STEAM-RYHMÄ
Potato's Custom MvM Servers potatomvm
STEAM-RYHMÄ
Potato's Custom MvM Servers potatomvm
1,561
PELISSÄ
7,790
PAIKALLA
Perustettu
31. maaliskuuta 2017
Kieli
englanti
Sijainti
United States 
Näytetään 11–20 / 225
19
Steep - Claire De L'aube
26
Jungleworks - Euterpeprecatoriaffray
19
Steep - Claire De L'aube
26
Jungleworks - Euterpeprecatoriaffray
19
Steep - Claire De L'aube
shield medic shield duration lowered to 2 (2.5 -> 2), this affects w3 and w5

-w1
heavies with qf medics: lowered their skill to easy
final 16 easy heavy swarm: lowered their count to 14, spawncount to 7, and AimTrackingInterval to 1.1 (0.1s slower than Easy)

-w2
both fast scouts wavespawns sent to support limited hell, lowered 2nd fast scout wavespawn's maxactive to reduce spam and make room for the awesome battalions dh soldiers finale

mangler soldiers support reload rate nerfed to 0.3 (0.1 -> 0.3)

tank drops 300 more cash (100 -> 400)

-w3
turned up the engi spawnrates to 35s (from 50 cooldown and int. cooldown to 35)

-w4
turned 50 randomchoice pyro into Atomic Aggressors (the bonk scouts from w6, they are easy skill scattergun scouts with spread penalty and melee desired attack range), so they kinda still serve the same purpose as pyros but counters sentries a bit more but doesnt pierce shield and buildings like the harder skilled pyro spam first part

-100 payout to try to make w5 harder
-w5
armored scouts now has slightly bigger scale and 100 more health
shielded demomen wavespawn now spawns 8 at once instead of 4
missile strikers spawn rate is now 7.5s (9 - 7.5)
finale dh rush now spawns 1 squad instead of 3 squads, but has 1s spawn rate (4 -> 1)

-w6
boss now takes normal damage from melee (1.25x -> 1)
nerfing sapper against him would be a bit too much considering he still got mobber gauntlets and ubered pyro and scout swarms helping him, ill just nerf spy's damage on him and by extend demoknight (the swarms of supports already gives him enough food)
26
Jungleworks - Euterpeprecatoriaffray
Näytetään 11–20 / 225