STEAM GROUP
Potato's Custom MvM Servers potatomvm
STEAM GROUP
Potato's Custom MvM Servers potatomvm
1,308
IN-GAME
6,674
ONLINE
Founded
31 March, 2017
Language
English
Location
United States 
Showing 41-50 of 729 entries
50
Sharp - Gilead Gehenom
16
[REJECTED] Dusk - Driver Destruction
Demo: https://testing.potato.tf/demos/mvm_dusk_rc7b_adv_driver_destruction_judge-1684171146.zip

Strike, Pass, or No Strike?: Strike

Team Lineup:
  • Perper (Medic)
  • MIKObscura (Demoman)
  • Sntr (Heavy)
  • Yuugi (Pyro)
  • A+Drew (Scout)

General Feedback:
  • The mission gives too much money for what it throws at you, so Wave 3 onward doesn't really challenge you all that much anymore. Even the Bigrock Burst at the end of Wave 5 didn't get to do much else than walk out of spawn and die because of the way he shows up.
  • Feels like the mission hasn't really let go of its Intermediate roots. The mission in general just gives up at Wave 2 because of the generous amount of money it gives you.
  • The easy way to address the mission flopping like that is to just cut some of the money players are given.
  • If everyone on the team dies at once, you lose. Doesn't this just invalidate the life system entirely?
  • You still have the control point as well, which is effectively redundant since you'll fail the wave from "all dead" long before that point gets capped.
  • And there's the YER that is blacklisted. Made sense on an earlier version that had the timer but that's not the case anymore.
  • Last but not least, the worldtext info on the wall talks about the timer (which no longer exists) and there was some initial fumbling due to the upgrade file changes using the same name as an earlier version.

Wave 2:
  • The pacing on this wave drags a LOT at the demoman subwave and it doesn't get any better. This is the longest wave of the mission and it's all because of all the slow waiting we have to endure.
  • And to add insult to injury, the wave softlocked because of Uber Medics that stayed in spawn.

Wave 3:
  • The life system apparently broke on this wave, so we didn't lose lives after respawning?
26
Skangus - Metal Scorn
27
Akure RC1A - Bronze and Bristle
23
1
Shiverpeak - Perfect Freeze
50
Sharp - Gilead Gehenom
7
[REJECTED] Downpour - Furious Torrent
Demo: https://testing.potato.tf/demos/mvm_downpour_rc3a_adv_furious_torrent-1682631437.zip

Strike, Pass, or No Strike?: Strike

Team Lineup:
  • Sntr (Demo/Pyro)
  • Perper (Medic)
  • TFPlayer (Heavy)
  • B885 (Spy)
  • Solifuga (Engineer)

General Feedback:
  • The blimps rising into the skybox means that there's effectively only one class (Soldier) that can do decent damage to them.
  • This is why they usually don't have a lot of health or are placed in a way where you can jump on top of them. Give other classes a chance to help out against the damn thing!

Wave 4:
  • The Titans sharing the same icon makes it difficult to discern whose healthbar belongs to who.
    The easy solution would be to not even have the boss healthbars and treat them as regular Giants.
  • The boss on this wave is a real hoot with the homing crit rocket spam and rapid fire. He pushed all the way to hatch without getting damaged at all since everyone kept dying to the crit rockets. Really needs a nerf!
Wave 5:
  • Suddenly the final wave turns into something I've seen on Ghost Town and it kinda has the same issues too.
  • There's so many icons on the wave that Engineer's teleporter cannot appear on the wavebar when it's active (that needs space as well!)
  • The wave itself is a constant barrage of crits, giants and semi-giants that feel like they just go on for far too long. Playing this wave felt like we were fighting the same opening wave for an ungodly amount of time. It's just really repetitive and tedious. It also lacks difficulty because the prior wave gave us too much money, just so we can beat this wave.
  • It's constant bots at the max limit from beginning to end without any pause until they're all dead and the boss spawns. And the boss is a parachute hopping Soldier who spends most of his life in the air. Play this wave as someone other than Soldier/Demo and you will suffer.
  • The Steel Gauntlets can't do much of anything and it's not just because we had a Spy on the mission but the whole 10,000 money we have makes a glow melee-only Giant not do anything, especially when he spawns one at a time.
  • The Bowman was called a Giant Huntsman Bleed Sniper despite not being a Giant?
  • It took us fifteen minutes to beat this wave and that is without any fails whatsoever. That is just how long this wave goes on for.
Showing 41-50 of 729 entries