STEAM GROUP
Potato's Custom MvM Servers potatomvm
STEAM GROUP
Potato's Custom MvM Servers potatomvm
1,861
IN-GAME
8,931
ONLINE
Founded
31 March, 2017
Language
English
Location
United States 
Showing 21-28 of 28 entries
37
Meme Vs Machines: First Impressions
3
Some questions about Meme Vs Machine
37
Meme Vs Machines: First Impressions
It was interesting on the first few maps, but after a while, it got a bit boring. I think the decision of making just a 1 hour tour was a good idea for this, because if you played everything like I did, it wasn't really all that amazing, but if you only count the first 1 hour, then yes, it was worth it.

Shadow was my favorite one because it felt like a "shitpost", for me it felt "it's so bad it's good" (no harm intentions for the author behind it). I thought it was silly, and did everything wrong about MvM in a mission. It was really confusing, but that's a plus on my book.
(Also, for some reason, we lost to Invisible Soldier 3 times, and the 4th time, he wasn't invisible, what gives?)

I liked the missions that felt more like MvM missions, even if they were a bit unfair in MvM terms. The Barren mission with the Demopans, and the Bison mission were probably the most enjoyable and replayable. I wasn't into missions that used too much music/sound effects, and didn't felt like replaying those as it would be too annoying. (Which is interesting, as there's some unused MvM sound effects that were scrapped for the sake of being too annoying or loud).

I think I don't have much to say, as for an 1 hour tour, it was great, but if you are looking to complete it fully, eh, it was alright. I think if the contest was made before, a more variety of things would have spawn, there's room for a lot of more creativity on Memes vs. Machines. What we got is just a taste of what could come next year, if it ever happens again.

Edit: I posted this after I wrote a long Canteen Crasher Feedback, so I kinda forgot this was a First Impressions thread. Oh well.
8
Canteen Crasher Feedback Thread
1. I played mostly on US servers, but I'd join EU servers in case a mission I needed was being played there, or maybe a mission where would be easier for me to do some contracts. I can't tell you much about the server performance because regardless of any server, I have high ping, due to where I live. Although, the servers performance were stable at all times, I think with a very few exceptions, the server's stability were pretty great (I think I had only one day where it was lagging at a point which was affecting the gameplay).

2. The most team-work contracts, essentially, any contract that is not related to "kill" a robot. Medic has the best contracts, as they were a breeze, but fun to complete. Sniper has also some good contracts, I like it that some Huntsman love was given. I think contracts needs to be more global. There were several contracts that were too specific, killing Giant Medics as Sniper is one of them, there's not many missions with a Giant Med with Ubercharge, and most of the missions that had one, Sniper wasn't exactly the best pick (with the exception of the Skullcove, Sniper on that one is nice) [I don't have issues with Sniper being played, but it's hard for someone like me, that has latency of around 165ms, having to do very specific things as Sniper). All the contracts about killing should be completely reworked. I don't know if this is possible, but I think there should be a mathematical solution for this, if the player deals 40%+ damage to the robot, it counts as a kill, because almost every time, someone does the last hit, and simply steals your kill completely. I had times where I had to upgrade things like fire speed or damage, just for the sake of getting the last hit, completely sacrificing any sort of teamwork gameplay around MvM just for the sake of these contracts.

3. I played CC for a long time, and I've replayed several maps and missions. I think the balancing was good, they weren't too difficult as TT, but they weren't as easy either. The Wave 666 ones were enjoyable to play, especially Skullcove, a great challenge. I think the tour could add Normal, Advanced and Expert missions, dividing into three difficulties. You can have an Advanced mission be hard, but not as hard as an Expert one. And a Normal mission can be as fun and entertaining as an Advanced or Expert mission.

What did you like about Canteen Crasher?
R: Everything + the team-based contracts. The maps, the missions, they were all well balanced and well designed, it was an amazing experience just playing all those maps and missions, the creators were very creative in so, the maps also doesn't have a set "meta", so it can be completed with basically any classes. The team-based contracts were mostly great, these contracts worked well as it didn't broke the flow of teamwork in MvM.

What didn't you like? How can we make it better?
R: The non-team based contracts. The problem in contracts in MvM is how the assist works in TF2. TF2 only allows one person to assist another, so having contracts about killing robots as your own single elimination was not a good idea. Many times I had to simply refuse to do something for the team's sake, so I could complete a contract of my own. This also happened a lot throughout the tour, with many players ending up picking a class already chosen so they could beat their contracts. I think contracts should be more global, stats that works for all classes, or all missions. What about, complete mission with A+? Or maybe beat a mission under X minutes, things like that. Anything that contributes into the flow of the gameplay, and not the opposite.

What did we do in Canteen Crasher that we should keep doing for future contests?
R: Continuing adding and supporting new additions to missions, maps, as well patches to already existing missions and maps. I think it's great having more to play.

What did we do in Canteen Crasher that we shouldn't do again for future contests?
R: A set of requirements for medals, as opposed to number of "stars" for medals. This seems to be changing on MM, but something that was noticeable on CC was that new contracts were added, but there was so many stuff already to do, which caused the Gold Medal just requiring around x225 stars (or so) to get it, even though being possible to get about 600 of them on the entire tour, you didn't even need to complete half of the tour to get the last medal. I think it would be important to balance it out as early as possible, already thinking in the possibility of new map/mission additions.

What didn't we do in Canteen Crasher that we should do for future contests?
R: Well, I'm not sure how to reply this one, but I may give a suggestion to the website. When I was hunting down my last contracts, I had a lot of trouble of trying to find a team that would work with. I think the website should show the player's classes that are currently selected. I had Sniper contracts to do, and I wouldn't want to join when there was a Sniper, or a Spy on the server already, which caused me to join and leave a lot of servers until I found one that would fit me better.

If there are things you can change in Canteen Crasher, what would you change?
R: Have a set deadline, and follow with it. CC was postponed several times, and after a while, a lot of people was already done with it. I know that CC started as a beta thing, but even by then, there was already players playing the Beta, since you could already earn stars while on Beta. I think it's important to keep a set deadline for both map/missions submissions, as well the tour.

Last thoughts:
I thought CC was great, but I had more fun with TT. I think the addition of contracts was an interesting idea at first, but it could have been implemented better. The best part of CC where the main core, the missions and maps. Any new MvM content is great, I love playing MvM, and having the chance to play new missions was great. I know a lot of work was put into, and I can say that everyone on the team deserves a round of applause for all the hard work, maintenance and everything that has been done for both tours.

EDIT: I played the tour, but didn't had a chance to participate with the contest or see how it went. As far of how the "community-side of things" went, I think they went great, I have listed bug reports which were then sent to the map authors, which has been then fixed.
2
What are the best missions for Advanced and Expert Sniper Contracts?
38
Optimal Tank Killing.
Showing 21-28 of 28 entries