STEAM GROUP
Potato's Custom MvM Servers potatomvm
STEAM GROUP
Potato's Custom MvM Servers potatomvm
1,852
IN-GAME
9,156
ONLINE
Founded
31 March, 2017
Language
English
Location
United States 
Showing 11-17 of 17 entries
32
Madness vs Machines Feedback Thread
Thanks for your feedback. The stats pages are actually incomplete; there's another week of work I need to put into them. I just haven't had the time to get on it though.

1. I typically play NA (East Coast). Server performance has been pretty good since Canteen Crasher, and I can even play EU without too much trouble.
2. I really like how the community contract system has an individual, competitive aspect (Leaderboards), but the effort is pooled so that you can rely on others to pick up the slack for contracts that don't match your abilities and playstyle a.k.a. TEAMWORK.
3. No particular comments on mission difficulty thus far.

I have no real complaints thus far except that ONE medieval map was enough, so I will just emphasize what I liked. General comments:

  • When I first heard that the event was going to be cooperative, I thought that the contracts would be less interesting to the "Achievements" part of my brain than the Canteen Crasher contracts were, but I actually find the Community Progress/Individual Contribution Leaderboards combination to be quite satisfying
  • I'm glad that Expert Missions are now included. You can't really achieve a "Flow" state (look it up) in Advanced Mode unless your team is really bad, so the 3rd level of difficulty allows more people to find their niche. So far, I've played a little over half of the Expert missions, and they all seem to be reasonably-calibrated.
  • Gas Passer Gone = MvM is Fun Again!
  • I may have just gotten lucky, but I have yet to play on a single server with a Meta Scout. So far, everyone's been carrying their weight with DPS instead of ineffectively spamming redundant support weapons and bottom-scoring. Credit to the "Catch Me If You Can" contract...?
  • The threshold for playing queuing into Expert mode caused some inconvenience at first waiting for new players, but I suspect it's 100% worth it.
  • EDIT: I forgot to mention, I also find the UI on the website to be much better than last time. I really like being able to toggle between classes without needing to scroll, and having the Statistics page in addition to the Leaderboard/Completion pages.

Originally posted by Grave:
no gas passer is dumb, it is a part of the game

the community contracts are annoying because it will take forever to get the medals

the restriction for expert mode makes no sense because most players on expert are terrible at the game anyway

The Giant Soldiers going AFK in Wave 2 of Bavarian Botbash and nerfing the difficulty of the entire mission is "part of the game", too. That doesn't mean you don't fix it if you can.

2
I'm Such A Masochist I Decided To Complete the Canteen Crasher "Most Valuable Player" Contract Playing ONLY As Scout
5
Canteen Crasher Analytics
3
Where can I find the credits for Canteen Crasher?
Showing 11-17 of 17 entries