ГРУППА STEAM
Potato's Custom MvM Servers potatomvm
ГРУППА STEAM
Potato's Custom MvM Servers potatomvm
995
В ИГРЕ
5,838
В СЕТИ
Создана
31 марта 2017 г.
Язык
английский
Страна
United States 
211–220 из 225
45
[MISSION] Doppler - Spiral Slaughter [PASSED]
23
[DQ] [MISSION] Isolation - Igniting Invasion
45
[MISSION] Doppler - Spiral Slaughter [PASSED]
just in case, ping spam me on discord / spam DM to me when the testing for my missions happens -> colonelbarrage#1921 (no matter if i am offline or not)


v4: https://www.dropbox.com/s/58v65u4bjxxy50q/mvm_doppler_b11_adv_spiral_slaughter.pop?dl=0
Changes:
500 starting cash -> 400

mission length related changes:
added 1 new sub wave for wave 1-3, each should last around 30 seconds
Increased time between spawn for a lot of squads, for example, giant burst fire soldiers on wave3 (15 -> 18s), demoknights and champs on wave1 (added 1 more second), giant burst fire demo on wave 4 (7s -> 10s) etc
reduced the time before some squads spawn, wave 5's giant heal on kill deflectors (we'll talk about it later) and dragon's fury pyros

gameplay related changes:
wave 1: added subwave4, heavy and quickfix medic combos
wave 2: added subwave4, 3 demo with uber medics at each side
wave 3: added subwave4, 10 conch soldiers at each side

wave 4: buffed bowman rapidfire (800 -> 1200), changed bat scouts to normal scattergun scouts, changed blackbox soldiers into normal soldiers because blackbox soldiers are too spammy

wave 5: changed giant heavies into healonkill deflectors, gave uber medics to the giant blackbox soldiers, changed scorch shot pyro support into normal pyros

wave 6 boss improvements:
giant burst fire soldier replaced with giant sandman scout
medic changes:
30000 -> 40000 health
added dmg reduced for ranged to medigun
reduced heal on hit
increased firing speed of primary
+mini rockets
reduced health regen
changed the icon to medic_uber

note: the blackbox icon was for the intended "second phrase" of the boss, but everyone kills the medic first so ehhh i weakened the patient the boss heals and buffed up him by adding a reduced dmg from ranged so hopefully more people would kill the patient first (hopefully)

wave 6: now the giant kritz medic's uber last forever, and the last giants are no longer gatebots

about the 2 bomb 1 side problem:
the bomb problem happens kinda randomly i think, once i ran wave 5 during offline play and the problem happens, but when i reload the wave it went away, however:
I tweaked the time before the first few robots spawn, hopefully the problem wont happen (hopefully)
23
[DQ] [MISSION] Isolation - Igniting Invasion
211–220 из 225