STEAM-GRUPP
Potato's Custom MvM Servers potatomvm
STEAM-GRUPP
Potato's Custom MvM Servers potatomvm
1,536
SPELAR
7,768
ONLINE
Grundades
31 mars 2017
Språk
Engelska
Plats
United States 
Visar 101–110 av 181 poster
16
[Mission] Waterlogged - Winter's Bite [PASSED]
25
[PASSED] [MISSION] Underground - Mineral Mania
15
[PASSED] [MISSION] Powerplant - Unoptimized Output
56
[DQ][MISSION] Meltdown - Test Fire
I ask that you publicly test this before submitting it again. Get other people's opinions and go off of that to balance your stuff and judge what's fun to play against and what isn't.

Test Fire

W1:
Get rid of those scouts
The batt soldier needs support so the bomb resetting doesnt leave him stranded

W2:
Demoknights dragged on a bit

W3:
Totalcounts throughout the wave need to be toned down
Just use normal Giant Scouts, lower the number and space them out a bit more
Lower the skill of the scout support and spawn fewer at a time
The Bowmen squads dont need battalion soldiers, causes the wave to drag on a lot
Giant heavies need a longer space between them, or you need to cut a decent amount of boxing heavies

W4:
Rework the giant pyro/banner trio part, its extremely boring to play through.
You need to add bots that aren't medics to your boss medic squad. Otherwise the giant medics that are supposed to be healing him will run off and heal someone else. Just add some soldiers or something to the squad, but don't make them leaders, keep the med the leader.
Spawn the boss after everything else has spawned and give it a delay of like 15 seconds
Giant medics need to be regen, not poppable.

W5:
You should honestly just completely rework this entire wave. Watch the demo.

Total success time in mission: 25 min 51 sec (98%)
Total time spent in mission: 26 min 19 sec
Total wave time breakdown for: mvm_meltdown_rc4_int_test_fire
[Victory] Time spent on Wave 1: 3 min
[Victory] Time spent on Wave 2: 3 min 59 sec
[Victory] Time spent on Wave 3: 8 min 21 sec
[Victory] Time spent on Wave 4: 5 min 26 sec
[Victory] Time spent on Wave 5: 5 min 5 sec
Total success time in mission: 25 min 51 sec (98%)
Total time spent in mission: 26 min 19 sec

https://demos.potato.tf/prejudging/mvm_meltdown_rc4_int_test_fire_1562961444.dem
8
[PASSED] [MISSION] Frostwynd - Wicked Wizardry
Wicked Wizardry

File name needs the int prefix

W1:
Starts super slow with the scouts

W2:
Start was pretty underwhelming again. Last subwave of pyros could use a little more support as well.

W3:
Feels like theres never more than like 9-10 bots out, running theme of just being super slow even for in standards. Giants generally never come with much support.

W4:
Start with the scouts didn't really pose a threat at all, start throwing some decently difficulty normal bots at us at this point.

W5:
You could probably buff the pyro boss damage a bit.

W6:
Giant flare pyro should be using pyro_scorch
Really long
If you keep the samurai demos, remove their autojump, they're really punishing in medieval

W7:
Give your giant pyros a skill bump and give them normal flamethrower damage. You could probably even buff their damage at this point and they would be fine.
Scorch boss does pitiful damage, really needs to be buffed.
Scorch pyros also need to use the scorch icon here.

Total wave time breakdown for: mvm_frostwynd_rc1_wicked_wizardry
[Victory] Time spent on Wave 1: 2 min 50 sec
[Victory] Time spent on Wave 2: 2 min 59 sec
[Victory] Time spent on Wave 3: 3 min 20 sec
[Victory] Time spent on Wave 4: 3 min 34 sec
[Victory] Time spent on Wave 5: 5 min 34 sec
[Victory] Time spent on Wave 6: 8 min 14 sec
[Victory] Time spent on Wave 7: 3 min 15 sec
Total success time in mission: 29 min 46 sec (100%)
Total time spent in mission: 29 min 46 sec

Demo - https://demos.potato.tf/prejudging/mvm_frostwynd_rc1_wicked_wizardry_1562954744.dem
7
[DQ] [MISSION] Underground - Delirious Night
14
[PASSED] [MISSION] Metro - The Angelic Choir of Dying, Screaming Robots
7
[PASSED] [MISSION] Winterbridge - Rusted Retribution
22
[PASSED] [MAP] Brugge
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