STEAM GROUP
Potato's Custom MvM Servers potatomvm
STEAM GROUP
Potato's Custom MvM Servers potatomvm
2,262
IN-GAME
10,067
ONLINE
Founded
31 March, 2017
Language
English
Location
United States 
Showing 1-10 of 19 entries
18
Hexadecimal Horrors extreme action or worst campaign ever?
45
[ACCEPTED] [MISSION] Underworld - Demonic Dominance
CHANGES V3.1
https://drive.google.com/file/d/12I6hwu4LW8R6eIoDYjV4-xzansu-y40X/view?usp=sharing
This is probably the final time I'll change it cos every change I've made has been to make difficulty more consistent or at least stand out too much out of difficulty. So I might as well include comments about each change.

Wave 1
Tank Changed from 15k - 14k

This is infact the only wave to consistently push to hatch because of the tank. Teams without enough tank DPS will definitely struggle with this slightly me, so a small nerf to it will be preferred. Even with pyros, the tank will always be enter the final area before being destroyed.

I was tempted to make it so that the demoman and pyro squads come in the same spawnbot rather than alternate between side and main but all it really does is allow them to be spawn camped rather than fix the demoman being a bigger threat.

Wave 2
Removed Damage bonus on heater heavy (1.2 to 1)
Made it so that the sunstick scouts spawn quickly for the first 10 seconds and weaken afterward.

Upon closer inspection, this subwave is notorious for crushing teams due to how the support scouts end up distracting teams from being able to kill the giant heavies.

Wave 4
Added a building Damage bonus (5) for the heavy
Seriously that thing does NOTHING to sentries, let alone WRANGLED SENTRIES. The heavies at the start do help out with trying to kill it though.

Wave 6
Reworked Meteor phase to shoot 1 meteor every 5 seconds, 2 times then to slam 3 meteors right after each other for FPS purposes.

Overall Mission in my opinion
After doing a bunch of tests, a team with 4 randoms and 2 descent players should be able to fair against it decently. A team with 6 random will definitely struggle a lot more but most difficult parts of the mission can be solved by milk + heavy, shield, revives or just more firepower. Engie plays a really good but not necessary role here.
Showing 1-10 of 19 entries