STEAM GROUP
Potato's Custom MvM Servers potatomvm
STEAM GROUP
Potato's Custom MvM Servers potatomvm
1,460
IN-GAME
7,394
ONLINE
Founded
31 March, 2017
Language
English
Location
United States 
Showing 11-20 of 21 entries
38
[DQ] [MAP] Powerkeep
A6
Download link [www.dropbox.com]

Map Changes
  • Fixed the HDR
  • Make the vent near the grate 2 way
  • Fixed grinder
  • Finally Fixed the big sniper sightline
  • Nerfed some ammo pack
  • Added logic for multiple bombs
  • Added 2 engi nest in the underground
  • Added some windows
  • Optimized the lightmap
  • Fixed some place where engi could build a sentry unreachable by sentry buster
  • Make the cap zone bigger
  • Giant will now cap the gate before going to the hatch
  • Added an upgrade station sign near the forward upgrade station
  • Started decorating the middle area
  • Reduced the size of the flank spawn
  • Fixed Giant getting stun when the gate is cap
  • Fixed the holograms being enable during a wave
  • Added some holograms
  • Added an alarm when there is gatebots near the gate
  • Added door at the tank spawn

Mission Changes
  • Giant Soldiers now use the good icon
  • Added 2250 HP to each tank
  • Final Tank (the one that cap the gate) now have 30k HP (+5k HP)
  • W3 : Fixed Iron gauntlet Heavies not being gatebot
  • W3 : Decreased Total Count of Heavy ( 24 to 18), Reduced WaitBeforeStarting to 5
  • W4 : Removed faster reload speed from Soldiers
  • W4 : Increased WaitBetweenSpawn of huntsman Sniper (5 to 6), Reduced health to 150
  • W4 : Increased WaitBetweenSpawn of Phlog Pyro (7.5 to 9)
  • W4 : Decreased WaitBeforeStarting of support Scout (25 to 15)
  • W4 : Fixed fire vac medic not showing in the wave schedule
  • W5 : Increased WaitBetweenSpawns of gatebot Soldiers (7.5 to 9)
  • W6 : Fixed Hyper League Scout not showing the gatebot hat
  • W6 : Reduced Health of Sergeant Barrage to 20k (-5k HP)
  • W6 : Sergeant Barrage now has a bigger clip, health regen (50 HP /s) and 1.5 damage bonus

Notes
In the demos you were asking what was the spawn near the gate. It is only used by engis and it was also used by spies.
Also in the demo someone said that it should have a gate in the underground. I tried to do something but it made the underground huge, so there won't be a gate in the underground.
And yeah when the bot go underground, the gate is disable. This is why gatebot hats were turned off.

The timed bombs will be used for the advanced mission.
I don't know why but the logic_case that choose the path choose the underground path more than the outside path.
Showing 11-20 of 21 entries