GRUPO DE STEAM
Potato's Custom MvM Servers potatomvm
GRUPO DE STEAM
Potato's Custom MvM Servers potatomvm
1,779
JUGANDO
8,377
ONLINE
Fundado
31 de marzo de 2017
Idioma
Inglés
Ubicación
United States 
Mostrando 91-100 de 127 aportaciones
25
[PASSED] [MISSION] Sequoia - Woody Weedouts
47
[MISSION] [PASSED] Meltdown - Fusion and Intrusion
REVISION 4

Changelog:

Overall changes:
- Replaced resetting bomb in each wave with a non-resetting one.
Robot template changes:

Manmelter Pyro:
- Added following attributes:
-- "crit vs burning players" 1
-- "weapon burn dmg reduced" 0.33 ("crit vs burning players" causes the afterburn damage to be tripled)
Veteran Black Box Soldier:
- Now wields a Festive Black Box.
- "heal on hit for rapidfire" reduced from 150 to 130.
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WAVE 1:
- Lowered SpawnCount and increased WaitBetweenSpawns for the Giant Soldier/Giant Medic squad from 0 to 6.
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WAVE 2:
- Increased tank HP from 20 000 to 25 000.
- Decreased WaitBeforeStarting for the first Giant Rapid Fire Soldier from 30 to 24.
- Shotgun Heavies now spawn after the Tank is destroyed and after the third Giant Rapid Soldier spawns.
- Increased WaitBetweenSpawns for the second Shotgun squad and the Manmelter Pyro squad.
- Giant Rapid Soldier/Giant Medic squad now spawns 10 seconds after the last Giant Blast Soldier dies.
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WAVE 3:
- Replaced the Slow Scorch/Uber squad with Fast Scorches.
- Increased WaitBeforeStarting for Veteran Black Boxes.
- Giant Crits-on-Kill Heavy and Phlog Pyros now spawn in after all previous bots die.
- Reduced TotalCount for the Phlog Pyros.
- Increased TotalCount of Giant Crits-on-Kill Heavies from 2 to 3.
- Heavy/Uber Medic squad now spawns in after all Phlog Pyros die. Reduced MaxActive and TotalCount and increased WaitBetweenSpawns.
- Replaced Giant Flare Pyros with Giant Scorch Shot Pyros. Each giant is now supported by 1 Uber Medic.
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WAVE 4:
- Increased amount of Buff Soldiers in the first part of the wave.
- Replaced Giant Bonk Scouts with Giant Scouts. TotalCount reduced to 4 from 6.
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WAVE 5:
- Replaced the Demoman/Crit Soldier squad with Manmelter Pyro squad.
- Reduced TotalCount for the Crit Giant Soldiers from 12 to 9.
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WAVE 6:
- Reduced amount of Blast Soldier/Uber Medic squads in the first part of the wave.
- Replaced first five Giant Armored Heavies with Giant Armored Burst Soldiers, Burst Demos, and Pyros.
- Removed one Giant Armored Heavy from the last part of the wave.

Download link:
https://drive.google.com/open?id=1TqrflipQKx0yhFRHUwVGmqaKRjXqaeX3

Requests for testing:
- No Gas Passer (this goes for each next revision upload, unless specified)
25
[PASSED] [MISSION] Sequoia - Woody Weedouts
REVISION 6

Changelog:

Overall:
- Reorganized the flow of each wave. Added considerable breaks between each part of each wave in order to give players time to regroup.
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WAVE 1:
- Replaced the Demoman/Heavy squad with a Bowman squad and a Crit Pyro/Bowman squad that follows it.
- Added third part of the wave with Gauntlet bots only (Shortstop, Samurai, Rapid Bowman)
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WAVE 2:
- Replaced the Giant Heavy in the first Giant Heavy squad with Giant Deflector Heavy. Added two Uber Medics that support each.
- Replaced the second Giant Heavy/Uber Medic squad with a Giant Pyro/Uber Medic squad.
- Replaced Burst Demo/Rapid Bowman squad with Vanilla Demomen squad.
- Added Crit Giant Rapid Fire Soldier that spawns in after all Demomen die.
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WAVE 3:
- Tank health lowered to 25 000 HP (from 35 000)
- Replaced starting Scouts with Chargin' Pipes (Gauntlet Demoknights with Grenade Launchers)
- Replaced Uber Medics in Heavy/Uber Medic squad with Big Heal Medics.
- Crit-a-Cola support now spawns after all the Heavy/Big Heal Medic squads have died.
- Reduced SpawnCount and increased WaitBetweenSpawns for the Crit-a-Cola support.
- Increased WaitBetweenSpawns for the Pyro support.
- Replaced Giant Medic with Giant Regen Medic.
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WAVE 4:
- Replaced Giant Medic in Crit Giant Scatter Demo/Giant Medic squad with Giant Regen Medic.
- The first batch of Giant Burst Demos is now supported by 2 Uber Medics each.
- Removed Quick-Fix Medics from the first Buff Soldier squad.
- Reworked the final part of the wave - now has three different giants supported by 3 Uber Shield Medics each.
- Replaced Bushwhacka Veteran and Cleaver Scout support with Melee Scout support.
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WAVE 5:
- Added a Uber Medic to first Colonel Barrage
- Removed Giant Medics from two other Colonel Barrages
- Gave crits to the two final Colonel Barrages
- Added two Crit Giant Scatter Demos that interchange with the other two final Crit Colonel Barrages
- Doubled MaxActive for the Demoman support.
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WAVE 6:
- Lengthened the first part of the wave
- Separated the Conch/Pyro squad.
- Increased Pyro skill to Expert and gave appropriate icon.
- First Super Scout squad now arrives after all previous squads finish spawning.
- Replaced Scout/Soldier Random Spawn squad with two Giant Armored Heavy/Giant Regen Medic pairs.
- Reduced Tank health to 30 000 HP (from 35 000)
- Added Melee Scouts that spawn throughout the second part of the wave.
- Reworked final part of the wave, now spawns Conchs (followed by Crit Heavies) and Crit Giant Pyros paired with Uber Medics.

Download link:
https://drive.google.com/open?id=1Zfp_VM-4FbYiDV6-uI3lpQT-1lCDoHoA

Requests for testing:
- Same as before
- No Gas Passer (this goes for all the next revisions uploaded, unless specified)
47
[MISSION] [PASSED] Meltdown - Fusion and Intrusion
25
[PASSED] [MISSION] Sequoia - Woody Weedouts
REVISION 5

Changelog:
Wave 1:
- No changes
-----------------------------------------------------------------------------------------------------------------------------
Wave 2:
- Separated FaN Scout and Burst Demo squad and replaced FaN Scouts with Flare Pyros.
- Increased WaitBeforeStarting for the first Bowman squad from 6 to 7.5.
- Increased WaitBeforeStarting for the Giant Heavy/Uber Medic squad from 25 to 30 and WaitBetweenSpawns from 20 to 30.
- Separated Soldier and Flare Pyro support.
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Wave 3:
- Changed SpawnCount, MaxActive, and TotalCount for the non-support Pyros from (6/12/24) to (5/10/20).
- Heavy/Uber Medic squad now spawns 10 seconds after all non-support Pyros have spawned.
- Changed SpawnCount, MaxActive, and TotalCount for the Heavy/Uber Medic squad from (2/4/8) to (4/12/12).
- Increased WaitBetweenSpawns for the Heavy/Uber Medic squad from 9 to 12.
- Crit-a-Cola Scout support now spawns 6 seconds after all Heavy/Uber Medic squads have spawned.
- Giant Burst Soldier/Giant Medic squad now spawns immediately after the last Giant Blast Soldier dies.
- Replaced crit-boosted T_TFBot_Giant_Soldier_Spammer_Reload with T_TFBot_Soldier_BurstFire (crit-boosted by default)
- Fixed Giant Medic missing his bot_giant tag.
- Increased WaitBetweenSpawns for the Pyro support from 8 to 10.
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Wave 4:
- Replaced the Bonk Scout/Bowman/Expert Pyro support squad with Bleeding League Scout support squad and Bushwhacka Veteran support squad.
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Wave 5:
- No changes
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Wave 6:
- No changes

Download link:
https://drive.google.com/open?id=1iAGWFTCsfrwfsxI-n53osoEyWM3vJ28q

Requests for testing:
- Anything goes except for Gas Passer
47
[MISSION] [PASSED] Meltdown - Fusion and Intrusion
25
[PASSED] [MISSION] Sequoia - Woody Weedouts
Mostrando 91-100 de 127 aportaciones