STEAM GROUP
Potato's Custom MvM Servers potatomvm
STEAM GROUP
Potato's Custom MvM Servers potatomvm
1,720
IN-GAME
8,739
ONLINE
Founded
31 March, 2017
Language
English
Location
United States 
Showing 31-40 of 73 entries
22
[PASSED] [MAP] Brugge
21
[Mission] Outlands - Antecedent Sapience [PASSED]
13
[DQ] [MAP] Farm (placeholder name)
10
[DQ][MISSION] Brugge - Colonial Chocolate
22
[PASSED] [MAP] Brugge
41
[DQ][MISSION] Steep - Keen Shootdown
38
[DQ] [MAP] Powerkeep
I haven't gotten to play this yet, but I did get to look at some of the detailing on your map. Could help you out since it doesn't seem like you're too far into the detailing stage yet.

Lots of thin trims here, I would have them be a bit thicker. The corner piece of this building looks like a good width to be at.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1779407842

This is quite a weird set of textures to be using as a roof texture. One is tiles, and the other doesn't look right on the roof. I'd see if using a different texture, or the one on the spawn building, would look better here.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1779407866

This is a weird trim.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1779407877

I reaaaaally don't like this sign. The TF font is an iffy one to use in maps, cause the font isn't actually used within gameplay space, only on the HUD. Replace with the locked shutter door texture?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1779407890

Weird lighting on these crates, are you running final compiles?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1779407910

This is an awfully thin and flimsy-looking catwalk, I'd make it thicker. Look at other maps if you need to.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1779407976

The blend painting on this cliff is a bit odd.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1779407928

The sound for the grinder is playing in this spot, the opposite side of the map
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1779407954

Sudden change in stair types!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1779407962

No one but people noclipping (not gonna be a lot) are ever gonna see this.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1779407985

This bunch of vent props looks odd? Not entirely sure what you could do with it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1779407997

This staircase looks very goofy, your steps shouldn't be higher than the sideframes of it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1779408018

I'm not sure how I feel about this road? Would like to see what you have in mind for it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1779408031

Put a light, sign, whatever, in this vent to draw players towards it so they know they can use it as an access way.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1779408060

EDIT: Additionally, your doorframes should be metal, sort of similar to Gorge's frames. Wood doesn't really fit the map
Showing 31-40 of 73 entries