SKUPINA SLUŽBY STEAM
Potato's Custom MvM Servers potatomvm
SKUPINA SLUŽBY STEAM
Potato's Custom MvM Servers potatomvm
962
VE HŘE
5,830
ONLINE
Založena
31. března 2017
Jazyk
Angličtina
Umístění
United States 
Zobrazuje se 21–30 z 225 položek
26
Jungleworks - Euterpeprecatoriaffray
19
Steep - Claire De L'aube
the frequent buster is balanced out by the fact that they are much weaker than standard busters, for example, they has much less health, no knockback resist so they can get blasted back or airblasted, can be sapped and instantly killed by backstabs; tell your team to shoot at them

a large majority of the bonus vs building bots are on close range bots like fist heavy and agents (wave 5), who just need some extra punch against sentries
3x dmg manglers are there to help with chipping down sentries due to their innate building damage penalty; these ultimately just give blue some help on breaking front, they shouldn't straight up make engineer unfun

certain waves of the mission can feel like a meatgrinder with little power but i think you guys just handled it very well, for example, this lineup is very good at clearning commons, plus waves like 1, 3 relies on the low skill projectile bots to punish unmoving players like sniper, engineer, heavy, and the red scout can jump around grabbing all their attention, and soldier dealt with shield medics perfectly by jumping over

even then, waves like 2,4,5 pushed without too much of an need from buster and spies
not counting w4 (the demonic jetpacks) and w6 (beefy boss wave), wave 2's gauntlet part can deal with engineer with its grouped soldiers and health of gauntlets + fast scouts wasting time making sentries turn, while wave 2's spy support only has 2 desiredcount and 35s cooldown; wave 5 has shield heavies + uber medics, plus a strong initial push from charging demomen, while the spies on this wave does not spawn right behind players, has to take their time to move up and cannot sap buildings at all

i'll still buff wave 1 and 3 since they could use a little power boost, and nerf parts that make engineer annoying like spies and busters



-starting lowered to 750
-buster CooldownTime is now 15
-liquidators now has a damage penalty on their shortstop and has standard spybot health and scale; removed their clothes so probably wont stretch now? i guess

-w3
qf medics now come with full charge
bowmen made big and strong

-w4
removed jetpack pyros from the 100 pyro randomchoice soup
slightly nerfed boxed bastions

-w5
killed 2 groups of heavy + shield medic
agent waitforalldeadafterdeath raised to 35s (from 30s)
15
1
Cyberia - Cascading Steel Swarm
Zobrazuje se 21–30 z 225 položek