STEAM GROUP
Potato's Custom MvM Servers potatomvm
STEAM GROUP
Potato's Custom MvM Servers potatomvm
1,320
IN-GAME
6,986
ONLINE
Founded
31 March, 2017
Language
English
Location
United States 
Showing 61-70 of 200 entries
24
[MISSION] Decompose - Ghoulish Genesis
11
[MISSION] Shank - Mourning Star
13
[MISSION] Null - Call of the Void
27
[MISSION] Ghost Town - Misfortunes
7
[REJECTED] [MISSION] Terrorlict - Accursed Aggrievocation
Demo: https://testing.potato.tf/demos/mvm_terrorlict_final1_adv_accursed_aggrievocation_judge-1663954280.dem

Strike, Pass, or No Strike?: No Strike

Team Lineup:
  • DaMno (Pyro)
  • kakaroto (Medic)
  • Dylan_is_legend (Sniper)
  • Mudun xd (Scout)
  • Nuq (Demo > Heavy)
  • Tindall (Engineer)

General Feedback:
  • Mission in its current state is pretty much unfun and frustrating to play leaving 0 satisfaction of playing it at the end.
  • Unsure why bonus cash is disabled, we lost wave 1 due to classes doing poorly for lower money and heavy instantly rolled entire thing.
  • Please test your mission multiple times before pushing an update with a judge present for additional feedback.

Wave 1:
  • First off, battalions are very punishing with the mini giant support they have, also it appeared that duration to be very inconsistent + they firing is super unpredictable making it unfun to play against.
  • Giant Medics have bleed dmg set too high, 10 is basically an fair death for light classes.
  • Knockback from sc engies is extremely unfun and made the subwave unbearable for close range classes.
  • Cabers and crossbows straggled for a solid minute.
  • This wave needs almost a complete rework.

Wave 2:
  • Longer fire combined with slow makes it a menace to play as scout and for retreating team.

Wave 3:
  • This wave made everyone game drop to ~15 fps making it almost unbearable to play on first subwave.
  • Make GSoaS count 2 on wavebar with fake icons to make it clear it will respawn.

Wave 4:
  • Put a crit outline on crit banners, the last subwave including them was pretty tame and boring, medics and banners are very lame.
  • It seemed like everything ignited on this wave, fire res is a must when its not really this clear to have it over blast/bullet.
  • Everything was critted on first 2 subs without a real clear indication, very similar experience to broken parts w5 but without actual crit outlines.

Wave 5:
  • The easiest wave because of the giant backup support that was immortal due to shield use.
  • Knockback heavies were awful to fight against when bots can shoot in spawn.
  • The volley rocket heavies opposed 0 threat.

Wave 6:
  • Im aware of thread saying this wasnt tested but it still needs clear feedback.
  • G Dispenser Heavy is broken as it cannot leave spawn area.
  • Infinite colonels oppose 0 threat for any form of rocket denial upgrade
  • Crit Burst doesnt need uber canteen as it uses it for a brief moment on ~100 hp and dies instantly right after it ends.
  • Giants scouts ignored collision for some reason, considering the support they had it is too punishing.
7
[MAP] Madhattan (Mannhattan Event)
16
[MISSION] Madhattan_RC1 - Night Shift
3
[REJECTED] [MISSION] Ghost Town - No control
8
[REJECTED] [MISSION] Ghost Town - Eternal Doomination
15
[MISSION] Villa - Recalled to Life
Showing 61-70 of 200 entries