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Potato's Custom MvM Servers potatomvm
STEAM GROUP
Potato's Custom MvM Servers potatomvm
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Founded
31 March, 2017
Language
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Showing 21-30 of 72 entries
26
Skangus - Metal Scorn
Quetzal Advanced Metal Scorn - Ready for Judging. Mostly looking for overall enjoyability of waves

Several changes have been made. Only Major changes have been listed.
Most of what was changed in the above post applies unless stated otherwise.

GENERAL
-Cores are now enabled/disabled dynamically during waves (Except waves 5 and 6)
-Disabled all Resistances except for Crit.
-Replaced with new upgrade: Resistance Package
500$ (500 credits per tick)
3 ticks
Each tick grants +15 Max Health and +10% damage resistance from ranged attacks.
This was done to remedy the issue of giants being too strong with resistance upgrades.
-Attempted to reduce overall spam the mission puts players through.
-All bots will now push to hatch for 7.5 seconds every time a core is dropped by BLU. This should help prevent bots from stacking ontop of a dropped core.
-Several weapons now get replaced with "Giant" weapons, some custom and some based off of Valve giants. These weapons get increasingly stronger as the mission progress. This applies to the following weapons:

MULTICLASS: Stock Shotgun
SCOUT: Force-a-Nature, Shortstop, Sandman
SOLDIER: Cow Mangler, Original, Beggar's Bazooka
PYRO: Detonator, Gas Passer, Flare gun
DEMOMAN: Loose Cannon, Stickybomb Launcher, Eyelander, Iron Bomber, Loch-n-Load
HEAVY: Minigun, Killing Gloves of Boxing, Tomislav
ENGINEER: Southern Hospitality, Frontier Justice, Pomson 600
MEDIC: Vaccinator, Medigun, Quick-Fix
SNIPER: Machina, Huntsman, SMG
SPY: Diamondback, Revolver, Enforcer

WAVE 1
-Replaced Sniper Crit Huntsman subwave with Heavy Medic combo's + AlwaysCrit Stock Solders
-Replaced Giant Buff Soldier with Giant Crit Soldier

WAVE 2
-Replaced Flare Spammer pyros with Sticky Spammer Demos
-Replaced Bat Scouts with Soda Popper Scouts

WAVE 3
-Giant Heavy now has Brass Beast. He is also accompanied by 4 Battalion Soldiers per GHeavy.
-Replaced Pistol Scout with Always Crit Widowmaker Engineers
*This wave may be reworked unless judges say otherwise

WAVE 4
-"reworked" except Boss

WAVE 5
-Ultra Swords has been replaced with a new boss called Ultra Bastion. Ultra Swords has deemed to be very uninteractive as a boss, and was easily dealt with using tactics such as Knockback. He also wasn't really interesting and did not pose much of a threat in general.

WAVE 6
-Iron Bundle (heavy boss) is no longer solid to players.
-Increased health to 200k to compensate for core power being amplified.
-Added Bonk Super Scouts that can carry cores.
-Increased Bombslinger Health to 5000 to compensate for core power being amplified.

KNOWN ISSUES
-Some waves (notably Wave 3) have poor pacing.
-Bots will pick up dropped cores if they are right next to a core carrier. Working on a fix for this later.
-Difficulty spikes are everywhere in the mission, where cores are enabled. This is because the mission expects players to pick up the cores during the subwave.

Requests
-2 judges minimum, preferably one writes wave feedback while another writes core feedback
-At least 2 players must use a modified weapon. Preferred if a Vaccinator Medic and a Machina Sniper was present.
mvm_quetzal_rc5_adv_metal_scorn_juj.pop is ready for judging.
10
[Misc] Global Overclocks
26
Skangus - Metal Scorn
>>>>>NOT READY FOR JUDGING, CHANGES PUT HERE IN ADVANCE<<<<<

-No more custom weapons

Note not all changes made are present in this list.

CORE REWORK
-There are now 3 cores. Should heavily increase the time players spend being a giant and how often a core appears per wave.
-Each core will now grant each individual class a health buff, minicrits/crits, and often a special class exclusive attribute i.e faster reload
-Giant Core duration decreased from 60 seconds to 25 seconds to compensate for extra cores
-There is no more timer to display when players must drop their cores.

CLASS INDIVIDUAL BUFFS WHILE CARRYING A CORE
Scout receives 100% more bullets per shot and doubled clip size
Soldier gets 50% faster firing speed and doubled clip size
Pyro gets a speed boost on kill (5 seconds) and 50% extra damage
Demo gets critboost on kill and melee cleave attack for his melees. He also gets instant reload for his primaries
Heavy...gets nothing.
Engineer has 20% sentry damage bonus, 50% faster firing speed and a 50% damage bonus. He also gets full crits.
Medic gets 400% faster healing
Sniper has 100% bonus headshot damage
Spy has 50% extra backstab damage vs giants (still cannot cloak)

W2
-Giant Crit SShotgun Soldier now ignores buildings, but his difficulty is set to Normal
-First Subwave now uses Bat Scouts to reduce overall spam
-Decreased max active on several subwaves

W3
-Giant Medic + Spammer Buff Soldier now spawn as soon as the first group of heavy + Kritz Medics spawn

W4
-Burst Spies replaced with Tomislav Heavies
-Dragon Pyros replaced with Demomen, and reduced their overall count.

W5
-Replaced Giant SMG's for Gas Pyros
-Medics are now Quick Fix meds with Heater Heavies as their pocket
-Burst Bison soldiers health decreased 750 > 450
-Replaced Battalion Soldiers with Flare Pyros
-Ultra Swords has a 40% move speed penalty
-Fixed Ultra Swords being one shot by the Half-Zatoichi
-Ultra Swords Health nerfed 40k > 30k (still high because of multiple upgraded giants)
-Ultra Ravager health nerfed 40k > 25k

W6
-Added sounds and effects to indicate when and where the boss is spawning.
-Changed wave_start relay to Ironman (Regular bomb now resets)
-Bombslinger has a 20% move speed penalty, but increases in speed as he gets damaged.
-Increased Spy and Sniper appearances, decreased their spawn counts to compensate
-Removed Steel Gauntlets from wave

-Renamed "Killmongerer" to "Iron Bundle" (haha pokemon reference)
-Phase 2 transition sped up
-Reworked rocket firing part so that it now fires a wall of rockets that accelerate after a short time. This should try to address the issue of classes staying far away and also classes idling in a single spot. It should also attempt to address the close range danger so that it is more forgiving and allows for close range classes to react.
-Iron Bundle now fires it's Minigun in burst of bullet streams instead of always firing a very very slow stream of bullets
-Nukes now shoot 3 times in fairly quick succession

KNOWN ISSUES
-I cannot solve bots standing on cores without some super bloated very unconventional way like making all bots ignore the cores when its on red.
-Bots may still pick up the core again and drop it a second time instantly. Should not be as impact due to the cores overall reduced power.
-Engineer cannot build buildings while carrying a core.
-Phase 2 still has no indications that he has entered phase 2 (except for another tank cannon appearing on his arm). Any suggestions as to what else i could use? Sounds, cosmetic changes, etc
9
[CUSTOM UPGRADES] Overclock System
24
[MISSION] Legerdemain - Shrouded Shrieks
Showing 21-30 of 72 entries