25k.
(Blimp path change mentioned in general)

Wave 7
Increased WaitBetweenSpawnsAfterDeath of all Giant Pursuers from 20 to 30.
Doubled WaitBeforeStarting for the second Giant Pursuing Soldier and Giant Pursuing Demoknight.
(Blimp path change mentioned in general)
16
[MISSION] Shank - Seasons Greetings
Showing 1-10 of 95 entries